Quicksave but only when you not on a mission.Wait which does what?
I usually manually save and then press load game and select that file. Seems to work for me
Quicksave but only when you not on a mission.Wait which does what?
I usually manually save and then press load game and select that file. Seems to work for me
I've ended up with a box on the back of my bike after an early mission. Anyway way to remove that?
Thank you
Man, many of the reviews were so off base on this game. It's incredible.
The graphics may be the best I've ever seen. The story is excellent and well told. The characters are believable and down to earth (the facial animations are outstanding). The whole bike system is super good. Etc...
Not only is this game infinitely better than a 5-6.5, it's gonna be hard to beat out as my game of the year.
The biggest thing for me is I love the game more, the more I play it. Usually it's the other way around in long games like this. The charcters and story are so realistic and relatable, I can't stop playing.It's always great when you take a chance on a game critics have slammed and it ends up being amazing. I feel bad for the devs at Bend that had to endure those harsh criticisms and the pressure of being compared to GOW and TLOU. They've created something truly special and I hope word of mouth makes the game successful enough to get a sequel greenlit.
HELP:
I forgot how to soften a landing on the bike. They told me hold, but I forgot, and I'm trying to get used to it since I enjoy flying off ramps.
Left thumb stick controls the bike in air, up and down.HELP:
I forgot how to soften a landing on the bike. They told me hold, but I forgot, and I'm trying to get used to it since I enjoy flying off ramps.
Has the crossbow been nerfed in one of the patches?
I used the pre-order (I think) crossbow and it would always one hit kill regardless of hit location, now the basic zombies seem to shrug off chest shots and the weird blue bolts have zero effect, as in their special effect just does not activate.
Is the DLC crossbow borked perhaps?
On the plus side, hiding in a shrub and watching the wandering horde you bumped into drown an ambush camp is pretty sick.
Really?I started playing on 1.0.3 and the crossbow only one hit when it was a headshot. That was with standard arrows, as I have not unlocked any at that time.
Headshots have always been the only one-hit kill location for me with the crossbow.Has the crossbow been nerfed in one of the patches?
I used the pre-order (I think) crossbow and it would always one hit kill regardless of hit location, now the basic zombies seem to shrug off chest shots and the weird blue bolts have zero effect, as in their special effect just does not activate.
Is the DLC crossbow borked perhaps?
On the plus side, hiding in a shrub and watching the wandering horde you bumped into drown an ambush camp is pretty sick.
So what do you do with those snipers. I can't tell when they shoot and they target you from 500m away.
Weird. Maybe it's just a combo of the OP DLC crossbow, difficulty level and distance?Headshots have always been the only one-hit kill location for me with the crossbow.
They seem to be working on thatDoes the new patch address the unnecessary multiple auto-saves? Seems like it would be far more efficient to just overwrite a singular autosave each time.
https://www.reddit.com/r/DaysGone/comments/bidc22/days_gone_105_patch_notes/Hey guys! We are so glad you guys joined us for the launch week of Days Gone. This patch includes some fixes and our team is focusing on the dropped audio bug along with the multiple save issue some of you are experiencing
Take the L, fight them and find their camp nearbySo what do you do with those snipers. I can't tell when they shoot and they target you from 500m away.
Agreed.Man, many of the review scores were so off base on this game. It's incredible.
The graphics may be the best I've ever seen. The story is excellent and well told. The characters are believable and down to earth (the facial animations are outstanding). The whole bike system is super good. Etc...
Not only is this game infinitely better than a 5-6.5, it's gonna be hard to beat out as my game of the year.
Excellent!They seem to be working on that
https://www.reddit.com/r/DaysGone/comments/bidc22/days_gone_105_patch_notes/
Oh yes. Encountered one "dead" group in a tunnel. Omg it scared the shit out of me when they suddenly attacked me lol
Use the normal movement controls to try and line your tyres up with the ground so you land flat, I think.
I've been using that crossbow and playing on Hard, but maybe so. The blue bolts have always worked for me, too.Weird. Maybe it's just a combo of the OP DLC crossbow, difficulty level and distance?
Most of my crossbow antics were done whilst running away and shooting at the chasing zombies, that's why I was disregarding head shots/fine aim for myself.
Hm...I'll have to have another look.
Still doesn't explain the blue bolts just having zero effect though
After playing this for a few hours yesterday I can safely say it's better than what most of the reviews made it out to be, and the variety of ways you can tackle encounters is nice, though I'm finding the combat itself just not very satisfying from a control and reactivity standpoint. By reactivity I mean things like hit decals on zombies (shot a zombie point blank in the head and not even a simple blood spatter effect). It's a bit jarring coming off World War Z that has this detailed dismemberment system where you can really see the effect of where each bullet hits. There's just a sort of floaty disconnect where the weapons lack the oomph I want them to have in terms of both sounds and enemy reaction. The melee animations and kills are pretty satisfying though.
