Preordered on Switch. LOVED Rogue Legacy so hoping this scratches a similar itch.
When does this unlock? I've never preordered on Switch before. Same as PSN?
You'll love Dead Cells.
Preordered on Switch. LOVED Rogue Legacy so hoping this scratches a similar itch.
When does this unlock? I've never preordered on Switch before. Same as PSN?
Odd. The embargo lists 9am Pacific, which would make it 12pm Eastern. But yes, reviews can go live later today.
More or less, yeah.Can't wait for this. Does it reward grinding ala Rogue Legacy?
Can't wait for this. Does it reward grinding ala Rogue Legacy?
Only played 20 hours on the PC, but it doesn't open itself to grinding per-se. You can try doing the first map give your cells, die, and repeat but that would be boring.Can't wait for this. Does it reward grinding ala Rogue Legacy?
More or less, yeah.
Rogue Legacy was my favorite indie game prior to Dead Cells. Well, it still might be, but Dead Cells is right next to it now too. Or the other way around. It was also Rogue Legacy that got me into the roguelike genre in the first place, so it's cool to see all these comparisons between the two being said or asked.
There is certainly a grind and the reward in this game leans towards RNG everything unlike Rogue Legacy rewarding grind with permanent upgrades like more hp or dmg done.
Only played 20 hours on the PC, but it doesn't open itself to grinding per-se. You can try doing the first map give your cells, die, and repeat but that would be boring.
Midnight probably.
Odd. The embargo lists 9am Pacific, which would make it 12pm Eastern. But yes, reviews can go live later today.
Most Nintendo published titles unlock at midnight. Most everything else unlocks the mid-day of release.Midnight probably.
Most preorders unlock at midnight only some don't.
There's a few types of progression. There are skills you can unlock to get past specific types of obstacles. These are permanent skills - once you get them you always have them.I have avoided anything rogue-related in games up to this point as I've never been a fan of perma-death, but this one is interesting looking so I have a few questions:
- If you die you start back at the beginning but any power ups, shortcuts or anything like that, that you've unlocked is saved right?
- Can you save at save points like you would a Metroid game or do you have to do each run all at once and the only save point is essentially the beginning of the game?
- Is this procedurally generated or is the whole game handcrafted?
Sorry if these have been asked or are easy to find answers for but thanks in advance.
Ok so you start the beginning of a level over after death, or the whole game? If it's the latter what keeps you from losing your mind? Dark Souls and Hollow Knight have Fires and Benched respectively. I know this isn't the same type of game, I'm just seeing if it's for me.
The whole game starts over, and the permanent upgrades keep you coming back.
So I've never played a 'rogue' anything in my entire life...is this the definition of the genre essentially and/or a major component? This sounds absurdly not-fun but clearly people love this game and I do want to finally give this genre a shot.
For fans who may have the patience, what is the appeal a game that literally starts over when you die?
PS: I'm not being snarky or sarcastic whatsoever if it reads that way.
it's a more arcade experience in which you do "runs" through the game. Each run you do differs from the other, so there's an infinite amount of gameplay you can experience, in theory. (I haven't played the game myself yet but that's the deal with roguelikes and lites)So I've never played a 'rogue' anything in my entire life...is this the definition of the genre essentially and/or a major component? This sounds absurdly not-fun but clearly people love this game and I do want to finally give this genre a shot.
For fans who may have the patience, what is the appeal a game that literally starts over when you die?
PS: I'm not being snarky or sarcastic whatsoever if it reads that way.
People keep coming back because the combat in this game is just that good for the type of game it is. It is fluid and responsive and you learn from your mistakes. Sometimes the RNG screws one of your runs over though. However, there are perm benefits you can upgrade that do make the game "easier" in a sense.
it's a more arcade experience in which you do "runs" through the game. Each run you do differs from the other, so there's an infinite amount of gameplay you can experience, in theory. (I haven't played the game myself yet but that's the deal with roguelikes and lites)
Whelp. This was obviously not accurate.
Kinda? There are some upgrades that will definitely make life easier, such as starting with more healing items and having a higher chance of dropped items being of higher quality. Besides that, it's all about finding the right weapon and learning enemy pattern.I suck at these games, is it possible to grind to make my life easier?
Heres prayin for a switch midnight release aswell.Just Pre-loaded the game on PSN and the countdown on the dashboard shows the game unlocks at midnight (BST).
You have significantly more health (and ways to recover health) than the old arcade games so each single life ends up lasting more than a single quarter would get you back in the day.Wait, do you start over when you essentially run out of a few lives or continues like back in the day? Or is it literally game starts over after your health bar depletes (or whatever there may be)?
So it doesn't have traditional level layout/design I assume and is very short if you have to beat it in one go or not at all?
Wait, do you start over when you essentially run out of a few lives or continues like back in the day? Or is it literally game starts over after your health bar depletes (or whatever there may be)?
So it doesn't have traditional level layout/design I assume and is very short if you have to beat it in one go or not at all?
Can anyone confirm when the embargo is lifted? Is it 8am EST or noon EST?
Thanks
Alright, thanks everyone.
I'm still not sold on the actual idea of this rogue business but...gotta try something new to see if you like it after all so fuck it, I'll pick it up sometime soon especially at that price point. God help me, I hope I don't suddenly develop an insane obsession with a new genre and go buck wild buying my way through its history.
Wait, do you start over when you essentially run out of a few lives or continues like back in the day? Or is it literally game starts over after your health bar depletes (or whatever there may be)?
So it doesn't have traditional level layout/design I assume and is very short if you have to beat it in one go or not at all?
I'd recommend buying it on Steam, then. You can play up to 2 hours and then get a refund if you find it's not your thing.
If you do love Dead Cells, then you'll lose track of time as you think "I'll just do one more run."
According to someone on the Switch sub reddit, the game unlocks on all platforms at midnight in your local area except in the states where it unlocks at midnight Pacific. So 3 am for people in the east.
Why is this still a thing.According to someone on the Switch sub reddit, the game unlocks on all platforms at midnight in your local area except in the states where it unlocks at midnight Pacific. So 3 am for people in the east.
I'd go with a no. But you can always try and then refund on Steam.I love Castlevania-style action platforming, but Roguelike trappings don't really do anything for me and I don't have the patience for mastering intricate combat systems.
Will I like this game?
Guess i am sleep deprived tonight xd.According to someone on the Switch sub reddit, the game unlocks on all platforms at midnight in your local area except in the states where it unlocks at midnight Pacific. So 3 am for people in the east.
Combat : Are there light/heavy attacks and combos and juggling? You can have at most 2 skills and 2 consumables right?
If I understand right you can also continue the combo after rolling right?You can have two weapons, two skills/tools, and 2 grenades. Weapons have one attack, no light/heavy, but there is a combo if you repeatedly tap the attack button. Skills and grenades have a cool down before they can be reused. You can cancel attacks by rolling, but no juggling in my experience.
If I understand right you can also continue the combo after rolling right?
If I understand right you can also continue the combo after rolling right?