Coming hot off of Hades and gearing up to dive into the new Doom Eternal DLC (been holding off due to other gaming commitments), it just occurred to me how badly I'd love for id Software to take the Doom Eternal combat loop and stretch it out over a roguelite type of game. Like...I can't even imagine how great that would be. Not only is it true to form in many ways to classic Doom (just relentlessly running and gunning through rooms with virtually no story interruptions), but it could also incorporate a similar kind of PvP demon invasion mechanic that they already designed in Eternal to allow a chance for other players to come in and disrupt your run. That would not only be a unique twist to the genre, but would probably cause it to blow up on Twitch.
I can't be the only one who would eat this up. Taking the Doom Eternal core combat loop and scattering its various weapon mods/upgrades/perks/powerups (and of course creating more) throughout randomized environments/arenas would be rip and tear PERFECTION. Ultra-Violence is definitely a thrilling experience, but it gets old grinding through the same levels over and over with the same exact moments of acquiring weapons, enemy encounters, etc., essentially boiling down to an exercise of memorization. The logical next step is to either create a roguelite add-on game mode or, ideally, a new game entirely from the ground up, but in this case they could at least use the same engine and re-use a lot of the enemy assets they've already created.
Am I just too hyped for the DLC to be thinking straight or is this a really great idea? I think the only thing I'm bummed about is that "Doom Eternal" would have been the perfect name for a roguelite Doom.
I can't be the only one who would eat this up. Taking the Doom Eternal core combat loop and scattering its various weapon mods/upgrades/perks/powerups (and of course creating more) throughout randomized environments/arenas would be rip and tear PERFECTION. Ultra-Violence is definitely a thrilling experience, but it gets old grinding through the same levels over and over with the same exact moments of acquiring weapons, enemy encounters, etc., essentially boiling down to an exercise of memorization. The logical next step is to either create a roguelite add-on game mode or, ideally, a new game entirely from the ground up, but in this case they could at least use the same engine and re-use a lot of the enemy assets they've already created.
Am I just too hyped for the DLC to be thinking straight or is this a really great idea? I think the only thing I'm bummed about is that "Doom Eternal" would have been the perfect name for a roguelite Doom.
In before the Eternal haters
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