Per Gamasutra
After a week grappling with controversy over the depiction of a sexualized transgender woman in Cyberpunk, a CD Projekt Red developer has told Gamasutra that the team is hoping to allow better gender representation through the in-game character creator.
The comment came during a longer conversation with quest director Mateusz Tomaszkiewicz that took place after developers and players expressed anger and frustration online over the in-game ad. Yesterday, Polygon was able to speak with one of the developers who worked on the ad. They offered some explanation and context about its inclusion in the game, but did not comment on if players would be able to play as transgender, nonbinary, or otherwise gender non-conforming characters themselves.
According to Tomaskiewicz, CD Projekt Red is hoping that when the character creator is finished, players will be able to customize their physical traits and voice to better match the gender they'd like to express. The company has previously shied away from confirming any details on its character creation system, stating in E3 presentations this year and last that it's a work in progress.
Tomaszkiewicz's comments appear to be the closest the team has been able to confirm this kind of character creation, which has been a topic journalists and other developers have been asking about given the game's themes about body modification and self-expression.
The challenges CD Projekt Red is facing with its depiction of transgender characters is one other game developers are also grappling with as they design character creators and work to define different forms of player expression. Transgender people in America and different parts of the globe face disproportionately high levels of violence and poverty, which often go hand-in-hand with stereotypical or hateful depictions that occur in video games or other media.
Other game developers hoping to be inclusive of transgender, nonbinary, or gender-fluid players have begun implementing game functions that ask for their preferred pronouns or offering gender-neutral options in the character creator.
And for Tomaskiewicz's comments in their full context:
G: We haven't seen the full character selection screen. The team said it wasn't finished yet. There are still many changes you all are making to the game. Has the team at all considered, given their use of [trans] characters like that in the game to depict cyberpunk, has the team thought about giving players that kind of choice over their character, to give themselves similar representation? And if they're not, has the team considered the gap between portraying characters like that, and limiting what you can have your players represent themselves as?
T: Of course. It's a very sensitive and important subject I believe. We have put a lot of thought into this. One of the things we want to do in the final game (which we couldn't show in the demo yet, because as you mentioned it's a work in progress) is to give the players as many options of customization in the beginning of the game as we can. For example, we want to do this thing where, as you create your character, after you choose the body type, you can, for example, use physical traits as you build your face that could be assigned to a man or a woman.
G: Or nonbinary?
T: Or nonbinary. The idea is to mix all of those up, to give them to the players, as they would like to build it. Same goes for the voice. We wanted to separate this out, so the players can choose it freely. This is something we are still working on, it's not as easy as it sounds. This is one part of it. In terms of how we depict the characters within the setting itself, of course, yes, we are paying a lot of attention to it, we do not want anyone to feel like we are neglecting this, or treating it wrongly.
Marcin (CDPR's co-founder) also commented on this in an interview with Newsweek, stating that the game will have a gender-fluid character creator
Marcin Iwinski, the co-founder of CDPR, told Newsweek that they have heard the criticisms and that gender fluidity will be a part of the Cyberpunk 2077 character creator. He explained the binary male/female choice on display at E3 2019, like many other aspects of the demo, is not representative of the final product.
"This is not final and actually we'll enable that," he said when asked if there would be gender fluidity in the game. "There will be full fluidity and on top of that you'll be able to choose the male or female voice. Whatever you please."
Unfortunately, one person's pleasure is another person's politics. There has been disagreement among Cyberpunk 2077 fans online whether CDPR needs to even address these issues. However, transhumanism is a major theme within the cyberpunk genre. To omit it from a game called "Cyberpunk" would do a disservice to the creators who have contributed to the space.
"Throughout the history of cyberpunk there's been stories told where it's just blended into the fabric that you can change your body," Danny Lore, a Hugo-nominated science fiction editor and creator of the Vault Comics series Queen of Bad Dreams, told Newsweek. "How that world treats that transformation affects trans people- whether or not they want to transition- on a deep level."
Lore, who identifies as non-binary, explained this is part of the reason why the trans community has a special affinity for the cyberpunk genre. How explicitly it deals with transhumanism speaks to something that is often missing in the real world.
"Transhumanism is important to a lot of trans people because so much of it is about body politics and having control over your body/representation," they said. "That you're not hated for doing, that you're not hated for being."
"How we depict the world, at least for me, has a feeling that it's touching on contemporary society's problems, human problems, like the role of machines and transhumanism," he said.
CDPR's critics, Lore included, say the company is not touching on those issues with the sensitivity or nuance required. And a character creator that includes gender fluidity needs to be more than just skin deep.
"Dealing with it via character creator is messy if that's the main conceit," Lore said. "A world with true gender fluidity is more than just 'what a character looks like.'"
Iwinski said CDPR is not afraid of criticism like this, and values the feedback from fans whether it's positive or negative. But he hopes players are willing to experience the story for themselves before dismissing the game or putting labels on it, and its creators.
"People draw conclusions after one tweet, one article, anything out there," he said. "For our games, experience them. Give them a go. Then you can express your opinion, not base your opinion on a few tiny little details. It is a huge living, breathing world and there are a lot of reasons for the things that are in there, and the things that are not in there."
Iwinski is confident that CDPR will find an audience by staying true to its story, but he is aware it might find a divided one.
"We will be very honest. And I think in telling the story the way you want to tell it gamers will judge if they like it or not," he said. "Ethical perspective or gameplay perspective, I think there will be a lot of opinions for sure."
Last edited: