I would never understand the love GoT is getting. Like the game is not bad by any means, but it's just another Ubi open world game with better combat and yet another average story. I'd take games like Ori or DeS over it anytime.
I think that most people outside of the critic (because it's part of their job) and hardcore "era" sphere just don't look at games at their raw deconstruction of parts.
I was talking about it with friends earlier that while Ghost of Tsushima functions a lot like an AC game (I was even disappointed after the state of play because of "how much" of an assassins creed game it looked like), the game manages to sell itself to players as a Samurai adventure rather than what I feel with AC is done a lot where there is just the sense you are playing the protagonist of the previous game by Ubi, with a new skin, different story and some altered moves or stats while the world has the same sense to itself in all games despite a new coat of paint, the key word here is "sell itself to players as", even if mechanically it's not too different, the game does just enough to get the players into the sense of being a Samurai, like for example, for me the duel mechanic was a game changer, being able to approach anyone and summon them to an awesome scene leading up to a fight just never got old for me, even more so with the bosses or side bosses. These are not huge things that change the game on a deconstruction level, but it's something that makes the game as a whole sell itself as much more than it really is, and I am saying that as a huge praise. For me, a game that manages to sell itself with just enough modifications to an existing formula, without adding too many obtuse and over complicated elements to it, is successful work done.
Tl;dr
I think a lot of players don't think a game is just "in x template" if the game manages to sell itself to be something else in just enough changes, even if when looking at the basic elements that make the game, it was made in this "template".