The sense of confronting and overcoming challenge through perseverance and repetition is an intentional and integral part of the design of dark souls games. "Difficulty" is an arbitrary player option in most games. It's a luxury setting that allows players to tweak the numbers to fit their comfort level. In dark souls the challenge is literally part of the meta game design that is the physical manifestation of the game world's art, lore, and history. It's not meant to be tweaked.
To me it would be no different than asking for guide lines in a Zelda game that tell you exactly where to walk in the dungeons to solve the puzzles, with descriptive text that tells you exactly what items to use and when.
Learning the game systems, the maps, how they interconnect, the enemy behavior and where they spawn, how the combat works, and how weapons should be used is all part of the game and the overwhelming sense of joy and accomplishment when you finally master the systems and beat a tough boss are what this game is all about. Changing that would ruin the experience.
DS games run like clockwork, and because of that, once you learn how the gears are turning, they can be extremely exploitable. The world is reset every time you respawn. The enemies are always in the same place, they always behave the same way, their movesets don't change and they never get cheap shots. Knowing this is one of the most important aspects to improving in DS.
And like others have said, if you don't like it that's fine! Not every game is for everyone. Don't feel forced to continue if you're not having fun.