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JohngPR

Member
Oct 27, 2017
96
Orlando, FL
So uhm, is the X Enhanced patch for DS2DE that was supposed to be out before DS3 out yet? Or at least, is there a date set? Can't find anything except "before DS3".

I'm wondering the same thing. I wanted to play through DSII before playing III and that's kind of haulting my progress. I have it on PC but wanted to play it in 4k/60 so I bought DSIII on the X as well.

I'm starting to think I should have bought it on PC instead. I was unsure of performance though since I have an older system (i7 4770k/AMD 390/16GB Ram).
 

Nooblet

Member
Oct 25, 2017
13,637
Oh some of the other issues I have with the game:

1) Attacks are with face button, so I can't attack and control camera at the same time (no I dont wanna learn how to claw)
2) Camera needs to pull back when in combat
3) Considering attacks are with face button, there needs to be an camera centre button so that you can quickly align the camera to look at the direction your character is facing.
4) Lock on only works for enemies directly in front of you. Usually I don't use lock on but if there's one enemy in a close area then I'd like to lock on to the enemy in case it ends up to my side or behind me so quite often I end up hitting enemies without even seeing them.

Basically it'd be so much nicer if I had better control of the camera be it via having the attacks on shoulder buttons (like Souls) or be it by letting me auto centre the camera or even just letting me lock on to enemies that are behind me. In wider areas it isn't too much of an issue but it's still not optimal. In closed area it's kind of sub par.
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
Someone else had this issue on PC that makes the game freeze during cutscenes and you need to Alt-Tab a few times to make the game work again?
 

SFLUFAN

Member
Oct 27, 2017
4,416
Alexandria, VA
Do enemies respawn in areas that you've previously visited?

I took a serpent hole back to the West End to do some soul farming and there were no enemies there.
 

DarkFlame92

Member
Nov 10, 2017
5,644
Clearly you didn't read the Gamespot review for example then, because the 4/10 there had very little to do with the the technical aspect. In the review Text it's barely mentioned at all. Instead, it spent a lot of time explaining why the exact core essence you're describing didn't work for him.

Meanwhile, the Gamerant review actually did make the technical issues a big point of contention, arguing fo why numerious game-breaking bugs, loading times and frame-rate-issues have a big influence on further worsening their opinion of the already unimpressive core of the game.

As always, there are numerous outlets with numerous opinions. Many liked the game! Many didn't. Trying to shame everyone who didn't because they just HAVE to be some kind of AAA-Bethesda-Shill who is either too bad playing the game or ignoring that it's actually great all while ignoring the actual criticisms of the actual reviews is both lazy and a huge reason why discussing video games can be so absolutely tiring and unconstructive.

Looking at the post history, you seem to spent a LOT of time on arguing why all of these people making arguments for their opinion are worthless shills...without having even palyed the game yourself? At least you didn't talk once about your own experience with it. That would make this all the more frustrating.

that's why i talked about press reception vs gamer reception,having as proof the impressions of the gamers in this thread. I never played Fallout 76 either,but I have a clear image about what the press and the average gamer thought about it.

And I'm not the only one expressing this opinion,people who are actually playing the game are expressing it to so you can talk to them if you don't regard me as reliable
 

Odesu

Member
Oct 26, 2017
5,546
that's why i talked about press reception vs gamer reception,having as proof the impressions of the gamers in this thread. I never played Fallout 76 either,but I have a clear image about what the press and the average gamer thought about it.

And I'm not the only one expressing this opinion,people who are actually playing the game are expressing it to so you can talk to them if you don't regard me as reliable

I played through the game myself, dude. It seems like at some point you decided "Everyone who loves the game is reliable, everyone who doesn't is a AAA-shill who ignores the great game in favor of a few technical issues", even though there are tons and tons of arguments people have been and are making to explain and contextualise their opinions.
 
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osnameless

Member
Jan 13, 2018
1,928
So THQ Nordic CEO spoke to Gamesindustry.biz about the lukewarm reception Darksiders III got.

It was mostly PR talk about how proud they are about the final product and that they stand by the team who worked hard on the game, etc...

What caught my interest is a slight hint about the future of the IP they acquired from THQ, including Darksiders

The CEO praised his team for producing a new Darksiders in a timely manner, although was keen to rein in expectations that THQ Nordic will regularly pump out new titles from these past franchises.

