The only problem I have with this (you said a lot of good things here) is that you underestimate how much game designs often change based on perspective. There are few games I have played that work with both third-person and first-person. I am surprised people actually play Fallout or TES in third-person, since the controls and animations are terrible and janky when played from that perspective. Interacting with objects, the environment and moving around feels awkward compared to first-person. The decision to make Cyberpunk first-person is a deliberate decision. Gaming companies will always control the freedom and extent of how games can be played in the "vanilla" game, not counting mods or other add-ons. I trust that the decision for first-person was the best manner that CD Projekt Red could do the game in, given that their biggest seller is a well-known and respected third-person game. The Witcher would not work in first-person, and the perspective choice was deliberate. It matters in games, and often having both would not be feasible to game design. Same with people talking about having Resident Evil 2 Remake having both a third-person over the shoulder and a fixed camera angle, and believing they don't make a difference. The ENTIRE game design would have to be redesigned and adjusted to encompass both perspectives, and it wouldn't work in that title. I can't imagine the rework to make Cyberpunk work well in third-person.
A huge number of TES people play in third person, that's one of the reasons that Bethesda always has that option in there. Especially all the mods that are centered around making your character look good, all the armor/clothing mods, etc? People like seeing their character in rpgs, even if third person controls a bit more "janky" they still will prefer it.
As far as game design, that's why I said they could compromise, allow third person for exploration (like they do it for the vehicles in Cyberpunk already). Since most games are build with shared rigging between the player characters and npc's that means it shouldn't need a ton of work in terms of animation for this area.
Whenever a player initiates combat/dialogue or whatever the game could then pull you into first person and when it's over put you back into the third person view.