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Android Sophia

The Absolute Sword
The Fallen
Oct 25, 2017
6,096
Official Staff Communication
In recognition of International Transgender Day of Remembrance, we've made the decision to lock all threads about Cyberpunk 2077 for today (November 20th) to raise awareness about the concerns related to the publisher and the game. Originally the plan was to close the OT on this date as it was the day after the game was due to release; there will still be an OT closure on the day after release to honor that commitment. However, with marketing for the game now in full swing, this is another way to draw attention to the issue. The threads will be reopened tomorrow.

To learn more about this issue please see this summary thread.
 

Shoot

Member
Oct 25, 2017
4,531
The game is sounding amazing. I am most excited for the non-dialogue option choices.
If you're interested, here's all the articles I've found discussing their experience with the game. I will include if there are spoilers and the main take-aways. But don't rely on my opinion, please read it yourself.

IF YOU FIND ANOTHER ARTICLE, please comment it below so I can expand the list :) This includes other languages.

EDIT: Redirect that praise to u/Empole. He's effectively written half this post too. Thank you to the community effort!

(English) IGN, Tom Marks: https://www.ign.com/articles/cyberpunk-2077-the-final-preview
  • - Completely non-spoiler
  • - Focuses mainly on mechanics, such as UI and gameplay loop
Main Take-aways:
  • - Driving around Night City was a highlight of their experience.
  • - UI is not as polished as they'd like (Quest log specifically)
  • - Do not expect a combat loop like Witcher or Fallout 4. It is slow and very much an RPG
  • -- Combat is not a highlight, but a filler. Do not go in expecting top tier combat

(English) Gamespot, Phil Hornshaw: https://www.gamespot.com/articles/w...nd-the-best-part-was-the-people/1100-6484603/- Spoiler-y (Hand wavy)- Focuses on missions he experienced and the character's they met

Main Take-aways:
  • - Felt characters were humanized.
  • - Choices played a big role in their experienced.
  • -- Really, the entire article highlights this with fantastic detail, check it out.
  • - Overall, very impressed.
(The article below is really entertaining tbh lol)

(English) Gamespot, Phil Hornshaw: https://www.gamespot.com/articles/d...yberpunk-2077-sex-scene-with-me/1100-6484602/
  • Pretty spoiler free, is essentially a fluff piece to talk about in-game sex
Courtesy of u/Empole*. Thank you again!*

Main Take-aways:
  • Sex scenes are in the game.
  • There are sex workers marked on the map, and you can solicit their services
  • Sex scenes are enough to get the idea, but don't delve into full pornography.
  • The story and quests can also thrust you into intimate situations with other characters.

(English) Gamesradar, Sam Loveridge: https://www.gamesradar.com/au/16-hours-with-cyberpunk-2077-and-i-never-want-to-leave-night-city/
  • - Intentionally vague, semi-non-spoiler
  • - Focuses on the 'feel' of the game
Main Take-aways:
  • - Choices matter
  • - RPG as in no "Press X to Interact", you're actions are the interactions
  • -- Humanized, not just NPCs
  • - Extreme attention to detail (delayed credits story)
  • - Overall very impressed
  • - Demo was very buggy. Is counting on CDPR to fix them with the delay

(German) Gamestar, Michael Graf: https://www.gamestar.de/artikel/cyberpunk-2077-gameplay-preview-hands-on,3364176.html

