Sounds like Deus Ex crossed with The Witcher III.....that should be pretty great!
That's fine, they can make it. I was simply looking forward to the game and hope that this being a focus doesn't detract too much. I'm not saying no one else should anticipate it.Some games are designed in such ways. It's like complaining that there's no diplomacy path to defeat a boss in Souls games, because Souls games are not that kind of game.
If you're scanning the internet for the "optimal" way to play a game, you're already ruining the game for yourself. Because rather than exploring things on your own, you're reading up on walkthroughs which spoils everything.
Trial and error (or even just trial and different paths) is what gives a game depth.
This is a single player RPG - you're not competing with anyone to get something over someone else regardless.
I recommend just playing it and making your own natural decisions, instead of worrying about min/maxing stuff or "missing" anything. Or, just read walkthroughs or watch Twitch/Youtube to get 95% completion, or whatever it is you want in your first playthrough.
Besides, the really juicy stuff is almost always branched back to no matter what decisions you make.
But that's life. You're not always going to choose the correct choices, or receive the best rewards possible.
If everything went towards the "happy path", what difference would it make to make a choice?
I dont like so many options. It is nice to have a chance to choose the behaviour of my character or my approach to mission, but i hate to play game 4 times (especially games like these that will take 50 hours at least) to see everything that devs worked on.
It becomes boring because of the same world and mainline routines.
Also, so many storylines usually means that they wont be so great as if they chose to focus on 1-3 main lines instead of tens or more.
I can understand this. I remember I actually hated New Vegas when I played it launch, partly because it crashed on me a lot, but also because I would get actually stressed out whenever I had to decide what to do. I was like... taking breaks pretty often because I never knew if I was "doing it right." I think I was kind of expecting something more like Fallout 3 where I remember it being more "obvious." Again though, my tastes have changed and now I love stuff like this where it more feels like I'm playing a role.I don't disagree. Some of my all time favorite games are ones where I stare at the screen for 20 minutes trying to decide, lol.
I just know that while we love it, other people are stressed out by it. And it does kind of bug me when you learn of better rewards you could have gotten. Bioshock was infamous for this, essentially turning the choice into a non-choice because the outcomes were unequal.
Lmao wtf where did this come from.
Did I completely block off that it's only minorities as villains or potential antagonists in the 40 minute demo which is a fairly good representative of the finished product? Because I recall seeing various races both as potential allies and potential enemies.Every promotional screenshot of the game or select scenes from trailers has minorities in compromised roles.
Asian shop owner
Hispanic thugs
Turban wearing Sikh driving a cab
Its like a South Park episode of minority potrayal.
Fucks sake. I wish they would at least address this. Even say its their creative right and they are not changing it would make me feel a bit better.
Did I completely block off that it's only minorities as villains or potential antagonists in the 40 minute demo which is a fairly good representative of the finished product? Because I recall seeing various races both as potential allies and potential enemies.
I'm hoping they are and have been making necessary changes. Like what Capcom did with RE5.
Every promotional screenshot of the game or select scenes from trailers has minorities in compromised roles.
Asian shop owner
Hispanic thugs
Turban wearing Sikh driving a cab
Its like a South Park episode of minority potrayal.
Fucks sake. I wish they would at least address this. Even say its their creative right and they are not changing it would make me feel a bit better.
I dont like so many options. It is nice to have a chance to choose the behaviour of my character or my approach to mission, but i hate to play game 4 times (especially games like these that will take 50 hours at least) to see everything that devs worked on.
I dont like so many options. It is nice to have a chance to choose the behaviour of my character or my approach to mission, but i hate to play game 4 times (especially games like these that will take 50 hours at least) to see everything that devs worked on.
It becomes boring because of the same world and mainline routines.
Also, so many storylines usually means that they wont be so great as if they chose to focus on 1-3 main lines instead of tens or more.
Btw just so we're clear I wasn't calling you out or anything and if CDPR pulled the shit you're talking about I'd be the first to call them out. That's not the impression the 40 mins of gameplay gave me though.I completely forgot that. I hated that entire section out of memory.
Btw just so we're clear I wasn't calling you out or anything and if CDPR pulled the shit you're talking about I'd be the first to call them out. That's not the impression the 40 mins of gameplay gave me though.
Thankfully they did get rid of their shitty twitter people and hired someone who is for representation.
You should play Detroit: Become HumanI dont like so many options. It is nice to have a chance to choose the behaviour of my character or my approach to mission, but i hate to play game 4 times (especially games like these that will take 50 hours at least) to see everything that devs worked on.
It becomes boring because of the same world and mainline routines.
Also, so many storylines usually means that they wont be so great as if they chose to focus on 1-3 main lines instead of tens or more.
The fact that "gameplay" makes the choices and not deliberate dialogue choices will alleviate a bit of the choice paralysis. When the objective says "Reach the lab" and the first thing you see is a vent, you are going to reach the vent and get to the lab, while another person will see that computer has a password to the door and assume that was the way all along.
I have huge expectations for this game.
Sounds like Deus Ex crossed with The Witcher III.....that should be pretty great!
Ok. Cool. That sounds promising. Not liking the Indian cabbie (comes across the same way as Apu's issues in The Simpson). But I'll take your word for it. Every game and every dev has something wrong with it nowadays. Can't win everything. As long as its improving overall.
Now show the "Fallout 4" way lmao
My thoughts exactly. Seems like the game could deliver on that open approach cyberpunk stuff I love about Deus Ex and that's very exciting!Sounds like Deus Ex crossed with The Witcher III.....that should be pretty great!
Yeah sometimes its like "Well this is basically RNG whether or not i'm narratively rewarded or punished for this"