These drive by posts telling OP to play offline.. lol, did you guys even read the OP? He literally stated that he plays the game mainly for coop reason and y'all telling him to go offline. The fuck?
:Laughing emoji:
:Laughing emoji:
The ability to invade other players who may not be expecting it or want it is a feature you'd be removing. Perhaps people come to these games because it offers something different from what most games do? Giving the player the option to remove themselves from it (while still gaining all the benefits of online) would be removing something that makes the series unique and probably adds to the appeal for some people.We're not even talking about removing the feature, we're talking about letting people who don't like it choose not to use it. This is a common courtesy in most games with PvE and PvP experiences.
I'm struggling with your post. You may freely exchange garbage for badly designed, your "criticism" still rings hollow for you've made no point. Why is it badly designed?I didnt say the game was garbage. I made it clear that I thought that the invasion mechanics were badly designed, whether or not I used the term garbage is irrelevant. You're struggling pretty hard with this though.
And dont try to pretend that "you dont have to play the game if you dont like it" isn't a dismissal of criticism.
Well I don't like it and it shoud be made to fit my needs !!!
There is, it's called ''offline'' .
Once you press it you'll get no invades.
Probably the same people who oppose any "easy" mode or whatever in the game because it somehow ruins the sanctity of the game even though it wont affect them the slightest. So dumb.We need that Jim Sterling series here stat. Getting some serious Duke Amiel du H'ardcore vibes here.
Oh noes, players may elect not to participate in shitty time consuming PvP but want to do co-op? Tha would go against precious developer intent and developers never do any wrong. I mean look at that pristine Souls 1 PC port before Durante, Mass Effect Andromeda and plenty of other puzzling dev decisions.
Player Choice is good. All the current system provides is frustration for folks who don't care for it so they don't/won't buy more Souls games.
Probably the same people who oppose any "easy" mode or whatever in the game because it somehow ruins the sanctity of the game even though it wont affect them the slightest. So dumb.
Honestly I get more enjoyment out of NPC invasions because they don't lag. Too often PVP is all but unplayable due to latency and being killed by LagStabber69 has never been fun or fair. If you're gonna make PVP non-optional, then it needs to actually fucking work.
Why does there need to be a risk for wanting to play coop?It's completely different. We're talking about a multiplayer component that offers two things: the advantage of coop and the risk of invasion. Why do you feel entitled to only getting the advantage if it was designed to offer risk as well?
Except when the boss is kicking your ass and you need help. Better summary m somebody in. Oh wait you're offline you can't do that.
First off I did this both with BB and DS3. Offline and alone from start to finish.
But I missed all the messages, phantoms and ghosts. And I would have loved to have them in my playthroughs.
The only reason everybody wants them to stay in the game is because they want to troll others and ruin their progress. And that's the problem for me at least.
If you enjoy to be invaded there won't be any problems with it being optional, because plenty of players will be there to invade. Right?
These drive by posts telling OP to play offline.. lol, did you guys even read the OP? He literally stated that he plays the game mainly for coop reason and y'all telling him to go offline. The fuck?
:Laughing emoji:
Because it gives you an advantage, the designers want there to be a drawback that comes along with that advantage. Like most aspects of good game design you have to weigh the benefit versus the downsides.
What if I say not giving people options and force them into bad PvP is bad game design?Because it gives you an advantage, the designers want there to be a drawback that comes along with that advantage. Like most aspects of good game design you have to weigh the benefit versus the downsides.
You do have options. You can play offline or play unkindled.What if I say not giving people options and force them into bad PvP is bad game design?
And yet people still complain about ganking on PvP servers. Which was the point of the person Death Penalty quoted.
The ability to invade other players who may not be expecting it or want it is a feature you'd be removing. Perhaps people come to these games because it offers something different from what most games do? Giving the player the option to remove themselves from it (while still gaining all the benefits of online) would be removing something that makes the series unique and probably adds to the appeal for some people.
Because it gives you an advantage, the designers want there to be a drawback that comes along with that advantage. Like most aspects of good game design you have to weigh the benefit versus the downsides.
There is, it's called ''offline'' .
Once you press it you'll get no invades.
What if I say not giving people options and force them into bad PvP is bad game design?