WARNING: This article is only available for the next 20 hours as of posting this. Then it will be paywalled.
  • - non-spoiler for main and important side missions
  • -- explains some experiences but hides the twists
  • - Discusses changes from the other demo they got to play (such as new transition)
  • - 8 Pages long. Took a lot of time with this one.
Main Take-aways: Check out u/Techxxnine 's take from the article too: /r/cyberpunkgame/comments/jx7k30/new_general_information_i_got_from_a_preview/
  • - Impressed by the story, as well as animation quality
  • - Little cynical, as far as I can tell, worried about repeating other Open World mistakes
  • - Wonderful German cast- Vocabulary can be confusing (cyberware vs cyberdeck)
  • - Soft level gating (too tough enemies have red skulls over their head, no levels)
  • - World feels alive (gives an example with a monk)
  • - Doll houses explained (which is honestly really creepy)
  • - The game makes everyone human, even the psychos
  • - Don't expect all choices to be a dialogue option. They can be the actions you take too (such as the way you traversed a mission)
  • - Tutorial isn't that great, there is a lot of information to give
  • -- Extensive systems with deep exploration with each
  • - Found melee combat impressive
  • -- Not just click and swing. Charge, swing, lung, parry are mechanics tied to stamina
  • - Weapons can be modded (add fire damage for example)
  • - NOT a shooter
  • - Good AI in combat
  • - Crafting system 'unspectacular - at least visually'
  • -- warns that they weren't that far in to get the full depth
  • - "My look was based on values rather than style" (fixed armor values on items)
  • - Yeah, this keeps going. I'm on the 6th page. Please check it out yourself if you have time.

(English) PC Gamer, Ander Kelly: https://www.pcgamer.com/i-love-bein...ions-from-playing-15-hours-of-cyberpunk-2077/

Courtesy of u/RusoDLR for providing the article and u/Empole for giving his take-aways and the article! Thank you!!
  • Mainly avoids story spoilers
  • Mainly uses a particular quest as a vehicle to explore how good melee combat is, along with how CDPR has refined elements of the RPG format
Main Take-aways:
  • There's atleast one sword that pays homage to the Witcher
  • Melee (specifically katana-based) combat is not only viable, but can be a very satisfying way to approach combat
  • Emphasis placed on the choice available to you as a player -> Discusses an infiltration mission that seemed to present a litany of different ways to approach.
  • Discusses how life path choice provide dialogue options in contextually relevant locations/situations
  • Thinks the Badlands provide a nice change of pace
  • Criticisms: Wasn't a fan of some on-rails shooting sections. The map can feel overwhelming, given the number of indicators. Stresses that they feel that these feel somewhat minor 16 hours in.
  • Night City feels alive.

(Russian) DTF, Vladimir Semykin: https://dtf.ru/games/260006-chpok-strit-uluchshennaya-fizika-mashin-i-drugie-radosti-zhizni-vpechatleniya-ot-16-chasov-v-cyberpunk-2077

Courtesy of u/o4er Thank you!
  • Story setup spoiler (avoidable)
  • 5000 words long
  • a little comparison with summer version
Main Take-aways:
  • Main issues (driving and melee combat) were fixed. Everything else is fine.
  • Dialogues are enjoyable. There are a lot of colorful characters with whom it is just interesting to have a conversation.
  • The game is based on simple and clear RPG mechanics. If you have played other action RPGs, you are unlikely to have any problems with leveling, inventory, and characteristics.
  • Shooting mechanics are not inferior to many shooters in terms of quality of implementation.
  • The game still needs polishing. There are some bugs, but they're not critical.
  • Cyberpunk 2077 has a lot of content, and the storyline is really long. These 16 hours are feeling like it's just the beginning.
  • Some sidequests are not inferior to the main quests in terms of development.
  • Cyberpunk 2077 has a high replayability due to variability and different lifepaths. For example, the "Corpo" prologue influenced the game throughout the entire playthrough, and not just at the beginning.
  • You will always find something to do in the game - the world map is full of different activities. The only problem is that most often the purpose of contracts and street stories is to kill someone, steal something, or find something.
  • Some things in the character menu are too unobvious, so the stage of familiarization and getting used to the interface will be painful for many.
  • Ray tracing definitely improves the overall image, making the world look even more complex and detailed. But even without raytracing, the game looks great.

(French) JeuxVideo.com, [87]: https://www.jeuxvideo.com/videos/13...nieres-impressions-apres-15-heures-de-jeu.htm

Credited to u/Empole
  • There's essentially no spoilers here
Main Take-aways:
  • They think the game is super immersive
    • The emphasize the the relationship between the player and Johnny Silverhand
  • They feel that gunplay has been improved since the last preview in June
  • They think that the stealth A.I still needs some work
  • The build they played was buggy
(French) JeuxVideo.com, [87]: https://www.jeuxvideo.com/preview/1...s-les-15-premieres-heures-de-jeu-en-exclu.htm

Credited to u/Empole
  • Mainly avoids spoilers
Main Take-aways:
  • They feel like the first person perspective really adds to the game, and that the same game in third person would not have been as good.
  • RPG elements feel more natural: your actions, rather than prompts, often propel the story forward.
  • The dynamic between V and Johnny is enjoyable, and does not limit itself to the main game
  • The quality of side content is on par with the Witcher 3.
  • Reiterates that V will master different weapons through increased usage
  • They weren't particularly enthused by Stealth AI
 

Halbrand

Member
Oct 27, 2017
19,615
Found out I had a really old $20 off PS4 pre-order, I have both new systems and it's hard to decide which version to get. The PS5 version could be better at launch while the Xbox one could be better when patches come.
 
PC system requirements for 1080p, 1440p, 2160p & Ray Tracing equivalents
OP
OP

Black Chamber

Banned
Oct 27, 2017
6,811
United States
PC system requirements for 1080p, 1440p, 2160p & Ray Tracing equivalents:
EnRvD_eXYAAjlg-.jpg
 

Staf

Member
Nov 7, 2017
3,751
Gothenburg, Sweden
God this looks so great. Probably not gonna get my ps5 from mediamarkt until March or something, not sure I can wait that long... May go for the PS4 edition.
 

Mojazi

Member
Nov 3, 2019
19
The gameplay video is already at 10 million views in one day, the hype and thirst for this game is just crazy!
 

sweetmini

Member
Jun 12, 2019
3,921
Hmm i am a little worried that sneaking is described as very basic... that's how i wanted to play. very little hacking, no weapons, sneak and talk.

If it reaches metro series... that will be a-ok ... but if not even that... it will be a bummer :( (cannot onviously expect dishonored / thief grade in the whole of such big worlds... but i had hopes in the tighter locations of main story missions)
 

Mifec

Member
Oct 25, 2017
17,732
Hmm i am a little worried that sneaking is described as very basic... that's how i wanted to play. very little hacking, no weapons, sneak and talk.

If it reaches metro series... that will be a-ok ... but if not even that... it will be a bummer :( (cannot onviously expect dishonored / thief grade in the whole of such big worlds... but i had hopes in the tighter locations of main story missions)
Check the PCGamer preview for sneaking impressions if you've not already.
 

wafflebrain

Member
Oct 27, 2017
10,198


Looks insane. RIP my PC. Curious to see if/when we see footage from the Stadia and Geforce NOW versions. Stadia settings are locked in for every game on the service but I noticed you can actually tweak gfx settings for games on NOW (just not over 1080p for resolution). Hope there's some flexibility there with 2077 as well, especially for the RTX features.

Hmm i am a little worried that sneaking is described as very basic... that's how i wanted to play. very little hacking, no weapons, sneak and talk.

If it reaches metro series... that will be a-ok ... but if not even that... it will be a bummer :( (cannot onviously expect dishonored / thief grade in the whole of such big worlds... but i had hopes in the tighter locations of main story missions)

I love the Metro series (less so Exodus) but I guess I'm not seeing the overlap here beyond fps gameplay with some stealth. I also hope stealth isn't broken in this, that's my preferred playstyle for immersive sims as well.
 

sweetmini

Member
Jun 12, 2019
3,921
I love the Metro series (less so Exodus) but I guess I'm not seeing the overlap here beyond fps gameplay with some stealth. I also hope stealth isn't broken in this, that's my preferred playstyle for immersive sims as well.

I was just talking about sneak mechanics (line of sight, sound reaction, global awareness, darkness coverage).

The pcgamer bit is a little reassuring.
The more we'll approach the 10th , the more i will worry, that's just how it is (how i am), specially this year since everything turns to s*
I am just a mess... it's been so long... *sigh*
rockergirlkijzm.jpg

(that's how my V looks like, crossing fingers they let me make me me as me)
 
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wafflebrain

Member
Oct 27, 2017
10,198
I was just talking about sneak mechanics (line of sight, sound reaction, global awareness, darkness coverage).

