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RF Switch

Banned
Oct 31, 2017
4,118
Halo Infinite feels like a fan game that the community would be rooting for after so many failed 343 attempts. The fact it has a budget of whatever it needs and it's still in beta is such a damn disappointment and continues to be. Where did all the money go?
 
OP
OP
JigglesBunny

JigglesBunny

Prophet of Truth
Avenger
Oct 27, 2017
31,101
Chicago
Can't watch the video? Man must have hit his data cap.
halo.gif
 

Drungo

Member
Jun 24, 2022
72
This game is the poster child for the necessity of just letting franchises reach their natural end of life. I don't doubt that there's a huge pool of talent at 343, and I actually think Infinite has a really solid skeleton of a game in there (the gunplay, equipment, map design). But there's only so much you can pay highly talented engineers, designers etc. to work for a company whose only purpose is and will ever be making Halo. I expect many people would take even slight pay cuts to take jobs at studios where the next 10 years of work aren't basically already set in stone.
 

Version 3.0

Member
Oct 27, 2017
11,160
I don't have a data cap, but it sounds like if I play Halo over the weekend, I just might manage to convince my ISP to implement one.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,256
Midgar, With Love
This is the only damn shooter I enjoy, and I gotta tell ya, it's like rooting for a pig at the greyhound races
 

Defect

Member
Oct 25, 2017
9,678
Halo Infinite feels like a fan game that the community would be rooting for after so many failed 343 attempts. The fact it has a budget of whatever it needs and it's still in beta is such a damn disappointment and continues to be. Where did all the money go?
It feels like a fan game alright. But not one that is good lol
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,256
Midgar, With Love
I want to like it so bad because the gunplay is so good. It hurts.

It's a ton of fun to me to just drive around in a Ghost in BTB, running over people on Breaker, laughing all the way, until I accidentally fly into that melting beam. I enjoy it. A lot. And other stuff. I love crouching around and headshotting people when they grab my flag. Or firing off a SPANKR and hearing my ridiculous AI get all hot and bothered. It's all so extra, it's good shit.

But 343...

...

...is 343...
 
Feb 21, 2022
2,026
This news doesn't surprise me at all.

The main menu is where I had most of the problems back when I still played this game. Shit would randomly stop loading, my profile would randomly blank itself out and other times i'd get completely random profile cosmetics on my account. Shit is jank as fuck lol.
 

canderous

Prophet of Truth
Member
Jun 12, 2020
8,682
Azure must have so much bandwidth that the network admins never even noticed the change lol.
 

Mass Effect

One Winged Slayer
Member
Oct 31, 2017
16,763
Why is the file size *that massive* for some banner JPGs? Like, what?

pngs, not jpgs, which is why they're so big -- PNG is a lossless format, and high quality ones can take up a lot of space.

But yeah, this is a huge oversight. You should never be needlessly constantly fetching the same data over and over again, especially something as relatively large as images.
 

Arc

The Fallen
Oct 25, 2017
4,508
At some point the bucks stops at the executive level of Xbox and we have to start directing our frustration there.
 

Sarobi

Banned
Oct 25, 2017
1,982
Bare with the guys over at 343, they're just learning how to program. Rumor has it they're half way through the Youtube series that teaches them the basics.
 

DukeBlueBall

Banned
Oct 27, 2017
9,059
Seattle, WA
Tech debt.

But let's not single out 343,

Warzone devs, Ubisoft, Dice, and a lot developers not on Unreal Engine have been struggling since the start of the pandemic.
 

srylain

Member
Jun 15, 2018
396
Gears 5 used "live" content as well (not sure what else to call it, Unity's internal name for it as Addressables but not everyone's going to instantly understand that) which was easily seen when the servers were tanking towards launch and in the beta with how various images or icons just didn't display and even animations were screwed. Makes sense from a developer's standpoint since you can update things much easier and faster without having to go through certification processes for everything, but when done wrong it can lead to bugs with practically the entire menu getting messed up depending on just how much of it is driven by remotely updated content.

When it works, it works great. When it doesn't, things go very wrong.
 

Rodney McKay

Member
Oct 26, 2017
12,189
Here you go 343, this might help you in future:
https://tinypng.com/

300mb for a banner image... 🤦

Edit: oh wait, tinypng has a 5mb individual file size limit, so they couldn't even use it with the banner image as-is. Smh
 

Patitoloco

Member
Oct 27, 2017
23,614
Gears 5 used "live" content as well (not sure what else to call it, Unity's internal name for it as Addressables but not everyone's going to instantly understand that) which was easily seen when the servers were tanking towards launch and in the beta with how various images or icons just didn't display and even animations were screwed. Makes sense from a developer's standpoint since you can update things much easier and faster without having to go through certification processes for everything, but when done wrong it can lead to bugs with practically the entire menu getting messed up depending on just how much of it is driven by remotely updated content.

When it works, it works great. When it doesn't, things go very wrong.
Of course! There's nothing wrong about showing live images in your live service game.

But I mean, caches exist since forever, 343 doesn't need to reinvent the wheel here.
 

agc

Member
Oct 25, 2017
185
Georgia
When I played on my 6mbps DSL (and 150gb data cap), I noticed I kept having severe issues with disconnects after every match (and even sometimes during). I guess this explains why.
 

I_love_potatoes

Attempted to circumvent ban with alt account
Banned
Jul 6, 2020
1,640
This game needs a complete overhaul. Lol

I don't have data caps, but I do monitor traffic on my end. After I read that reddit post I went back and checked my usage and boy does it spike when I play Infinite.

I'm guessing that's why the menu takes 50 years to load?
 

thankyoumerzbow

Prophet of Truth
Member
Dec 8, 2020
8,401
if the game downloads all that after matches when you queue to play another and shows the "other players joining the match" message that would make sense as to why it takes so long lmao
 

stephrightup

Member
Feb 16, 2019
115
"Spartans, we've heard your reports of increased data use in certain scenarios loud and clear. We're currently investing the cause of this issue and will have more to share in the coming months. In the meantime, our recommendation is to disconnect your device from the internet as soon as you've completed a match of multiplayer. Look forward to a fix at some point in Q3 2023. 👊"