But why is it bad? This isn't a lack of options, it's the mechanic behind the multiplayer component. It's the same reason as to why you can't turn off enemies when offline either, the game is designed to make you encounter enemies.What if I say not giving people options and force them into bad PvP is bad game design?
But that removes the Coop aspect also, which is the entire point of the thread.
More like "I don't see why you wouldn't let people turn off invasions and keep coop"
I get where you're coming from here, but as I said in response to that the person picked a PvP server and opted in to a certain experience. There was also an option for that person to pick a non PvP server and avoid that experience while still enjoying all the benefits of online play. This doesn't make the example comparable to vanilla WoW or to what's being discussed concerning Dark Souls.
That's not the case at all, he had to ember to access basic feature of the game- in this case co-op. He wasn't opting into PvP, he was opting into co-op which has the side effect of opening him to invasions. It's much, much different from choosing a PvP server.Embering in Dark Souls 3 is opting into PvP whether you like it or not. The OP opted into PvP and is complaining about PvP. It's literally the exact same thing.
Really how are invaders different from any other crazy challenge the games throw at you, including NPC invaders? Whether your progress is stopped by Longfinger Kirk or another player you're just as dead. Outside of "those areas" in Bloodborne opening yourself up to invasions is a direct result of players attempting to swing the advantage. You could have easily enjoyed all those online features while avoiding invaders.
People want to keep it because the combat is incredible and all the various PvP possibilities give you more ways to engage with it -- at least that's my reasoning. It's not trolling since like you can't exactly choose who you invade. You have no idea if you're getting some noob, a PvP vet, or three Smoug cos-players ready to R1 spam you into oblivion before hammer-humping your grave.
Not every post is responding to the OP. Anyway, If you're being invaded while doing co-op than you're most likely near a bonfire or have the invader outnumbered. Deal with it. You're already making the game significantly easier for yourself, which is fine, have fun, but you can't blame Miyazaki for throwing a wrinkle back at you in return. This is a series who's core principle is facing & overcoming challenges after all.
Because that's not what the multiplayer is about. It's not about only coop, it's about coop and invasions. You can't turn one aspect of the multiplayer experience off just because you refuse to see its point.I don't see why you wouldn't let people turn off invasions and keep coop
Sounds more like he opted into coop pve but got what he calls poor PvP in the deal as well.Embering in Dark Souls 3 is opting into PvP whether you like it or not. The OP opted into PvP and is complaining about PvP. It's literally the exact same thing.
Well, part of evolution is improving things. Change and fix it if it's broken for a huge part of the player base.Because that's not what the multiplayer is about. It's not about only coop, it's about coop and invasions. You can't turn one aspect of the multiplayer experience off just because you refuse to see its point.
That's not the case at all, he had to ember to access basic feature of the game- in this case co-op. He wasn't opting into PvP, he was opting into co-op which has the side effect of opening him to invasions. It's much, much different from choosing a PvP server.
There's no reason not to allow turning invasions off and maintain coop if people wish for it, outside arbitrarily reasons.
I've kinda thought that about DS2. I haven't got PS+ so multiplayer on 2 and 3 are sort of a moot point, but with SotFS there are enough NPC invasions to kind of make up for it. Between The Forlorn and a certain NPC who you may or may not set free, I've got invasions aplenty. With 1, though, it was just tedious after a while.Whener I do that, it just feels like I am missing out on the true Souls-experience, whatever that may be.
I agree with you, and think that far too often people who argue for fewer options are arguing that everyone should enjoy the game exactly like they do.Sounds more like he opted into coop pve but got what he calls poor PvP in the deal as well.
There's no reason not to allow turning invasions off and maintain coop if people wish for it, outside arbitrarily reasons.
Options are good. It won't affect you either way and removes their frustration over something they don't enjoy but have to endure while trying to enjoy it with someone else.
He is opting into online features, which includes both co-op and PvP. He knows it includes PvP.
My intent wasn't to ignore your post, just not to clog the thread up with overly long quotes, sorry. While you're right that the player can summon offline NPCs to help them there are also NPC invaders in several areas in most of the games to specifically counter this, and give the player some facsimile (albeit a very crude one) of the online experience even while playing offline. And I don't see why From needs to design their game like every other game in this respect, as others have noted giving people the option to opt out of this feature would also reduce the total player pool for invaders which would probably have a pretty negative impact on their own experience.I see your point, but if we're trying to preserve appeal for people shouldn't we also be considering the people who don't want to be invaded? It's extremely strange to me to gate basic features for a game behind letting some guy come in and ruin your run because that person specifically wants to ruin your run. They could be ruining the runs of people who opt in to having their runs ruined, and I don't see how they'd really be able to tell the difference.
