It's impossible to actually specify Sega's best racing game because a half dozen of them are in the running for best racing game of all time.
That would be a dream.... Daytona USA, Daytona USA 2, Indy 500, Virtua Racing, F355 Challenge, Top Skater, Scud Race, VF Series, Fighting Vipers to name just a few.
While I can't dispute that this was the mindset, I will counter with: But why was Sega Rally 2 and VF3tb ported the way they were? And add: I'm certain many people would have preferred a downscaled port of Daytona 2 and Scud Race to the Daytona 2001 we got, that left me with disappointment about not being what I wanted and IIRC being derided by many for controlling fairly badly with the joypad.
Also just to better judge your comments, do you have any experience with programming/graphics/hardware?
VF3TB was a good port, as for Sega Rally 2 I can only speculate. Maybe it was to show off the Windows CE runtime as an option for developers to churn out very quick ports from PC. Whatever their merits, these were very rushed games for the Japanese launch (VF3TB) and for not long after it (Sega Rally 2), standards got much higher after that. I don't think Sega could have afforded to have a narrative of the Dreamcast being underpowered, especially after what happened with the Saturn and its Daytona port, not that it would matter in the end of course!
I probably would have preferred a compromised port of Daytona 2 too but I still would have been left wishing for the real thing. I never replay Sega Rally 2 after all, because of all the missing detail and the yoyo frame rate.
All my knowledge is based on interviews from the time and of the specifications of the hardware.
VF3TB was a good port, as for Sega Rally 2 I can only speculate. Maybe it was to show off the Windows CE runtime as an option for developers to churn out very quick ports from PC. Whatever their merits, these were very rushed games for the Japanese launch (VF3TB) and for not long after it (Sega Rally 2), standards got much higher after that. I don't think Sega could have afforded to have a narrative of the Dreamcast being underpowered, especially after what happened with the Saturn and its Daytona port, not that it would matter in the end of course!
the whole Windows CE thing was odd from the start. In theory it made sense...quick ports. But either a) it took too much overhead away from the system to run CE or b) because it was so quick to port people got lazy with it. Hard to say
I don't know if that would have been the narrative if the conversion was put in capable hands. And despite Sega being Sega and those very conflicting ideas (arcade perfect ports but yet rushing others/giving them away to other developers) making a lot of sense in the context of SEGA, I also do remember reading in the german Sega Mazin about planned ports of Scud Race (for the Saturn even) and then later of Scud Race and Daytona 2 for Dreamcast. And I think we also know about according tech demos, so I can only state my sorrow and disappointment once again. ;)
Regarding VF3tb my memory is pretty much the same as stated on Sega Retro:
"Whereas SoulCalibur is considered to have improved during its transition from arcade to Dreamcast, Virtua Fighter 3tb makes noticeable cutbacks in areas, despite being the older and simpler game of the two. This may be attributed to the fact the Dreamcast port was handled by Genki and not in-house by Sega AM2 [...]In Japan, the situation was much worse, as the Dreamcast version shipped without any form of two-player versus mode in order to hit the Dreamcast console's launch date. As such, of all the early Dreamcast titles, Virtua Fighter 3tb saw perhaps the most drastic update when brought to the West, [...]While operating at a higher resolution, texture quailty is often worse for Virtua Fighter 3tb on the Dreamcast, and lighting and fog effects also differ between the two versions. Character shadows also do not always render correctly, as evidenced in stages played on uneven surfaces, such as Pai's where the battle takes place on a slanted roof. Some stages have different coloured backgrounds for unknown reasons."
But I do have to admit, that there's a good chance that most of the conversation about VF3tb that I remember was centered around the japanese version.
The Real3D Pro-1000 GPUs in the Model 3 boards could use all of its features on without dropping frames. It could be locked to 60 (or 30, but all Model 3 games were locked at 60) and instead of losing FPS, the hardware and/or API would drop polygons to maintain framerate.The graphics chipsets are very different. The Model 3 Step 2.1 can also turn on effects without as much of a performance penalty and it's not limited in terms of IO: the Dreamcast with its limited RAM pool and GDROM speed would probably choke attempting to load those highly detailed courses, after all, Daytona 2 is practically a theme park with every corner hosting a different visual landmark.
The Real3D Pro-1000 GPUs in the Model 3 boards could use all of its features on without dropping frames. It could be locked to 60 (or 30, but all Model 3 games were locked at 60) and instead of losing FPS, the hardware and/or API would drop polygons to maintain framerate.
Every Model 3 board had 2x Real3D Pro-1000 GPUs, and the Step 2.0 and 2.1 boards had more pixel fill rate, more VRAM and or ROM and higher clocked PowerPC 603e CPUs.
Daytona USA 2 was amazing.
Another reason Model 3 / R3D Pro-1000 had such awesome performance was from its Mitsubishi 3D-RAM for texture memory
Mitsubishi Graphics Memory Products Power REAL 3D Engine
The Electronic Device Group of Mitsubishi Electronics America, Inc., and REAL 3D(R), a Lockheed Martin Company, jointly announced this week that REAL 3D uses two of Mitsubishi's specialty graphics memory […]www.hpcwire.com
Yes!Virtual Racing, Daytona USA, Outrun 2 and Sega Rally are their best racers for me.
Yeah a Sega Arcade Classics collection on all platforms would be dope. 1:1 arcade perfect port + online play would be the dream.We really need Sega arcade collections. And just more of their classic games being made available, in physical collections please.
We need all those Model 1- 3 system games ported. Many of those are now not playable at all, but with the lack of any arcade racers right now! (and serioustly Forza Horizon and Drive Club like games don't count, they are not "Arcade racers", I don't know how people want to call them.. but they are not arcade ;). ScudRace, Daytona USA, Outrun, etc.. that's ARcade :P).I'd like to think I "understand" Sega. I've been playing their games ever since I got a Genesis and the original Sonic one year for Christmas. I owned a Saturn and a Dreamcast. Yet there is one thing I will never understand about them...their sheer reluctance to port their incredible library of Arcade games to home consoles.
Daytona USA 2, for me, is the perfect Sega racing game. It's a mix of what made the original so great with brand new graphics, more "arcadey" tracks, and an awesome soundtrack. It's like they took the formula for the original Daytona, made everything better, and then improved it a bit more for good measure.
Here's what I'll never understand about Sega though ; they felt it necessary to remake the original Daytona for Dreamcast, and release two versions of the original on the Saturn....yet they never felt it important enough to give us the sequel on Dreamcast. It released in 1998 in arcades so it was perfect timing for a home port...yet nothing but silence from Sega. Some magazines said it was rumored or "in the works" for a home port but sadly we never got one.
It's not like they are getting any easier to find either. I haven't seen a Daytona 2 cabinet since around 2015 or so if my memory is correct.
Maybe Sega's big announcement coming up is a home port of every arcade game they own? Lolol
But in all seriousness if you have never played Daytona USA 2 before...go play it!
Scud Race/Super GT was one of the first tech demos on the Dreamcast and it's pretty widely accepted that the Dreamcast would not have been able to do it justice so Sega didn't commit to turning it into a full game. By the time an OG Xbox port could have been attempted, the game would have been 6 years old.
I'd put it a lot higher, but that's just personal preference. Was never a fan of Daytona for some reason and in general, I loved Sega arcade racing games.
That would be a dream.... Daytona USA, Daytona USA 2, Indy 500, Virtua Racing, F355 Challenge, Top Skater, Scud Race, VF Series, Fighting Vipers to name just a few.
I'll end on this note.....if you want to know what I think is a far better arcade racer than Daytona 2(or even 1 for that matter), it GRID 2 by Codemasters. GRID 2 is Codemasters' homage to the Sega arcade racers of old, and unlike Daytona 2's weird car physics, the cars in GRID 2 are an absolute JOY to drive! The powersliding makes sense and if you're lucky enough to own a decent force feedback wheel, once tuned and dialed in, the driving experience is nothing short of S-U-B-L-I-M-E-!!!!!! Other games(and I mean pure actual arcade racing games) I feel are superior to Daytona 2 are OutRun 2, Rave Racer, Wangan Midnight, and even Initial D.
So yes, while I still admire Daytona 2 for its lovely graphics, art style and presentation, I can't justify calling it the best arcade racer of all time or even in my top 3. The bizarre car handling simply makes the game too much of a chore to fully enjoy it. Of course this is just my two cents :) I'd be curious to know how you feel about the game a year from now VGEsoterica
The graphics chipsets are very different. The Model 3 Step 2.1 can also turn on effects without as much of a performance penalty and it's not limited in terms of IO: the Dreamcast with its limited RAM pool and GDROM speed would probably choke attempting to load those highly detailed courses, after all, Daytona 2 is practically a theme park with every corner hosting a different visual landmark.
