Cause they're fucking rad?Game itself sounds cool but why are there so many games using the NES era graphics?
Does anyone know if the discount on Switch is only for pre-order or if it'll still be there tomorrow?
Why not? It's a style that works well for 2D games made by a single person that started out chipping away at it in their spare time. The pixel art and gameplay look cool.Game itself sounds cool but why are there so many games using the NES era graphics?
Cheers anyway mate :DI believe if you look on the eShop it says when it ends. I saw it last night but I'm not near my Switch now.
Edit: already answered!
Why not? It's a style that works well for 2D games made by a single person that started out chipping away at it in their spare time. The pixel art and gameplay look cool.
There's also far, far more indie games released that don't use NES-style pixel art, it's just that the good-looking ones with obvious influences from classic titles we are familiar with tend to catch the eye and generate more discussion than most of the couple-of-dozen indies that release each week. The publisher being Yacht Club gave this a deserved boost given their pedigree too.
Yes, some games it works quite well and if this means they can keep the prices down than I'm all for it. I'm just surprised it's still a thing after all these years and not just isolated on handhelds.
Why? It's timeless. Generally the simpler a style is the more timeless it is, that's why no one is rushing to make N64-style graphics, decent pixel art has a quality all of its own even 30+ years later while comparatively early 3D stuff looks terrible next to modern 3D games. I'd love to see more 16-bit style stuff though.Yes, some games it works quite well and if this means they can keep the prices down than I'm all for it. I'm just surprised it's still a thing after all these years.
Weird thing to say. They wouldn't look out of place on a handheld but they do on consoles/PC? As if modern handhelds aren't capable of so much more just like consoles and PC?Yes, some games it works quite well and if this means they can keep the prices down than I'm all for it. I'm just surprised it's still a thing after all these years and not just isolated on handhelds.
Why? It's timeless. Generally the simpler a style is the more timeless it is, that's why no one is rushing to make N64-style graphics, decent pixel art has a quality all of its own even 30+ years later while comparatively early 3D stuff looks terrible next to modern 3D games. I'd love to see more 16-bit style stuff though.
When you play on a big screen those pixels can at times become so large it's hard to make out what it is you're looking at. It's like blowing up a JPEG 400 x 400 onto a 60" screen.Weird thing to say. They wouldn't look out of place on a handheld but they do on consoles/PC? As if modern handhelds aren't capable of so much more just like consoles and PC?
Really looking forward to the soundtrack too. It's being headlined by Enrique Martin, but also apparently co-composed in some manner by Jake Kaufman? Can anyone confirm?
I'm not sure if Jake did any composition or not. When they announced his involvement, it was in a producer role. I guess it's possible he did compose a track or two in the end. But I know this is primarily by Enrique Martin.YES! I was praying daily at the tail end of last year that the game would still hit 2020, but this is the next best thing.
I've been waiting for a "gamer's game" for a long time -- something with a tough challenge accompanied by immaculate old-school gameplay -- and this looks like it's going to scratch that itch wonderfully.
Really looking forward to the soundtrack too. It's being headlined by Enrique Martin, but also apparently co-composed in some manner by Jake Kaufman? Can anyone confirm?
When you play on a big screen those pixels can at times become so large it's hard to make out what it is you're looking at. It's like blowing up a JPEG 400 x 400 onto a 60" screen.
Sorry but I can't agree with this at all. I don't know what game you played that turned into a pixelated mess on your TV lolWhen you play on a big screen those pixels can at times become so large it's hard to make out what it is you're looking at. It's like blowing up a JPEG 400 x 400 onto a 60" screen.
this just comes off like "I don't like pixel art, period" propaganda at this pointWhen you play on a big screen those pixels can at times become so large it's hard to make out what it is you're looking at. It's like blowing up a JPEG 400 x 400 onto a 60" screen.
When you play on a big screen those pixels can at times become so large it's hard to make out what it is you're looking at. It's like blowing up a JPEG 400 x 400 onto a 60" screen.
Same here. It's a bit lower than I expected though tbh
When you play on a big screen those pixels can at times become so large it's hard to make out what it is you're looking at. It's like blowing up a JPEG 400 x 400 onto a 60" screen.
People actually believe this. Was this bad joke supposed to be accompanied by a trollface cringe pic?
Are you sure youre not using the zoom option on your tv for that fucked up image. jesus christ.
Hmm, it's less accessible than Shovel Knight and that'll put some reviewers looking for a bit more of a helping hand off I suspect. Which is fair enough for the wider audience they are reviewing for, but stuff like this does pretty much do what it says on the tin, and by all accounts is still significantly easier than the games it's taking inspiration from. These days being able to rattle through to the ending in 6 hours or so of almost constantly new content because you have unlimited continues and can immediately restart at the same section is very different from having to replay the whole game every time to get a handful of cracks at the section that you're struggling with. Before getting past it and immediately having to do so again. These games always end up being much bigger than the NES titles because of that and with a range of ideas to match, but rarely get the credit for it.
Sorry but I can't agree with this at all. I don't know what game you played that turned into a pixelated mess on your TV lol
But Gemini Rue doesn't look like a NES game in the first place....I was thinking of a game I own called Gemini Rue. The pixel density was simply too low. Anyways no point in me making anymore comments about it because this game does look good.
When done well, the 8-bit aesthetic with some nuanced modern touches is one of the most appealing looks a game can have imo.Game itself sounds cool but why are there so many games using the NES era graphics?
But Gemini Rue doesn't look like a NES game in the first place....
IGN:
"This game is better than Ninja Gaiden in every way"
8/10
lol
And as far as I could tell the main criticisms, aside from check points being "a bit too spaced out,"were regarding the story and dialogue.IGN:
"This game is better than Ninja Gaiden in every way"
8/10
lol
IGN:
"This game is better than Ninja Gaiden in every way"
8/10
lol
i'd say Ninja Gaiden on NES is a solid 7/10 anyways.i mean.. if it doesnt have infinitely spawning eagles/bats before jumps we might have something here heh
Ninja Gaiden NES if reviewed today would be lucky to get a 7/10.
IGN:
"This game is better than Ninja Gaiden in every way"
8/10
lol
Pre ordered on Switch and can't wait to play, loved the messenger and I have faith in YCG that they're publishing this because it's worthy.
One review mentioned an included CRT filter with the game. Has anyone managed to find any screenshots or footage of what this looks like in the game? I really hope it's done well, because the game would look fantastic with a solid scanline filter.
sounds like a positive to meAnd as far as I could tell the main criticisms were, aside from check points being "a bit too spaced out" regarded the story and dialogue.
Which...who cares in a game like this?
Not to derail, but how was The Messenger? It looks like a pretty solid platformer..... up to a point. Most of the negatives I've heard about is at during the final half of the game, where lots of backtracking is introduced and becomes a slog.
Gamingcapsule's review explicitly mentions the CRT filter, here at 7:53 into the video. He says it looks mostly good, but experienced some strange scanline artifacts: