They really should have delayed the game till fall 2021 and cancelled the ps4/xb1 versions by then nobody would have given a fuck about those,oh well...
Nope, I'd give several fucks about it, trust me.
They really should have delayed the game till fall 2021 and cancelled the ps4/xb1 versions by then nobody would have given a fuck about those,oh well...
lol @ "old-gen" consoles as if they're talking about PS2. If the game had come out a month earlier than it did they would be current gen.
Hence the delay, now they can say its an issue with "old gen" consoles as an excuse. All part of the griftlol @ "old-gen" consoles as if they're talking about PS2. If the game had come out a month earlier than it did they would be current gen.
I mean, I don't buy this either. Just one tester playing the game for one hour could have told you this thing ain't close to be ready to be shipped.
This kind of annoys me the most out of the whole response, the constant referral to "old-gen" like it's some get out clause. This was current-gen for literally the entire development cycle, they knew from day one they would be launching on PS4/Xbox One. Calling it old-gen is some mealy-mouthed bullshit.
The truth is though they were never aiming to be crisis, it was always aimed for the PS4 and Xbox One, the majority of their release dates were before next generation would come out, they don't actually have a next gen version and their whole marketing deal was with Xbox. The PC aiming thing is just them lying, the problem wasn't that they were too ambitious for current gen, it's that they had troubled development and were lucky that some of the major issues were able to push through with extra power from very high spec PC's. But the games still has those massive issues. The "should have cancelled current versions " people are ignoring that the game was meant to be made for current gen, and wasn't meant to be CrysisIt plays into the whole "consoles holding the PC Master Race back," shtick that the whole r/pcmasterrace crowd loves. In reality a game like Cyberpunk 2077 releasing exclusively on PC, or even just on PC and 'current-gen' would completely unviable financially; that was the case back with Crysis in back in 2007 and it's definitely still the case now.
The truth is though they were never aiming to be crisis, it was always aimed for the PS4 and Xbox One, the majority of their release dates were before next generation would come out, they don't actually have a next gen version and their whole marketing deal was with Xbox. The PC aiming thing is just them lying, the problem wasn't that they were too ambitious for current gen, it's that they had troubled development and were lucky that some of the major issues were able to push through with extra power from very high spec PC's. But the games still has those massive issues. The "should have cancelled current versions " people are ignoring that the game was meant to be made for current gen ", and wasn't meant to be Crysis
You are correct here, but I think it's a bit of a flawed comparison considering the context in which it's been made. Whilst Cyberpunk may have a lot more in terms of lore, and is almost undoubtedly more detailed graphics-wise, those are simply not as important as GTA's focus on sandbox gameplay. In Cyberpunk there are very few ways to create your own gameplay once you've done what the game has to offer you whereas GTA has a whole bunch of dynamic systems and extra-curricular activates to mess around with that are completely separated from Rockstar's own pre-scripted missions.
I just disagree that they choose to aim for their PC version, I've seen different devs say for months that this game looked like it was going to come in hot which was true and the only reason some PC's don't have as many issues (still have a lot of issues) is it brute forces the issues but the underlying problems still seem to be there.It was never aiming to literally be Crysis, yeah, (Crysis was literally PC-exclusive, after all) but I really wouldn't be surprised if the game's entire design was based around PC first-and-foremost, with consoles coming afterwards. They had marketing deals with Xbox and had promised the game's console release for sure, but they were clearly not building a 'console' game until relatively very recently.
I'd liken it to Doom Eternal's Switch version. It was advertised as coming to Switch from very early on, but the game itself was not in any way being built in consideration of the Switch's specifications in the way, for instance, Monster Hunter Rise is. So the game was delayed quite severely on Switch because of that. The major difference here, however, is that the Switch version not being the target for the game was justified whereas CDPR decided to choose the minority of their customers (high-end PC gamers) as their primary target market was not.
For another example look at Crysis; the PS3/360 ports of that game had to be built in an entirely different version of CryEngine because the original game simply wouldn't have worked on those platforms. Meanwhile Crysis 2 and 3 were fairly decent day-and-date ports for the standards of the time because those games were built with console in mind.
Throwing QA under the bus, the lowest paid staff probably not on full time contracts that have no comeback is just as shitty as everything they have done until now.
I worked in QA and there is zero chance their QA team didn't report thousands of issues up the chain, they are impossible to ignore.
Youch, I am super intrigued to see how basic the AI is for a game that purportedly worked hard to make the world feel alive. AI is the one thing you can not fuck with and have half-baked in an open-world game, hell even AC does a wonderful job with their AI being interesting enough. I'm not exactly having the greatest start so far, I run an ultrawide 34" curved monitor at 3440x1440 and the menu is dogshit to use because its squished to 16:9. Reading up on whether there were any fixes and apparently it gets bad in-game with black bars and even inventory use being impacted by the devs not supporting the screen size. How the hell does that happen when CDPR were hyping up how they were going to be prepared for ultrawide screen in 2018?Cyberpunk's AI is non-existant on every platform. Fundamentally the game is the exact same on PC as it is on console; it just runs better there (if you have the hardware) and looks better as well (again, if you have the hardware for it).
Throwing QA under the bus, the lowest paid staff probably not on full time contracts that have no comeback is just as shitty as everything they have done until now.
I worked in QA and there is zero chance their QA team didn't report thousands of issues up the chain, they are impossible to ignore.
This. This all screams "we had to do so much crunch, that there were issues in builds that nobody had time to test."Throwing QA under the bus, the lowest paid staff probably not on full time contracts that have no comeback is just as shitty as everything they have done until now.
I worked in QA and there is zero chance their QA team didn't report thousands of issues up the chain, they are impossible to ignore.
The entire game structure seems underbaked. Even if they fix all bugs and get all consoles versions at stable 30-60FPS there are issues that won't be fixed. Seems more like an Anthem situation
That's basically 10 years between announcement/title reveal and release date.
Because right now the only accomplishment they can pretend to have is that the PC version is actually great and its just the console versions that are bad, and most people won't be able to call them out on that because the vast majority of people don't have the PC hardware to see that, even if the game is looking and running better, it's still a fucking mess in terms of bugs and underdeveloped gameplay systems.I don't see any mention of enhancing and fixing all the issues apparent even on pc. Game is a lost cause.
Hard to take with a straight face when you've been posting in every thread around Cyberpunk 2077, including the OT, defending it from all angles.Can someone cite me the general transphobic criticisms towards the game (I mean ingame, not the twitter blunders).
My money is on early 2022
Take what with a straight face? Im just asking for something to read up about. Which you know.. you could have just done instead of wasting time.Hard to take with a straight face when you've been posting in every single thread around Cyberpunk 2077, including the OT, defending it from all angles.
I'm not lol
I mean, it's literally stuck to the top of every page of the OT.Take what with a straight face? Im just asking for something to read up about. Which you know.. you could have just done instead of wasting time.
I think its a good game, with sub par last gen release and bugs. Its not the next gen sandbox that was promised, but its not the worst game of the year by a long shot. I cant see how you would for example like Deus Ex MD but not this.
Yea they basically dropped "but it works on my machine" argument which is super lame.I do not understand how they didnt know that the previous gen consoles had major problems. You can tell within the first 15 mins of the game that things are not working correctly ESPECIALLY on the street kid and corpo paths. I just dont see how they didnt see what we saw.