Huh, interesting time for mid-budget Nintendo exclusives lately, between Octopath, Wonderful 101 and this (and even going back a bit to Devil's Third coming to Steam as RockShot -- I know they're all unrelated, but this type of stuff was previously unheard of, or very rare when Nintendo was the original publisher of the game).
Regardless, I'm glad Daemon X Machina will enjoy a larger audience. It's a super niche game and it revels in that niche, so wider availability will help this one in particular. It was a game I enjoyed a whole lot on Switch last year -- here's what I wrote in our Game of the Year thread:
"God bless a niche. That's where Daemon X Machina lives, and Daemon X Machina is okay living in that niche. Like Travis Strikes again, you could see the 6.5 reviews for this game coming a mile away, because this game wasn't made for the reviewers who'd give it a 6.5 -- it was made for the niche of Armored Core holdout mech lovers who want to spend hours tweaking and testing silly anime robots, grinding to psychotic butt-rock, barely understanding a nonsense quasi-spiritual narrative and slowly learning dense controls and systems until they reveal themselves to be the tools you need to crack the whole thing wide open. I don't think the developers of Daemon X Machina had any illusions about their mainstream success, so they gave themselves the freedom to pile on the strange (you can dress up as Geralt from the Witcher -- with fully licensed DLC -- and buy stat-boosting ice cream to J-pop in this game) and keep supporting their niche game. I live in that niche, too." -- me, January 2020
Yes, I have used the word "niche" a lot in this post. It's true.