What's wrong with it?Btw just wanna say the parry mechanic can suuuuuuck it. Ugh. Those projectile doors can die in a fire.
Yes it's an ability.Okay so what's up with the dash. Is this another one of those skills you unlock super late in the game because when I hit the button mapped to spring, nothing happens. Literally nothing. With the -> -> to sprint both enabled and disabled. Nothing. This is an ability unlock later, isn't it?
As someone who played and beat The Messenger and the DLC for that, is this tougher or about the same level of difficulty?
Don't have any guilt over not playing a video game.Because it's a good game. I know it's a good game. I just... idk I can't convince myself to play it
having to time this very narrow-window move perfectly while you're approaching a gate that shoots projectiles at you in fairly quick succession with stuff coming at you from behind in certain cases is just not fun. this is really mostly about that stupid door.
we have at least two people on this page saying the exact opposite so far :DI 100% finished the Messenger and only a few levels in, this is definitely more challenging. But I do hear it continually ramps down as you unlock new abilities.
Yeah the difficulty curve felt pretty much in line with the increase in mobility and attack strength- the late-game bosses certainly didn't feel comparatively easier to me, and some of the late performing sections ask a lot of your increased abilities.we have at least two people on this page saying the exact opposite so far :D
we have at least two people on this page saying the exact opposite so far :D
well....you'd better use the time now to practice...having to time this very narrow-window move perfectly while you're approaching a gate that shoots projectiles at you in fairly quick succession with stuff coming at you from behind in certain cases is just not fun. this is really mostly about that stupid door.
Chapter 2 was a really odd outlier, the two following didn't have nearly as much borderline bullet hell stuff going on, sometimes you'd just shift across the screen to a new platform in that area and suddenly the amount of obstacles inexplicably tripled.Everyone talking about Chapter 5 being when things get hard makes me very afraid when Chapter 2 already felt like it had a sharp difficulty curve compared to Chapter 1.
i can't speak on chapter 5 yet (on 4) but 2 to me was by far the hardest so far. the baby moths can fuck right off. 3 and 4 are fine. don't worry too much about themEveryone talking about Chapter 5 being when things get hard makes me very afraid when Chapter 2 already felt like it had a sharp difficulty curve compared to Chapter 1.
Yeah that sounds about right to me.Someone in this thread said it's like playing a NES game with save states. I'd say that's pretty fair-- difficulty is comparable to the first Sunsoft Batman but with very generous checkpoints and easy backtracking once abilities open up more.
Go back to where the train departed. You should be able to sus it out from there, but if not let me know! It also gives you a handy item for finding secrets on the map.I was wondering that too. How do you get there, is it that the map room is no longer accessible so you have to access through 6 or 8?
It was enjoyable altogether but for me there were definitely growing pains at first, the very limited moveset you start off does the game no favors at all. Thankfully it gets a lot better as you can new abilities.
I 100% finished the Messenger and only a few levels in, this is definitely more challenging. But I do hear it continually ramps down as you unlock new abilities.
You're talking about The Messenger still, right?I'd say it's on par with the messenger's earlier 8 bit stages, but there's nothing as wild as the late game 16 bit stuff.
I just hate how absolutely crazy they go with the spikes towards the end. Spikes just everywhere. Finally learn an area and get past it? Spikes immediately in the next puzzle. Solve that? More spikes. No checkpoints.
TOO MANY SPIKES. This game should have been called "Spikes and Medusa Heads". Because that's what's in every room. Spikes and Medusa Heads.
I don't think you have to collect that, like the heart containers after Zelda boss fights. If you just leave, you should be fine.About the no SP and HP feats.... does it include the HP upgrade you get by beating a boss? do you have to avoid it somehow or can i pick that up?
don't misunderstand, performance issues on PC suck and I hope it's easily and quickly fixed but it's also refreshing to have the Switch version work pretty much flawlessly and the performance drops happen elsewhere.Anyone else having some performance issues with this on PC?
It seems to start out fine when I start playing, but after a while the framerate seems do drop.
Not much, but just enough to make everything feel off by just a little bit.
Yes. A lot.
I've been doing that by accident a lot but never bothered to figure out what actually happens. Discovery is cool but they really should have a menu somewhere that explains your moves properly after you get them.Whoa i just figured out after doing a downward slash in the air if you press attack again you fast fall.
What I don't like about especially the parry, is how it feels having to time the parry press direction perfectly usually WHILE moving or while trying to move or immediately after coming to a stop. it just doesn't feel good when it's the same buttons you use to move. different story if there's a dedicated button or if the parry is done with the attack button.I can't get my head around the downward slash parry. It just won't click with me at all.