Its pretty crazy Sony is already sending review copies out. That's one hell of an embargo.
I do hope you say this to all the other posters commenting on the game.
For the sake of consistency.
Its pretty crazy Sony is already sending review copies out. That's one hell of an embargo.
Most aren't speaking authoritatively about the game with comments likeI do hope you say this to all the other posters commenting on the game.
For the sake of consistency.
How could you possibly know this without having played it?But RDR2 had plenty of variety, from random events, random sightings and the many different tasks of the missions.
Which days gone does not have, which is my main gripe of days gone.
If you lose your horse or leave it behind in RDR2, you can't just whistle for it and it comes running from nowhere.You cant whistle for your bike dude. If you leave it somewhere, you'll have to go get it. That'll probably take some time and planning for in itself.
They got a version on OG PS4 running solid
This is so false lmaoMost aren't speaking authoritatively about the game with comments like
How could you possibly know this without having played it?
Anyone characterizing Red Dead Redemption 2's missions as having 'many different tasks' is something I can't take very seriously. RDR2's missions start and end with shoot gun to complete.
I'm sure it will run solid like all the first-party releases do (though in my time with it there were noticeable drops, but it's an older build)
My concern is with how loud it will be
Ohh yeah that sucker is going to singI'm sure it will run solid like all the first-party releases do (though in my time with it there were noticeable drops, but it's an older build)
My concern is with how loud it will be
I wasn't the one who brought RDR2 unprovoked in to the thread. How is it false? Please show me how RDR2 has more varied ways to complete missions than what has been shown of Days Gone. 'Wide linear' is pretty much the main thing Days Gone is hanging its hat on.This is so false lmao
Of course this thread about a Days Gone trailer has turned into an RDR2 hate thread
Of course, only on Era
Indeed, days gone missions have less variety in objectives and tasks.
The missions do not have the type of freedoms in terms of how you go about them that Days Gone has, that I won't argue.I wasn't the one who brought RDR2 unprovoked in to the thread. How is it false? Please show me how RDR2 has more varied ways to complete missions than what has been shown of Days Gone. 'Wide linear' is pretty much the main thing Days Gone is hanging its hat on.
to have less mission variety than rdr2 would be to be a movieIndeed, days gone missions have less variety in objectives and tasks.
I do hope you say this to all the other posters commenting on the game.
For the sake of consistency.
I guess you're from the future where you played the game huh? You don't know what the open world has.Yes, RDR2 had its chore like activities, eating, cleaning+feeding the horse, but I liked them because of the care and detail of the story + world made me care about these things.
But RDR2 had plenty of variety, from random events, random sightings and the many different tasks of the missions.
Which days gone does not have, which is my main gripe of days gone.
Can I borrow your time machine?Indeed, days gone missions have less variety in objectives and tasks.
I'am getting hyped for this game, each video they release makes it look great.
Most aren't speaking authoritatively about the game with comments like
How could you possibly know this without having played it?
Anyone characterizing Red Dead Redemption 2's missions as having 'many different tasks' is something I can't take very seriously. From what we've seen, Days Gone looks to have several different ways to complete missions from gadgets, weaponry and the environment. RDR2's missions start and end with shoot gun to complete.
Even the public demo at Pax recently was still the E3 build, so any gameplay outside trailers we've seen to date is all from a build that was finalized in June. That's a very long time for improvements and polish since then.I'm sure it will run solid like all the first-party releases do (though in my time with it there were noticeable drops, but it's an older build)
My concern is with how loud it will be
The missions do not have the type of freedoms in terms of how you go about them that Days Gone has, that I won't argue.
But the actual variety of the missions themselves are much more than "shoot gun to complete".
The missions, while very linear in how you can approach them (by design), are definitely varied in subject matter.
Can't help but laugh at these RDR2 fanboys in here talking about what Days Gone has and doesn't have. Wait for the game to come out when you can actually speak intelligently about it.
There's better ways to express an opinion. You posted like you definitively know things about a game that hasn't released and you haven't played. There's a reason you've been quoted as many times as you have in here. If you said "this doesn't look to have activities as varied as RDR2, which I enjoyed" most wouldn't call you on it or care. That's a reasonable opinion to have.I'm judging by what has been shown....
What else am I going to be talking about.
Honestly you are being very unreasonable in some pathetic "gotcha" tactic.
I've even said in this thread that I'm judging based on what has been shown.
And I am speaking from authority no more then the other comments?
I'm sorry if my criticism, offends you so you have to come up with stuff like this which don't even make sense.
And if you if can't take me seriously, why are you even responding?
Plus the majority of reviewers and millions of players praised RDR2 for its mission variety, so you must find them rediculous too....
With all these, time machine and "oh you have the game comments"
Are seriously pathetic,
You could apply that logic to any comment about the game.
The truth is people are just finding a way to attack a critisum on a game they really like. Which is something I have no time for.
So anyone who does say these type of comments to me, welcome to my ignore list.
Stop spreading misinformation or I will report to a mod. No one knows how the mission design is yet and its disingenuous to plainly state how the missions are when we haven't really seen a recent one beyond a one year demo. You have constantly throughout this thread made statements regarding the games variety and missions as if you know with authority. That is misinformation and you are doing it purposefully.
This has come a long way from those kinda janky gameplay demos from last year. Looking forward to it.
No, I am commenting of what we have seen of the game, which I have clearly stated.
So practice what you preach and don't spread misinformation on what I have been saying.
Even the public demo at Pax recently was still the E3 build, so any gameplay outside trailers we've seen to date is all from a build that was finalized in June. That's a very long time for improvements and polish since then.
Well, you'd be wrong.I'd say about 80% of RDR2's missions have shootouts. The story context behind these shootouts vary but at the end of the day most of that game's missions are either cover shootouts or shooting dudes while riding on horses/stagecoaches.
A hybrid of some of the best parts of Dying Light and Mad Max is my dream for this game.It looks way better. If this game ends up being like a 3rd person Dying Light I would be very happy.
In comparasion to RDR2 you stated that Days gone has none of the emergent gameplay RDR2 had yet had no proof that was the case. You quite literally said it with certainty. THAT IS MISINFORMATION. FULL STOP.
https://www.syfy.com/syfywire/plays...at-a-zombie-apocalypse-would-really-feel-likeWe rode from this encounter feeling pretty badass, but a rainstorm — and that aforementioned empty fuel tank — ensured our buzz was short lived. By the time we'd realized we were on empty, Deacon was in the middle of nowhere without much ammo or medical supplies. An unexpected meeting with a pack of wolves siphoned our remaining resources, while the pouring rain and darkened sky left us desperate for shelter.
Some hope, so we thought, came in the form of a fellow survivor emerging from the shadows. Sadly, this figure turned out to be an insane woman wielding a pipe. Apparently as desperate as we were, she took advantage of our lack of weapons and low health, and unceremoniously introduced her blunt object to our brain.
While we tackled a more scripted, traditional mission during our time with the game, it was this final, emergent encounter – that all began with our failure to refuel Deacon's bike – that showed off the promise and potential of Days Gone's dynamic, dangerous world.
Well, you'd be wrong.
You probably remember the game most for those moments but I can tell you right now it is nowhere near 80% of that game.
Not even close.
Reminds me of the RDR2 previews talking about how the various systems led to exciting emergent moment