Fuck, I wish I understood Sega. Not even Konami can match Sega in terms of a clueless company sitting on one of gaming's greatest legacies and letting it go almost entirely un (or mis-) used.
I'm allowing myself a brief one week period to actually hope for something like this.That would be a dream.... Daytona USA, Daytona USA 2, Indy 500, Virtua Racing, F355 Challenge, Top Skater, Scud Race, VF Series, Fighting Vipers to name just a few.
I want to play GRID 2 now
That was a trademark of Sega's arcade racing games, specially Daytona USA games. Every corner of any circuit had a detail or two that made those circuits unforgeteable. For instance, the first Daytona
TSP: That giant solar panel, The Sonic mountain.
DC: The castle, those amazing rock textures in the first turn. The tunnel, the windmills, the grass, the dinosaur fossil, the yates.
SSSG: The bridge, that big building structure thing, the tower, the Jeffrey statue, the urban segment, the stallions, "you can't be satisfied without it", the spacecraft, the freighters...
My man! #teammitsuyoshi
Sega: "Take another Sega Mega Drive collection! Do you want Sonic 2! Here's Sonic 2 and Sonic Pinball!"We really need Sega arcade collections. And just more of their classic games being made available, in physical collections please.
I need to play more Initial D games. I really haven't experiences much of them
the whole Windows CE thing was odd from the start. In theory it made sense...quick ports. But either a) it took too much overhead away from the system to run CE or b) because it was so quick to port people got lazy with it. Hard to say
On a side note, I can't stop playing Sega Rally 1. It's quite addicting and the music is awesome.
Arcade racers have been the only thing I've been playing lately. I recently added a slew of 'em to my LaunchBox collection, with artwork and everything.
It really is cool to have all these arcade racers at my fingertips courtesy of LaunchBox. To go from Daytona USA, to Sega Rally, to Ridge Racer, to Scud Race, to GRID 2, to Gran Tursimo 1, to OutRun 2, to Pole Position....all within just a few clicks, is a luxury I never thought I'd have. God bless emulation! :)
Oh and I ever show you guys my racing rig?
Damn that so cool. Congrats man. What emulator are you using to play Daytona2/Sega Rally/Outrun2?On a side note, I can't stop playing Sega Rally 1. It's quite addicting and the music is awesome.
Arcade racers have been the only thing I've been playing lately. I recently added a slew of 'em to my LaunchBox collection, with artwork and everything.
It really is cool to have all these arcade racers at my fingertips courtesy of LaunchBox. To go from Daytona USA, to Sega Rally, to Ridge Racer, to Scud Race, to GRID 2, to Gran Tursimo 1, to OutRun 2, to Pole Position....all within just a few clicks, is a luxury I never thought I'd have. God bless emulation! :)
Oh and I ever show you guys my racing rig?
Damn that so cool. Congrats man. What emulator are you using to play Daytona2/Sega Rally/Outrun2?
Dreamcast was extremely powerful. As a Sega Model 3 game (wich was inferior to Dreamcast), of course it could be ported faithfully to Dreamcast. Even if it was a Set 2.1 game. Virtua Striker 2 was also a Step 2.1 game and got a basically perfect port by Genki.
+1
I don't remember Sega Rally 2 on Dreamcast looking this bad but damn. It's almost Model 2 vs Saturn differences here. I enjoyed a lot 10 years Challenge though
Also, Ferrari 355 Challenge and Daytona 2001 have graphics at least on par with Model 3 racers I think
Yeah, you are right. Model 3 is such a beastAdd to that the fact that SR2 DC was 30fps.
The later revisions of Model 3 are crazy stuff, way way more powerful than the DC, but few games take advantage of it. But those that do, like Daytona 2, push so many more polygons and effects than any DC game that it's not even funny. I understand people not believing this, probably because they haven't seen games from both systems side to side in maybe 20 years. Put Daytona 2 with Daytona 2001 side to side on emulators and you'll notice the difference immediately. Only GC/Xbox were on par with that, the graphics of F-Zero actually have an uncanny resemblance to Daytona's to me. At least, if they removed the logos and Sega never appeared on screen, I'd still be able to tell it is a Sega game right away.