The lower level had tons of space everywhere. Place didn't really feel lively at all. Maybe it's after peak hours or whatever.
The lower level had tons of space everywhere. Place didn't really feel lively at all. Maybe it's after peak hours or whatever.
The other way round, actually. They're optimizing the game, so any "downgrade" is going to happen now. We're probably talking current gen consoles tho (especially the original One), not PC.I think we're past the possibility of a downgrade, this far into development ?
Not a fan of CDPR, but this looks good.
I think we're past the possibility of a downgrade, this far into development ?
Not a fan of CDPR, but this looks good.
I'm not really bothered by a "low" NPC count. This ain't Watch Dogs or GTA.The lower level had tons of space everywhere. Place didn't really feel lively at all. Maybe it's after peak hours or whatever.
I'll totally play this. And I can't wait to explore that world.
But.. I wish it had the more laid back and somber atmosphere of Blade Runner and a Vangelis soundtrack. That's the open world RPG I've always dreamed of, not this. I'd do anything for a AAA open world Blade Runner RPG, that would be my dream game. But it'll never happen now sadly.
Nibel compiled all(?) new screnshots into 3 tweets.
I'll totally play this. And I can't wait to explore that world.
But.. I wish it had the more laid back and somber atmosphere of Blade Runner and a Vangelis soundtrack. That's the open world RPG I've always dreamed of, not this. I'd do anything for a AAA open world Blade Runner RPG, that would be my dream game. But it'll never happen now sadly.
MODE EDIT: Content removed Good vid so far.
Played on local hardware. 1080p/60-80fps with RT enabled on 2080ti.
Seems good for a game still a while off? Plus it'll prob have DLSS 2.0.
Interesting how he went to a local event - I wonder how and where.MODE EDIT: Content removed Good vid so far.
Played on local hardware. 1080p/60-80fps with RT enabled on 2080ti.
Seems good for a game still a while off? Plus it'll prob have DLSS 2.0.
And I tell you this: there's a lot more going on in Cyberpunk 2077 than The Witcher 3. Night City is an overwhelming place. There are no quaint little villages like White Orchard with gentle rolling hills on the horizon to ease you in. There's one big city stuffed with huge buildings, and the labyrinthine alleyways and the dirty streets beneath them.
Quite how Cyberpunk manages to pack so many people in I don't know. They crowd the streets and alleyways as well as the clubs and hallways inside. Even by my apartment there are people banging on vending machines and shouting things. I frequently barge past people to get to places, and it makes my day to hear a boy say, "You've got a big dumb face. Hahaha!" because I know the cheeky personality I loved in The Witcher 3 is here.
People come in all shapes and sizes (I'm so glad there are bigger body types) and colours, and are tattooed, body-modified and punked. The hair is some of the best I've seen. It can be wooden in games like these but here it has body and bounce. Consider there are more than 30 haircuts to choose from, not to mention implants (metal balls under the skin), zany eye-types (I opted for swirly black and white hypno eyes) and all kinds of futuristic metal facial adornments, and you begin to imagine what an exotic spectacle the people can be.
Night City needs it. These people inject life and energy into an otherwise still concrete world. But though it is concrete, Night City isn't drab. Every effort has been made to decorate the city to reinforce an 80s vision of the future. Walls are not bare but plastered with posters and graffiti. Lewd advertising boards blink at you as you climb litter-strewn stairways, garish TVs pump ads at you even as you ride elevators. And though the underbelly alleys of the city are gloomy, they glow in a kaleidoscope of colours emitted by neon signs. Accompanying it all is the hubbub and chorus of a city full of people, stylish synth sounds, and a stack of radio stations of music. This is a touchable city, a metropolis of substance and depth. It feels alive.
You'd think that would be what they'd be able to nail given Witcher, but yeah it looks rough.Was it so hard to show this, CDPR? :p
Meelee looks terrible though.
MODE EDIT: Content removed Good vid so far.
Played on local hardware. 1080p/60-80fps with RT enabled on 2080ti.
Seems good for a game still a while off? Plus it'll prob have DLSS 2.0.
Played on local hardware. 1080p/60-80fps with RT enabled on 2080ti.
Seems good for a game still a while off? Plus it'll prob have DLSS 2.0.
Knowing CDPR games, the Polish VA will be the best one.Not a big fan of the main character's voice in the footage. Hopefully it's a Mass Effect thing where the other choice is way better.
The level of detail looks absolutely insane for an open world RPG of this size and scope.
Eurogamer was very impressed with the population and said the city feels alive.
The level of detail looks absolutely insane for an open world RPG of this size and scope.
I have no idea of what people were expecting to think this looks underwhelming.
The level of detail looks absolutely insane for an open world RPG of this size and scope.
I have no idea of what people were expecting to think this looks underwhelming.
Interesting how he went to a local event - I wonder how and where.
One previewer said that by the level of polish of the 4h he played, devs will be in serious crunch for the next 5month
Yup. My most anticipated for sure
Watching the Kotaku gameplay video, and the voice acting seems notably bad across the board.
Translated quote from JeuxvideoWhich one was that?
TBH, reading the previews i'm kind of expecting a delay now until Spring 2021.
Jeux Video said the world seemed empty and there were lots of bugs.
Note also that the life of the city is less dense than that presented in the various conferences. We were told that CD Projekt knew that the game was more empty than expected and that it was also working to fill this gap. In addition, bugs were fairly recurring: texture jumps, PnJ that appear then suddenly disappear ... so many small technical quirks that it will actually be necessary to correct to reach the quality standard promised by the studio.
Does this mean that Night City is a dead city or not pleasant to explore? Certainly not, quite the contrary.Even if the crowd is less impressive than we could imagine, it is nevertheless crying with credibility and active enough to give the illusion of a city that lives at 100 an hour . People live their lives, get sick, talk to each other, stop for a bite to eat ... we felt the same feeling of life that could animate Novigrad in The Witcher 3 , but in a more sustained way.
bnned conent i guess. Good vid so far.
Played on local hardware. 1080p/60-80fps with RT enabled on 2080ti.
Seems good for a game still a while off? Plus it'll prob have DLSS 2.0.
Gamekult, French outlet.Which one was that?
TBH, reading the previews i'm kind of expecting a delay now until Spring 2021.
Jeux Video said the world seemed empty and there were lots of bugs.
I am beyond excited for this game. Even more so than I was before.
However, what's the consensus on another delay? It sure seems like this is coming Spring 21 now.
Can I get a quote where you saw that? Last time CDPR talked about their RT implementation (last summer!) it was ray traced emmisives. If they went ahead and went for full GI AND reflections that would be a dream. We were not informed of that yet :D