Looks great, though a little overhyped. Hopefully the rpg systems don't mess up the action gameplay too much. So far it looks like they're doing a good job of differentiating upgrades in more natural, action-based ways, like being able to cling to walls and stuff, but we'll see how the final product turns out. I imagine it was overhyped because this is the kinda game where showing an intro mission doesn't really give you a good sense of what's in store, so you just trust the devs and let your imagination fill in the rest. They say what you do here will have lasting impact, so you just believe them even though we having seen what "lasting impact" means or actually leads to. Whether it's something meaningful or not. So if you just take it on face value then it's clearly very good but nothing mind blowing. But, if things are actual as natural and meaningful over the course of the full game as they (and our imaginations) want us to believe, then yes, we're in store for something special. So we'll see. As of right now it looks like a game I'll pick up and might even really enjoy. But whether it lives up to its "gamechanger" reputation it's already building up sounds like a tall order.