The only thing I love about skill trees is maxing them out so I can roll with a character who's got a full suite of moves and buffs.
It put me off finishing the game, honestly. It just felt so mind-numbing to me, with hardly any exciting unlocks to work toward...I'm glad you enjoyed it but I thought it was fucking awful and one of the worst upgrading systems in a JRPG, if not the worst.
you have to buy equipment AND unlock them on the LB
The License Board encourages grinding pathetically easy enemies since enemies at the beginning and at the end of the game grant you 1 LP minus stronger enemies
The IZJS License Board basically requires that you study it and do research if you don't want the game to replace certain licenses with a quickening, or if you want to make sure you have a character that has the one job that fully unlocks Remedy Lores
Just a really, really bad system that was also unbearably tedious in the original release. It's now less tedious in the remaster but now it's more restrictive in a half-assed manner to alleviate the complaints that you could make every character the same
Currently playing Classic, this is the way. Dual spec is the most flexibility I need. The new systems suck.
Agree.Currently playing Classic, this is the way. Dual spec is the most flexibility I need. The new systems suck.
Wait, wait, wait. I'm about four or five worlds into the game and haven't seen this??? Is is unlocked later or did I just overlook it??
Currently playing Classic, this is the way. Dual spec is the most flexibility I need. The new systems suck.
In the latest version of the game (the Xbox release, and I think they patched it into the PC/PS4/Switch versions by now), you're able to reset the license boards (refunding all spent LP), quickenings, Espers and job selections for all of your characters at the Clan Centurio Hall in Rabanastre.I like it too, but it sucks that you can get completely locked out of an ultimate weapon depending on what job combo and quickenings you choose. I think I prefer how the sphere grid works a bit more
I don't remember exactly when you get it but it's not available from the start, so you probably haven't overlooked it.Only of the skills are actually character skills and not something random. Looking at some hunting skills that "make rare enemies more common"
Wait, wait, wait. I'm about four or five worlds into the game and haven't seen this??? Is is unlocked later or did I just overlook it??
Skill trees are cool if you're choices are meaningful (like Etrian Odyssey), although let me respec if it's complex! I've grown to sour when they're thrown in for a cheap sense of progression in games like God of War, Horizon, etc., where you'll unlock everything by the end of the game anyway, just unlocking them in slightly different order. Don't even bother in that case. I'd rather just base it around story progression in that case.
need game recs (skill trees, tech trees etc)
what other games got that skill tree 🌳mechanic
One of my favorite things to do in Etrian Odyssey is agonize over where to put my skill point when I level up a character. It looks like a small amount of choices compared to other games, but the many possibilities on how it synergizes with the rest of the team make it a bit thrilling to choose.
Path of Exile(might be too much to handle):
Also FFX Sphere Grid:
Madness. I would just put the game down and never play it again.
Wait OP ISN'T blame space?wait you're not blame space
OT: Skill trees are becoming the bane of my existence. I'm honestly starting to dread playing any game that has one these days.
I'm glad you enjoyed it but I thought it was fucking awful and one of the worst upgrading systems in a JRPG, if not the worst.
you have to buy equipment AND unlock them on the LB
The License Board encourages grinding pathetically easy enemies since enemies at the beginning and at the end of the game grant you 1 LP minus stronger enemies
The IZJS License Board basically requires that you study it and do research if you don't want the game to replace certain licenses with a quickening, or if you want to make sure you have a character that has the one job that fully unlocks Remedy Lores
Just a really, really bad system that was also unbearably tedious in the original release. It's now less tedious in the remaster but now it's more restrictive in a half-assed manner to alleviate the complaints that you could make every character the same
I'm convinced that the XII stans in here are on something, dragging other skill trees down while praising the game with the skill tree that does absolutely nothing right
A well-designed skill tree is super satisfying. I love when I get a new skill point and have an impossible choice for what to select next. However, a poor skill tree can sap all the fun out of progressing in a game. Shadow of the Tomb Raider is a game I really liked, but the skill tree was absolutely awful. By the halfway point I had unlocked any skills that seemed worthwhile, and I was literally just not even spending points. I remember there being skills to breathe longer underwater, even though you only dive a handful of times in the entire game, and each time you do the area is littered with air bubbles.
I just really enjoy it and with the job boards , you have to apply strategy to your choices but you're free to disagree.What did you find meaningful about the licence board?
I honestly found it to be the most boring board in a FF game ever... I must have missed something with it coming up ITT....
One of the main reasons I disliked it so much was the lack of meaningful strategy needed... it could be maxed out so quickly, too.I just really enjoy it and with the job boards , you have to apply strategy to your choices but you're free to disagree.
Did you also play the remake or just the original? I don't see how you could max out the different job boards that quickly.One of the main reasons I disliked it so much was the lack of meaningful strategy needed... it could be maxed out so quickly, too.
I honestly feel like I'm missing something here, people say they love this board all the time but I've never seen it explained precisely why.
If anyone knows of a good showcase for this that someone's done, a video or article, I'd love to read it.
Zodiac. I almost maxed out on both boards for a few characters shortly after reaching Fran's village.Did you also play the remake or just the original? I don't see how you could max out the different job boards that quickly.
The amazing thing is that image is actually old and it has grown since then. Now you can craft jewels to expand your skill tree, have other jewels that influence it as well. They just added skill trees onto the atlas so you can customize the game mechanics. The customizability is amazing but overwhelming. Below is my current character's build.
Really? Yeah no, not me. I had to specialise and think hard where to spend points.Zodiac. I almost maxed out on both boards for a few characters shortly after reaching Fran's village.
I probably just did too much side stuff, unlimited LP and ways to get them easier means eventually you're going to get there. If you beeline for the story, it's gonna take longer and might even feel a bit better.Really? Yeah no, not me. I had to specialise and think hard where to spend points.
WWE 2K20
I actually hate this feature in wrestling game. Sorry.