Game is certainly aces at the realistic art style yet somehow manages to look sort of bland overall, as one that's no stranger to PNW climes the muted palette is to be expected in a rainy deciduous environment, but the overall world presentation is a bit lacking. It feels more Ubi layout style wrt camps and other locations rather than a more seamless, organic looking forested region. I guess RDR2 spoiled the shit out of us on that front (though base gameplay is certainly more enjoyable in DG). I guess it doesn't help that there feels like there's almost no down time for pure exploration and there's always some jackass barking at you through your radio, and you can't drive more than half a minute without getting popups for 'clear out x location 0/9' or whatever your next task is. It feels too cluttered. It's like damn Bend let your game breathe a minute with the player, this shit don't have to feel like work.
I know I'm mostly harping on it but it is more in depth than I initially expected and other comparisons to certain aspects of MGSV feel appropriate, if only the controls felt as nice. I'll tackle it more later on today.
Ok, now I love Bend even more.The achievements for reaching different skill levels are just Queen lyrics:
Don't Stop Me Now
I'm Out of Control
There's No Stopping Me
Mr. Fahrenheit
So, anyone have any ideas what happened to this game in development? I just did the first Sara flashback, and I felt like I was watching a YouTube video were they splice all cut scene from a game together. It looks like there was originally game play moments that they cut out and then just edited the story beats from that part together. I really like the gameplay but if the rest of the scenes are going to be like that I'm going to stop playing, I'm thinking they had a issue with feature creep.
So, anyone have any ideas what happened to this game in development? I just did the first Sara flashback, and I felt like I was watching a YouTube video were they splice all cut scene from a game together. It looks like there was originally game play moments that they cut out and then just edited the story beats from that part together. I really like the gameplay but if the rest of the scenes are going to be like that I'm going to stop playing, I'm thinking they had a issue with feature creep.
So, anyone have any ideas what happened to this game in development? I just did the first Sara flashback, and I felt like I was watching a YouTube video were they splice all cut scene from a game together. It looks like there was originally game play moments that they cut out and then just edited the story beats from that part together. I really like the gameplay but if the rest of the scenes are going to be like that I'm going to stop playing, I'm thinking they had a issue with feature creep.
I'll address your points in order:Sure.
I meant the meet cute scene, where they meet for the first time. It's just so strange - Deacon trying to flip the script and instead of offering help asking for directions, then letting her ask for a ride. Of course they did not avoid the oldest of cliches - "what is a nice girl like you doing here?". Then the strange talk about Sarah's work ("I study plants, some of them are pretty rare and they happen to grow here." "That is the best thing I've ever heard".)
And then there's the rednecks (the only one whose name we get is "Cletus", others are credited as "Redneck" in the subtitles). I mean Deacon is from Farewell, aren't these guys his neighbors? Shouldn't he be named Cletus, too? Instead of talking shit out, or just saying pretty much anything to each other, they immediately proceed to fight. And then city girl Sarah thinks it's a good idea to whip out a gun and try to scare off a bunch of completely stereotypical rednecks in pickups and Confederate flag caps. If we followed the stereotype, those guys would definitely have guns of their own and that would've ended very badly for our plant researcher.
I guess I'm just triggered but how awkward, cringy and/or stupid that flashback is at times. Which is fine, there is a lot of cringy, awkward and stupid cutscenes and dialogue in video games and media in general, but I did kind of hope this game would be more clever.
I'll address your points in order:
That still doesn't explain why you'd question the age of somone who did enjoy the majority of these interactions. I find that offensive and your reasoning weak. Whatever.
- He's flirting with her, that's why he didn't just go straight for a "you need a ride."
- The cliche was clearly said ironically.
- I agree that his "that's the best thing I ever heard" wasn't a well written response, but justifying Sarah being where she is kind of necessitates exploring her background.
- I don't understand. So, because Deacon is from one location, everyone who resides there.. should also be the same?
- Surprise: not everyone is civil and talk things out. Surely the men stealing Sarah's car want to engage in a debate with Deacon, right? Come on.
- It was a good idea for Sarah to pull out Deacon's gun, he was getting ganged up on and beaten down. What's the problem?
- If the rednecks had a gun then that'd lead to a shootout. A shootout would defeat the purpose of that scene. Maybe Bend should have written a better scenario, but that's not something I'm going to get hung up on. This is called suspension of disbelief.
I put my nero upgrades toward hp and stamina because...
fun <3
That's the question I ask every time I play the game - what fucking game did they play, because Days Gone is incredible. lolAgreed.
It's like most of the review outlets had a grudge against this game or something and the reviews that are giving it piss-poor scores like sub-5's and such; like what the fuck?? What game did they play??
user reviews are now at 8 on MC. This is one of the few examples where user reviews are better than official reviews