The pcgamer bit is a little reassuring.
The more we'll approach the 10th , the more i will worry, that's just how it is (how i am), specially this year since everything turns to s*
I am just a mess... it's been so long... *sigh*

Sorry to hear, I can sympathize, the longevity of Covid and being cooped up at home a lot has been a stressful experience. 2077 is definitely one of the biggest escapes I've been looking forward to for what seems like an eternity at this point. Not too long now, I'm optimistic it'll come together and be something special :)

Welp. Those reflections...
Let's hope my pc can do it lol

Seriously, my 2060S weeps. I'm somewhat hopeful based on my performance with Legion using all the RT stuff at max, plus Control runs well with RT maxed, but after looking at those updated requirements CDPR posted today I'm uh, a little less hopeful lol. RT reflections are great but I'm more interested in seeing the GI implementation, especially after fiddling with the Minecraft RTX beta. Would be curious to know the performance hit for each individual RT setting in 2077. Maybe DF will be able to test drive that before release.
 

kami_sama

Member
Oct 26, 2017
6,998
Sorry to hear, I can sympathize, the longevity of Covid and being cooped up at home a lot has been a stressful experience. 2077 is definitely one of the biggest escapes I've been looking forward to for what seems like an eternity at this point. Not too long now, I'm optimistic it'll come together and be something special :)



Seriously, my 2060S weeps. I'm somewhat hopeful based on my performance with Legion using all the RT stuff at max, plus Control runs well with RT maxed, but after looking at those updated requirements CDPR posted today I'm uh, a little less hopeful lol. RT reflections are great but I'm more interested in seeing the GI implementation, especially after fiddling with the Minecraft RTX beta. Would be curious to know the performance hit for each individual RT setting in 2077. Maybe DF will be able to test drive that before release.
tbh I have a more than enough capable system with a 3080, but after playing legion I can't be sure things will be good enough anymore lol
 

phaze

Member
Oct 26, 2017
3,361
I was just talking about sneak mechanics (line of sight, sound reaction, global awareness, darkness coverage).

The pcgamer bit is a little reassuring.
The more we'll approach the 10th , the more i will worry, that's just how it is (how i am), specially this year since everything turns to s*
I am just a mess... it's been so long... *sigh*
rockergirlkijzm.jpg

(that's how my V looks like, crossing fingers they let me make me me as me)
Jeux-video is also fairly down on stealth going by google translate.

PC system requirements for 1080p, 1440p, 2160p & Ray Tracing equivalents:
EnRvD_eXYAAjlg-.jpg
I have faith in my 2500k.
 
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wafflebrain

Member
Oct 27, 2017
10,198
tbh I have a more than enough capable system with a 3080, but after playing legion I can't be sure things will be good enough anymore lol

Oh yeah you should have no trouble lol, 3080 is the recommended for RT ultra iirc (actually may be 3070). Also CDPR tends to have a better history with PC versions, granted there's far less releases from them vs Ubi but given their start as a PC centric dev I'm not too worried about a poorly optimized release. Then again they are juggling what, like eight different builds (counting Stadia)? We need that DF breakdown stat.
 

CosmicGP

Member
Oct 28, 2017
4,878
That hand on Judy's face definitely looked feminine to me. They got the facial expressions so right up close, she looks amazing. Oh well, 2nd playthrough it is then.
 

sweetmini

Member
Jun 12, 2019
3,921
I'd also like to know at this point how well DLSS works in the game.

It's been confirmed to be 2.0 , so quality should be very decent unless you decrease texture quality too much at the same time as using dlss (it can't recreate tiny texture writings you've blurred beforehand, it's not as magical as some other AI models made specifically for "recovering" text)
 

wafflebrain

Member
Oct 27, 2017
10,198
I want to experience this in VR so bad, I hope they're able to implement it without sacrificing too much visually for the likely eventual PSVR2 version. Ain't no way that's workin on my PC lmao.
 
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