Here's a question for the majority of the people who posted in the last four pages:
Do you know if you're going to like a movie when you're buying the ticket?
You watch a trailer, you read the reviews, you're a fan of the director, the studio or many other factors.
The fact that you didn't like it after you're outta the theater doesn't give you the right to ask for your money back.
And for games, it's exactly the same. You watch the trailers, watch the gameplays, some streams of it, read the reviews and then decide to buy the game. It's not the developer's fault you don't know what you want. This doesn't give you the right to download it illegally and then buy it if you've liked it.
Also, regarding the reviews, I specifically don't mean looking at the scores; you've got to READ the reviews. Like, Civilization is a 90-plus game on Metacritic, but would you look at that and say to yourself, as an action-adventure cinematic fan that 'yeah, that's a fantastic game, I have to play that'?
On the topic at hand, Days Gone wasn't anything interesting since its inception. Super angry biker dude lost his wife and wants revenge by killing zombies? The number of times Garvin mentioned Sons of Anarchy in this interview should be enough for some to completely write it off. I played some of it, definitely didn't buy it on launch, and the game even gets worse than that initial premise. Secondary characters were horribly written, there wasn't enough new gameplay mechanics for a game that long to keep people engaged and excited for new things to be introduced, and ultimately, it just wasn't anything special. Yeah, sure it wasn't a bad game, it can keep you engaged for a dozen hours if that's what you're looking for.
Garvin says in the interview that he really believes racism would be something big in a post-apocalyptic world, but at the same time he didn't want it in his game. He wanted like the safest game ever. White biker protagonist kills zombies for like forty hours. Yeah man, you made the most un-interesting game in recent years; Mechanics and systems we've seen and used for years, typical zombie setting, and the safest and soulless characters ever. What did you expect?