This can't be true, they let you summon in offline. There are also a variety of workarounds that avoid invasions while still letting you summon for bosses.
You'll note that this feature didn't kill invading.
I'd also appreciate it if you didn't ignore the rest of my post.
I think most of the PvP players are afraid they would actually have to play solely against people knowing what they do because they want to get invaded.I agree with you, and think that far too often people who argue for fewer options are arguing that everyone should enjoy the game exactly like they do.
Oh damn, I'm really sorry, I wasn't referring to you at all when I was talking about ignoring my post. Overall, I think your "unique experience" argument is probably one of the better ones.My intent wasn't to ignore your post, just not to clog the thread up with overly long quotes, sorry. While you're right that the player can summon offline NPCs to help them there are also NPC invaders in several areas in most of the games to specifically counter this, and give the player some facsimile (albeit a very crude one) of the online experience even while playing offline. And I don't see why From needs to design their game like every other game in this respect, as others have noted giving people the option to opt out of this feature would also reduce the total player pool for invaders which would probably have a pretty negative impact on their own experience.
Beyond this I think From wants players to participate in these systems, they have designed a whole lot of intricate systems related to player interactions, summoning and invasions and they don't want people to simply be able to disengage from these systems with the flick of a switch the same way they don't want players to be able to turn on a god (or easy) mode and walk through encounters and ignore their design.
I think most of the PvP players are afraid they would actually have to play solely against people knowing what they do because they want to get invaded.
From my experience you either face gank squads waiting for you in cleared levels, or clueless noobs just playing the game.
So, because he wants to use co-op, he's being FORCED to PvP. That doesn't sound like opting in, and the entire OP is basically asking if it has to be that way. Why should it be that way?
It's not broken. In no time does this game differentiate between a coop mode and an invasion mode. In souls games, being open to summoned players means also being opened to invasions. It's working as intended.Well, part of evolution is improving things. Change and fix it if it's broken for a huge part of the player base.
Because it's an offset to OP skeezing the game with a pal.So, because he wants to use co-op, he's being FORCED to PvP. That doesn't sound like opting in, and the entire OP is basically asking if it has to be that way. Why should it be that way?
It's not broken. In no time does this game differentiate between a coop mode and an invasion mode. In souls games, being open to summoned players means also being opened to invasions. It's working as intended.
But you can't do that when offline. You'll need to drop out your current game, go online, then go back and summon. And while you're waiting you can still be invaded. I can see both points, but it's the game. Take it or leave it, sadly.If that's the case Ember up outside boss door and summon help. People invading when I'm just trying to go through the environments and soak in the atmosphere is easily the worst part of soulsbourne games.
It's not broken. In no time does this game differentiate between a coop mode and an invasion mode. In souls games, being open to summoned players means also being opened to invasions. It's working as intended.
Because that's how Souls works, and because part of the Souls experience/feature set is offering both prey to PvP predators, and a 'hunted' experience for people playing through the game. I understand the feeling that players shouldn't have to support the PvP ecosystem as fodder if they just want to co-op, but ultimately that's not our choice. It's From's choice. From can't give co-op playes the option to avoid the PvP experience without hurting the PvP experience of their PvP players, so even if From wanted to give co-op players a more cushy experience (they don't seem to) they couldn't do it without harming the PvP identity of their game. Online play is a tradeoff, and you take the good with the bad.
Persistent gameworld with crossing universes is the entire point of the series.I know it's working as intended so broken might be the wrong wording. It would still be a better game with the separation of online and PvP/invasions.
Because it's an offset to OP skeezing the game with a pal.
Costs and benefits are a central aspect to game design. Forcing you to possibly have to gank an invader in DS3 is like the most painless process imaginable for this. Odds are stacked so high in OPs favor I genuinely don't understand what he's crying about. If the invader hides just ignore him and hit the boss door.
Again, very arguable. Invasions suck in Souls 3 unless you catch someone who doesn't understand the mechanics, which destroys the fun of the system.