How long do corpses stay in the world? A few days ago I killed a wolf and days later it was still there. Could that be affecting performance sort of like how Skyrim destroyed ps3 perf?
Nope only at a diamond lake.Are there bike upgrades at the militia camp? The icon above the mechanics head says new upgrades available but nothing shows up except repair and refuel.
The gameplay loop is probably the game's biggest weakness. Honestly, it reminds me of MMORPGs:
- Go kill marauders
- Take a walk with NPC, ride bike with NPC and kill baddies with NPC
- Destroy zombie nests
- Cutscene, then another cutscene, and if you skip, loading!
I love hordes, but the missions really kill any momentum this game had.
That's crazy talk.On the last mission and this game design is shitty af honestly. I actually enjoyed anthem more than this tedious game 😪
It's funny that the game takes such a long time to get you actually ready to fight a horde, and then the first horde you fight...
Well, for me at least it was a close fucking fight. And I used EVERYTHING I had.
I dunno, they work pretty good if you catch a big clump of them with it. They can't vaporize a horde on their own, but a few well placed ones can deplete their numbers substantially.I was worried about killing hordes, but ended up being good at running from them, finding a moment to shoot and killing them. Ended up killing three during the campaign missions and two or three on my own. The first was at the train, without planning to.
The napalm molotovs didn't work as well as promised.
Things with deacon will begin to make sense later on.Played about seven hours of this since last night. I just got toIron Mike's camp.
Combat improves like a 1000% once you get the level 2 assault rifle from Tuck's camp. Holy moly. You just mow freakers and bad dudes down.
The gameplay loop is starting to show signs of repetition but I'm still enjoying the game so far. My biggest gripes are that there really isn't much reason to explore (the same like five crafting materials are everywhere) and that a lot of the cutscenes are just...off. Any scene withpast Deacon and Sarah is suuuuuper cringy. Deacon just seems like a creepy stalker in them so far. A lot of scenes with Lisa also seem really awkward and stinted. Am I supposed to care for her character? Because I don't. She's just kinda there. The characters are just okay. Not really attached to anyone yet and kinda found it humorous how Boozer is just hanging out always in the radio. Deacon and him kinda spin around in circles (ha) when they talk. Say the same damn thing over and over.
Nothing beats the rush when you encounter an unexpected horde right in your face. It's a great "oh fuck" moment. Lol.
Is there a way to check playtime? Doesn't appear to even have it in the save info which I thought was weird.
Hoping this will keep me from buying Rage 2 next week but we shall see.
The gameplay loop is starting to show signs of repetition but I'm still enjoying the game so far. My biggest gripes are that there really isn't much reason to explore (the same like five crafting materials are everywhere) and that a lot of the cutscenes are just...off. Any scene withpast Deacon and Sarah is suuuuuper cringy. Deacon just seems like a creepy stalker in them so far. A lot of scenes with Lisa also seem really awkward and stinted. Am I supposed to care for her character? Because I don't. She's just kinda there. The characters are just okay. Not really attached to anyone yet and kinda found it humorous how Boozer is just hanging out always in the radio. Deacon and him kinda spin around in circles (ha) when they talk. Say the same damn thing over and over.
considering the prominence of the biker bro thing in the way the game's been promoted from the start, the actual lack of any kind of genuine rapport between deacon & boozer is pretty amazing. neither one ever references anything they've experienced together, or talks about anyone they know, or simply busts the others balls. it's like they met online on some biker forum a month earlier. it's just another case of a game that expects you to 'imagine' a relationship that it doesn't take the time to flesh out itself. that boozer himself is tiresome & completely unlikable is just the frosting on the cake :) ...
I personally really love how the characters are written in this. Boozer feels like a true friend, the womens are all really good characters with no exception. Really like the chemistry between Deacon and Rikki.
I was really sad when I had to leave them to find Sarah. Just found her and stopped there, totally expecting her to have moved on and to be with the Sergeant now. I get why the reunion between them was like this and I totally expected it to be like this but damn, it made me kind of dislike her. Wouldn't be surprised if she's a total b-word now.
Deacon, my dude, you deserve way better.
The gameplay loop is probably the game's biggest weakness. Honestly, it reminds me of MMORPGs:
- Go kill marauders
- Take a walk with NPC, ride bike with NPC and kill baddies with NPC
- Destroy zombie nests
- Cutscene, then another cutscene, and if you skip, loading!
I love hordes, but the missions really kill any momentum this game had.
The thing about Rikki and Deacon is:
I was like don't you fucking make the gay character suddenly converted by the power of Deacon's dick
so it's probably a good thing they didnt go there. But that scene in the infirmary was super fucking awkward.
I dunno, they work pretty good if you catch a big clump of them with it. They can't vaporize a horde on their own, but a few well placed ones can deplete their numbers substantially.
You do know that bi people exist ? And making her bi didn't change the fact that Addy is gay.
Best to just ignore that poster. They've done nothing but complain and misrepresent the game by describing things that are incorrect or questioning things clearly brought up in the game over and over.You do know that bi people exist ? And making her bi didn't change the fact that Addy is gay.
The thing about Rikki and Deacon is:
I was like don't you fucking make the gay character suddenly converted by the power of Deacon's dick
so it's probably a good thing they didnt go there. But that scene in the infirmary was super fucking awkward.
Hello wtf just make 1 long post instead of 4 in a row.Some of the cutscenes are so bad. There's a few late game where ... I'm like "why can't you fucking FMV this shit."
Cutscene. Loading. Cutscene. Loading . Cutscene.
Hello?! WTF just play 1 long video. FFS instead of making the gamer wait through multiple load screens.
The thing about Rikki and Deacon is:
I was like don't you fucking make the gay character suddenly converted by the power of Deacon's dick
so it's probably a good thing they didnt go there. But that scene in the infirmary was super fucking awkward.
Yeah, you're right, and it sounds about a million times more dull tooall the things they've put in place to run away from the horde... isn't as good as parking your bike nearby, running up to it and driving away. repeat for win vs horde.
Watching the credits roll now.
What a great fucking game. I knew it was gonna be something special. Almost sad that it's over, even though I have things left to do.
The thing about Rikki and Deacon is:
I was like don't you fucking make the gay character suddenly converted by the power of Deacon's dick
so it's probably a good thing they didnt go there. But that scene in the infirmary was super fucking awkward.
Surreal. There were def people earlier in the thread saying the hordes were downgraded and disappointing. They are awesome here.
Yeah, you're right, and it sounds about a million times more dull too
but you have a lot of ways to do things...The gameplay loop is probably the game's biggest weakness. Honestly, it reminds me of MMORPGs:
- Go kill marauders
- Take a walk with NPC, ride bike with NPC and kill baddies with NPC
- Destroy zombie nests
- Cutscene, then another cutscene, and if you skip, loading!
I love hordes, but the missions really kill any momentum this game had.
... It's not "the game".but that's the game.
til you get to the end of the game and have enough weaponry to do so - you really can't be fighting the hordes anyhow without running and rolling. The open world hordes have no obstacles you can use to run away from. And in this game as far as I know, only 1 horde fight is built into an environment that presents environmental obstacles that allows you to use racks/shelves/close off the doors and whatnot to fight them and that's at the sawmill.
If you choose to fight them earlier, when you're not high on stamina, focus, health or weaponry - you'll die super quick.
I find the problem with hordes is I don't have enough ammo to kill all of them. I had to escape from the saw mill once I ran out of all ammo. It was intense. Had to lead the horde away from the bike so I could run to the bike and escape. Can you hold more ammo later in the game? I don't even have remote bombs yet which should be useful against hordes.