It feels like a fan game alright. But not one that is good lolHalo Infinite feels like a fan game that the community would be rooting for after so many failed 343 attempts. The fact it has a budget of whatever it needs and it's still in beta is such a damn disappointment and continues to be. Where did all the money go?
I want to like it so bad because the gunplay is so good. It hurts.This is the only damn shooter I enjoy, and I gotta tell ya, it's like rooting for a pig at the greyhound races
I want to like it so bad because the gunplay is so good. It hurts.
Post of the day
Why is the file size *that massive* for some banner JPGs? Like, what?
Easily fixable -- they just need to cache the file by hash so that it won't redownload every match.
This is a bad mistake for a company that is supposed to specialize in operating systems and software.
I imagine the bandwidth used in a multiplayer game is very similar. This is a bug with redownloading a banner image over and over, as fast as your connection will allow.
I never had a data cap for my home internet in my life, but that still seems pretty fucked.
I imagine the bandwidth used in a multiplayer game is very similar. This is a bug with redownloading a banner image over and over, as fast as your connection will allow.
When the banner bug is fixed, it should be similar. Says 11MB of traffic in a typical game.You're saying they are similar as in over a GB or similar if they fix this banner bug, aka under ?
Of course! There's nothing wrong about showing live images in your live service game.Gears 5 used "live" content as well (not sure what else to call it, Unity's internal name for it as Addressables but not everyone's going to instantly understand that) which was easily seen when the servers were tanking towards launch and in the beta with how various images or icons just didn't display and even animations were screwed. Makes sense from a developer's standpoint since you can update things much easier and faster without having to go through certification processes for everything, but when done wrong it can lead to bugs with practically the entire menu getting messed up depending on just how much of it is driven by remotely updated content.
When it works, it works great. When it doesn't, things go very wrong.