Is this easier or harder than Hades? It sounds like the combat is more methodical which is cool but I also don't want to be pulling my hair out because the game is super tough. Generally, I enjoy games in this vein if I'm able to compete a run or hit end of story without an extensive amount of attempts. Dead Cells, Slay the Spire, and Hades are good examples of this for me.
I think it's easier than Hades personally, at least overall.
The game starts of by getting you to complete the dungeon piece by piece. The first tier only asks you to complete the first floor of each area. The second tier asks you to complete the first two floors. It's an interesting approach to this style of design and I think makes the difficulty feel much more incremental.
I beat Hades on my second go, but after that I found the game quite hard (I stumbled upon a very good set of items in Hades). I feel like in Hades there are some really steep difficulty spikes that require your build to be up to par (the poison rooms with the rats) or else you can get overwhelmed too easily. Here I feel like there's less variation in loot and you can orchestrate a good build more consistently.
I imagine the difficulty of the final temple is similar to a complete run of Hades though, so if you were happy with its difficulty then I think you'll be happy with this. I also think if you got on well with games like Dead Cells, then you shouldn't be afraid of the difficult here. I find Dead Cells to be very difficult, particularly the end boss, much more so than Hades.
I'm enjoying this game quite a bit. It has enough clearly defined goals that I don't feel like I'm wasting time by going into the dungeon. I like the way the bosses are structured and the weapon combo system is neat. The curse stuff is well put together but part of me wishes there was a bit of reward assigned to it, because having it be entirely negative makes it a little boring to me. Honestly, IMO I think it should be harsher but have a little benefit to balance it out. I rarely though the negatives really affected my gameplay that much. I was also thinking that maxing out your curse should do more than what it currently does. Going for a full curse run would be neat if it had some drawbacks but also some benefits.
I'm curious how much secret stuff is hidden here because it would be cool if there were some rare events, hidden chambers, scripted sequences that required specific actions to trigger.
But yeah, fun little game with some cool mechanics. Hate the name tho.
What do you mean entirely negative? I haven't found that to be the case. Even the curses that continuously activate traps are actually useful if you build with them in mind. For instance if you get curses that activate traps, these synergise well with relics that give you life steal on trap kills, as it becomes easier to get enemies killed with traps.
Many other curses are helpful too. For instance I got a curse that continually increases your curse passively, but then that's offset against a benefit that you no longer gain curse when entering a room. The thing is, if you clear rooms quickly you gain less than 20 curse passively, so if you lean your playstyle into the curse (fast room clears), you're actually gaining far less curse than you were before. I've found a way to benefit from the majority of curses.
The only curse I really dislike is the one that prevents you from seeing the effects of your curses, because I think that just prevents the player from adapting in the ways that I described. Then curses become entirely negative, and that isn't very interesting.