"With Darksiders, we have been fairly quick," he says. "It only took five years from acquisition to actually bringing out a sequel. That's the time band we're working with.

It seems they are still open to doing another Darksiders. I mean it is very very vague, but it is something I guess.

Gamesindustry.biz
 

Skulldead

Member
Oct 27, 2017
4,453
This look pretty good, but the level scaling thing fear me a little, i always don't like that when a game do that... do they scale to your level each time you upgrade ? or they just get stronger each time you beat boss (which i prefer by a lot). More information about this could interest me. (I hate the fact that loot was level bind in darksider 2, it was a real pain for me)
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
This look pretty good, but the level scaling thing fear me a little, i always don't like that when a game do that... do they scale to your level each time you upgrade ? or they just get stronger each time you beat boss (which i prefer by a lot). More information about this could interest me. (I hate the fact that loot was level bind in darksider 2, it was a real pain for me)
AFAIK the game scales only when you defeat one of the 7 deadly sins, except the first one.
 

cowbanana

Member
Feb 2, 2018
13,732
a Socialist Utopia
I've played four hours of the PC version so far. I love the game, it's fun as hell and looks great. Apart from one crash around the one hour mark I haven't experienced a single issue. I've missed the linear AA action game and this one delivers.
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
So they scale to the level you beat them ? or it just make every normal ennemies just stronger ?
I'm not sure, I heard something about all enemies getting stronger every time you defeat a boss. Some reviews said that this kills the progression you feel in Metroidvania games (at the end of these games you're usually unstoppable) but I prefer having always some combat tension. We'll see.
 

Nooblet

Member
Oct 25, 2017
13,637
So they scale to the level you beat them ? or it just make every normal ennemies just stronger ?
They get a bit stronger but the earlier enemies are still chumps and basically fodder. Also you won't really be visiting earlier areas that much, I certainly haven't because there isn't much to find there outside of an item or two in one whole area.
 

Massicot

RPG Site
Verified
Oct 25, 2017
2,232
United States
Whatever the scaling is, it must be pretty gentle. By mid game everything in the early areas die in a couple hits, and if you go to later areas before you're "supposed" to, everything hits hard and has a lot of health relative to your damage.
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
Also you won't really be visiting earlier areas that much, I certainly haven't because there isn't much to find there outside of an item or two in one whole area.
This is Metroidvania basics for you, most modern Metroidvania games try to sell the illusion that the world has lots of secrets waiting for the player to have more upgrades, and the majority of them are a mere collectibles/upgrades that usually are not worthy re-visiting every area.
 

Nooblet

Member
Oct 25, 2017
13,637
Can you even visit the later areas or tackle the sins in a different order? From what I've played so far it doesn't seem possible because you'll always lack an ability or so that prevents you from opening a door that leads to the other area unless you kill the boss in the current one.
 

Gunny T Highway

Unshakable Resolve - One Winged Slayer
Member
Oct 27, 2017
17,029
Canada
But that would mean I lose the souls that I've collected and not banked with Vulgrim up to that point, right?
Just like Dark Souls you can recover the souls you got where you died by that floating soul looking thing. So you just have to not die going to retrieve them again. I have not fully tested it if you get all the souls you had on you previously back, but it appears to be the case.
 

Massicot

RPG Site
Verified
Oct 25, 2017
2,232
United States
Can you even visit the later areas or tackle the sins in a different order? From what I've played so far it doesn't seem possible because you'll always lack an ability or so that prevents you from opening a door that leads to the other area unless you kill the boss in the current one.

Somewhat.

For instance, you only need the Fire Hollow (after Wrath fight) to enter the Bonelands without getting the Thunder Hollow (normally obtained from continuing on into the Nether to fight Sloth. iirc, burn the web near the Crossroads point, make your way to North End -> South End, through that church and under it to reach the Bonelands.)

I'm not sure how far you can get into Bonelands without Thunder, but you can go as far as the Angelic Champion to get Salvation, then use that to enter the Hollows (go to where you fought Wrath and continue on), through which you can fight Avarice and get the Thunder Hollow that way. From that point, I personally went back to get Sloth, but since you have the Thunder Hollow from after Avarice, theoretically you could continue on to the later Bonelands areas with Lust -> Drop Gluttony into the Depths. And I'm not 100% sure you need Thunder to get to Lust.

In the other direction, you can put off fighting Avarice for a long damn time if you never bother to explore the Hollows early on.
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
This game is not bad at all.
I know I am still early in the game but so far it's off to a good start.

I would've started on a higher difficulty if the dodging wasn't affected.

Still early in the game and made it to Haven, but it looks and performs great on my GTX 970M (which btw is sorta 3+ year old gfx card model), as I am playing it at max graphics settings. I've not noticed ANY stuttering though I am playing with the latest NVidia update.

Combat flow feels quite good so far, but I feel like the camera focus makes it difficult to notice enemies behind you. Speaking of the camera, is there no button to press to make it face infront of you? This was bugging me out while I was playing.
Have some quickie screenshots I took (reallt need to get accustomed to Ansel :S)


Oh some of the other issues I have with the game:

1) Attacks are with face button, so I can't attack and control camera at the same time (no I dont wanna learn how to claw)
2) Camera needs to pull back when in combat
I agree that the camera needs better centering and should zoom out.
You should be able to remap buttons in the Options menu though can't you? Well if you're on PC, you can just use Steam's button config option to manually assign the buttons.
Your points about the camera are valid though.
 

DarkFlame92

Member
Nov 10, 2017
5,644
Whatever the scaling is, it must be pretty gentle. By mid game everything in the early areas die in a couple hits, and if you go to later areas before you're "supposed" to, everything hits hard and has a lot of health relative to your damage.

maybe its scaled by a fixed amount irrelevant of your current level.
 

Tacitus

Member
Oct 25, 2017
4,041
OK I'm confused here. The game wants me to go through here but I have no idea what to do. I went exploring and found a new place but I feel like I should have more levels before going there as they kick my ass pretty fast there.
NxWAVJA.jpg
 

Nooblet

Member
Oct 25, 2017
13,637
OK I'm confused here. The game wants me to go through here but I have no idea what to do. I went exploring and found a new place but I feel like I should have more levels before going there as they kick my ass pretty fast there.
NxWAVJA.jpg
You likely gotta go to that new place. and that's a shortcut you unlock later. What's this new area look like?
 

Tacitus

Member
Oct 25, 2017
4,041
You likely gotta go to that new place. and that's a shortcut you unlock later. What's this new area look like?

Went down a (sewer) waterfall and then got kidnapped by a spider. Also found a hole by the 2nd boss that's filled with skeletons. I still haven't killed the fatty on the pedestal and since he's so prominent I feel that I'm "supposed" to get him first.
 

Nooblet

Member
Oct 25, 2017
13,637
Went down a (sewer) waterfall and then got kidnapped by a spider. Also found a hole by the 2nd boss that's filled with skeletons. I still haven't killed the fatty on the pedestal and since he's so prominent I feel that I'm "supposed" to get him first.
You can get him first but there's a fight you can do before that too, which you can get to from that same area. Basically there are two paths right at the place you are at.
 

Sky87

Member
Oct 27, 2017
3,865
Just like Dark Souls you can recover the souls you got where you died by that floating soul looking thing. So you just have to not die going to retrieve them again. I have not fully tested it if you get all the souls you had on you previously back, but it appears to be the case.
Some have said that you can die repeatedly and not lose any of your souls. What you've dropped previously will be added to the new ''death pool'' of souls. Can anyone confirm this?
 

Nooblet

Member
Oct 25, 2017
13,637
Just like Dark Souls you can recover the souls you got where you died by that floating soul looking thing. So you just have to not die going to retrieve them again. I have not fully tested it if you get all the souls you had on you previously back, but it appears to be the case.

Some have said that you can die repeatedly and not lose any of your souls. What you've dropped previously will be added to the new ''death pool'' of souls. Can anyone confirm this?
Yea you can die multiple times and the souls will still be there. Additionally you'll drop whatever souls you have in the souls in the new places that you die too and you can get those along with the original one.
 
Nov 24, 2017
51
So I had planned on picking this up like I have for the previous entries. I've got a base PS4 and from what I'm seeing it runs worst there. Darksiders has always had it's review scores dinged for being a Zelda clone, so I expected more of the same...but the performance complaints are discouraging me from picking this one up.