Wolfenstein enemy territory.
It's not dead dead, but kinda. Great gameplay, classes, xp progression in a match or series, etc
It's not dead dead, but kinda. Great gameplay, classes, xp progression in a match or series, etc
Wolfenstein enemy territory.
It's not dead dead, but kinda. Great gameplay, classes, xp progression in a match or series, etc
Anarchy Reigns. The game was broken but a lot of fun too honestly.
Gigantic and Paragon. I miss my boy Narbash, he's out there somewhere drumming on. I'll always be a little bitter towards Fortnite for its success being the nail in the Paragon coffin.
Wolfenstein: Enemy Territory.
The character promotions with new perks and weapons throughout a "campaign", the objective based maps and, as a German, the voice commands like "Affirmative Herr Oberfeldschütze", were just a few noteworthy things. Me and my buddies spent hundreds of hours on ET.
Shadowrun. I wish the game had been supported more and sold better because I had so much fun. The shooting may not have been the greatest but the combinations of magic, tech and gunplay was so much fun. People working together around their dwarves and their rez/tree of life was some fun teamwork. I played that game so much on the demo before eventually having the xbox and ugh vista version.
Getting those 2.0 destruction kills will always be my favorite and most hated online moments, but the plat trophy was worth it, lol.
Best ever!
PRRROTECT ZE FUEL DEPOTWunderbar! Wunderbar!
I need a medic!
My brothers and I took turns playing this game and the objective based gameplay has never been matched. I think it was it's best when the character skills carried over on campaign missions so you could max out a few classes before it reset on a new campaign. I had such a great time.
We need an engineer!
Dynamite planted.
Firing for effect!
It didn't help that the demo was like too good. I had friends that I played the dmeo with who decided not to get the game and just keep playing the demo again.I didn't think I would find anyone else so enlightened!
Shadowrun was the greatest (and was doing the powers thing way before Overwatch) and it's such a shame the botched launch killed it off .
When it was added to backwards compatible I went back online with my old squadmate and we had a few hours of games. There was a hardcore group of about 10 people still playing who wondered where all the new players were coming from.
Tried it again a few months ago and it was totally dead.
Myth and Myth II: Soulblighter. God I miss the community around those games when they launched.
So damn good. It always made me mad because it was always talked about like "M$ ruined Shadowrun. It's not supposed to be a multiplayer shooter, it's trash." While in reality it was a ton of fun that not enough people gave a chance.Shadowrun. I wish the game had been supported more and sold better because I had so much fun. The shooting may not have been the greatest but the combinations of magic, tech and gunplay was so much fun. People working together around their dwarves and their rez/tree of life was some fun teamwork. I played that game so much on the demo before eventually having the xbox and ugh vista version.
Another great one. A multiplayer stealth game has never been done better since.Splinter Cell Chaos Theory - Mercs vs. Spies mode. So much tension it often felt like a horror game.
Warhawk.
That game was everything during my sophomore year of college. Countless days spent in 4 player split screen coordinating strategies on-the-fly during some amazing CTF matches. Huge levels, infinite draw distance, well balanced vehicles & weapons, dog fighting, and a pitch-perfect arcadey representation of that adolescent 'army man' battlefield approach.
My favorite MP of all time here. It was absolute perfectionWarhawk.
That game was everything during my sophomore year of college. Countless days spent in 4 player split screen coordinating strategies on-the-fly during some amazing CTF matches. Huge levels, infinite draw distance, well balanced vehicles & weapons, dog fighting, and a pitch-perfect arcadey representation of that adolescent 'army man' battlefield approach.