That does make sense but still, it always ends up being women who have detailed genitals. Not just in this game, plenty others do them.This feels like a thread that'll end up locked.
A dangling penis would probably clip through whatever layer you put on top of it.
People just gotta behave and not act like creeps, and remember that this isn't the locker room where only boys are present, and it won't get locked.
These are funny, but the absence of male genitals to avoid clipping is actually a good idea. Remember the dick clipping in Cyberpunk? š
(Doesn't explain the why the female anatomy is detailed though, that's... certainly weird. Probably borrowed assets as others have suggested)
The REsistance playable characters had fully textured boobs and genitalia in the files, for both male and female characters. I think they even had a texture for their buttholes.
To answer this from a 3d modeling perspective, it is vastly easier to do female genitals compared to male. Its like less than a few minutes of work modeling wise and you dont even really have to change topology. Male genitals will probably have to be a separate model to take care of clipping issues among other things.That does make sense but still, it always ends up being women who have detailed genitals. Not just in this game, plenty others do them.
Why design them if they end up not being seen by most?
Wouldn't it help with the armor modeling? Essentially "dressing" the character. The armor doesn't cover every centimeter of skin after allI'd like to point out that the game does not need to have a body model underneath the armor. In fact, most RPGs work like this: the armor just replaces the body or the specific body part they cover, like chest, arms, legs, etc. There's no reason to have an additional model underneath the armor, because you don't see it.
And they most definitely did not need a detailed vagina for absolutely anything. This is just creepy as fuck.
I mean I don't doubt this but my question is why?To answer this from a 3d modeling perspective, it is vastly easier to do female genitals compared to male. Its like less than a few minutes of work modeling wise and you dont even really have to change topology. Male genitals will probably have to be a separate model to take care of clipping issues among other things.
First I've heard of this, when doing a quick search I don't see a thread about it either.The REsistance playable characters had fully textured boobs and genitalia in the files, for both male and female characters. I think they even had a texture for their buttholes.
It does help with the initial modeling, but in game the body is usually turned off. This saves on rendering costs and gets rid of any potential skin clipping through clothing an armor during animations.Wouldn't it help with the armor modeling? Essentially "dressing" the character. The armor doesn't cover every centimeter of skin after all
In those cases, either the skin is also part of the armor model (as is the case of Dragon Age, for instance), or the body is segmented and the parts of it that are covered by the armor are disabled (like Bethesda's RPGs). So it's never necessary to have an actual full model underneath the armor, because that often causes clipping (as is the baffling case of Cyberpunk), much less one with detailed genitals.Wouldn't it help with the armor modeling? Essentially "dressing" the character. The armor doesn't cover every centimeter of skin after all
The REsistance playable characters had fully textured boobs and genitalia in the files, for both male and female characters. I think they even had a texture for their buttholes.
Chances are, they did not put in the work to add in the details, It is just how the stock models came to them. From soft is most likely using a character creation middleware which they eventually put in the work in adding undergarments and changing the base models to more their liking. It is much cheaper to license or buy pre made models and modify them, than to pay someone in house to create them from scratch.I mean I don't doubt this but my question is why?
Like, why go through that work when it isn't going to get used anyway?
I mean I don't doubt this but my question is why?
Like, why go through that work when it isn't going to get used anyway?
I see. That makes sense when you put it that way. Thanks for the insight.Chances are, they did not put in the work to add in the details, It is just how the stock models came to them. From soft is most likely using a character creation middleware which they eventually put in the work in adding undergarments and changing the base models to more their liking. It is much cheaper to license or buy pre made models and modify them, than to pay someone in house to create them from scratch.
I mean I don't doubt this but my question is why?
Like, why go through that work when it isn't going to get used anyway?
The REsistance playable characters had fully textured boobs and genitalia in the files, for both male and female characters. I think they even had a texture for their buttholes.
they don't add nipples or vaginas. and these look textured on, so they didn't even start with completely anatomically correct modelsM/F models normally start from anatomically correct models and work down from there, this happens even more if they outsource their base. This is kinda non-news, I can see 90% of games following this workflow.
First I've heard of this, when doing a quick search I don't see a thread about it either.
They tried in Diablo 2
Chances are, they did not put in the work to add in the details, It is just how the stock models came to them. From soft is most likely using a character creation middleware which they eventually put in the work in adding undergarments and changing the base models to more their liking. It is much cheaper to license or buy pre made models and modify them, than to pay someone in house to create them from scratch.
Still waiting for Yakuza to give me their take on this fight scene:
Chances are, they did not put in the work to add in the details, It is just how the stock models came to them. From soft is most likely using a character creation middleware which they eventually put in the work in adding undergarments and changing the base models to more their liking. It is much cheaper to license or buy pre made models and modify them, than to pay someone in house to create them from scratch.
Wouldn't it help with the armor modeling? Essentially "dressing" the character. The armor doesn't cover every centimeter of skin after all
Chances are, they did not put in the work to add in the details, It is just how the stock models came to them. From soft is most likely using a character creation middleware which they eventually put in the work in adding undergarments and changing the base models to more their liking. It is much cheaper to license or buy pre made models and modify them, than to pay someone in house to create them from scratch.
It's absolutely 100% this.Chances are, they did not put in the work to add in the details, It is just how the stock models came to them. From soft is most likely using a character creation middleware which they eventually put in the work in adding undergarments and changing the base models to more their liking. It is much cheaper to license or buy pre made models and modify them, than to pay someone in house to create them from scratch.
Thanks for explaining it. That makes sense.Chances are, they did not put in the work to add in the details, It is just how the stock models came to them. From soft is most likely using a character creation middleware which they eventually put in the work in adding undergarments and changing the base models to more their liking. It is much cheaper to license or buy pre made models and modify them, than to pay someone in house to create them from scratch.
Chances are, they did not put in the work to add in the details, It is just how the stock models came to them. From soft is most likely using a character creation middleware which they eventually put in the work in adding undergarments and changing the base models to more their liking. It is much cheaper to license or buy pre made models and modify them, than to pay someone in house to create them from scratch.
āTo give some more explanation on to the "but why" are details like nipples and genitals are added on to a stock model; it is as simple as being able to charge a little extra money for them rather than something creepy. When you are looking through a huge gallery of anatomical stock 3d human models there tons of things 3D modelers add to give "value" to their particular model pack. Think of it like the free toy in a cereal box (except its modeled nipples and female genitals / textures).
Thank you for the informative posts.To give some more explanation on to the "but why" are details like nipples and genitals are added on to a stock model; it is as simple as being able to charge a little extra money for them rather than something creepy. When you are looking through a huge gallery of anatomical stock 3d human models there tons of things 3D modelers add to give "value" to their particular model pack. Think of it like the free toy in a cereal box (except its modeled nipples and female genitals / textures).