I am still expecting this to be a major piece of the MS conference, regardless of whether they show off something additional behind closed doors.
I wouldn't take that closed doors thing too seriously. Like last year, the same demo will be out in the wild by the end of the E3.
Cdproject has gone on record stating that this will be their biggest E3 ever. We will see a very lengthy gameplay demo uploaded on YT, and a gameplay trailer at MS show (with a release date). A behind closed doors demo as well for journos.
Similar to W3 E3 2014
That's what I want to see too. It was combat that turned me off from playing The Witcher. It was clunky in a weird way.I think it's coming out early 2020.
Hope they show more combat at E3.
Reports of this game's performance has me wondering how they would implement it and how well they could optimize it before release. And what aspect of RT would benefit Cyberpunk the most, since so far it's been:I wonder how many Ray Tracing reveals we will get this E3 and if this is one of them.
Reports of this game's performance has me wondering how they would implement it and how well they could optimize it before release. And what aspect of RT would benefit Cyberpunk the most, since so far it's been:
A. Shadows
B. Reflections
C: Global Illumination
Choose 1.
From what I understand it's not playable for press this year either.Yeah because they have a behind closed doors demo doesn't mean they also won't show the public anything. Could be these people actually get to play it this year. Before them not showing it could be about the downgrade drama but since they showed it after a couple weeks I'd expect new gameplay for the public for sure.
From what I understand it's not playable for press this year either.
I think they would choose reflections for this game - they do not want to shame consoles too much (or change their art pipeline too much I imagine), so reflections are drag and drop more or less in comparison. Also the game is cyberpunk! So it has tons of glass, metals, reflective plastics. Cities are ultra awesome for reflections.Reports of this game's performance has me wondering how they would implement it and how well they could optimize it before release. And what aspect of RT would benefit Cyberpunk the most, since so far it's been:
A. Shadows
B. Reflections
C: Global Illumination
Choose 1.
I am hoping that at least the flagship Xbox Scarlett console, Anaconda, will be able to produce scene & pedestrian density that compares favorably with that E3 2018 gameplay demo.
From what I understand it's not playable for press this year either.
It was there last year and CDPR has a history with Microsoft.Not because of Cyberpunk I guess, since it's multiplatform. And what makes you assume this will be at the MS conference?
Not because of Cyberpunk I guess, since it's multiplatform. And what makes you assume this will be at the MS conference?
Good that they don't waste their time making playable demo's for the press.
Wasn't it already at a Microsoft presser?Sony Have the marketing deal for Cyberpunk so i would be surprised if it at MS presser
Cyberpunk 2077 was at MS' E3 conference last year. And it wasn't just there, it was their show closer even.Sony Have the marketing deal for Cyberpunk so i would be surprised if it at MS presser
Sony Have the marketing deal for Cyberpunk so i would be surprised if it at MS presser
You won't give me hope! I refuse.I wanna point out that Witcher 3 also wasn't playable at its last E3.