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Dec 4, 2017
11,481
Brazil
Isn't that on purpose because of the parries? Just asking, i'm curious.
Yes

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But this one was just a jump
 

Feenix

Prophet of Truth
Member
Nov 17, 2017
2,034
tangential at best: Do we know what time this actually releases on switch? It's not first party so I should expect NOT to see it at midnight, right?
 

Jonneh

Good Vibes Gaming
Verified
Oct 24, 2017
4,538
UK
I honestly wouldn't put much stock in this, the frame rate tool requires some optimisation for accurate results and I'm not convinced Contra Network has done that. The DOOM test for instance basically reports a locked 30 when that's very unlikely the case.
 

Mbolibombo

Member
Oct 29, 2017
7,043
Curious about load times. Remember playing through the game on first edition Xbox and it had some pretty long load times.
 

plusaflag

User requested ban
Banned
Jan 7, 2019
625
A stable 60 FPS for Cuphead with no frame pacing issues would be excellent.
Much like John, I am allergic to bad frame pacing. That shit can burn in hell.
 

Seafoam Gaming

One Winged Slayer
Member
Nov 3, 2017
2,692
Embargo has been very loose since March allowing you to provide basically anything apart from a review. That said, this channel has a long history of breaking embargo.

Yeah, he's notorious for breaking embargoes and spamming websites to get his videos out everywhere. He's even done so on this very site without actually getting into discussions, which makes him annoying to see
 

Deleted member 16025

User requested account closure
Banned
Oct 27, 2017
1,506
When I wanna know about this stuff, I will always go to Digital Foundry regardless of when the video is posted. I know they're legit and you can take their word to the bank.
 

1upsuper

Member
Jan 30, 2018
5,485
My first playthrough was on a low end PC so I imagine replaying on Switch might actually be a smoother experience.
 

Contra

Member
Oct 27, 2017
134
The game is available in Japan.

I didn't get it from anyone, but I bought it.
Anyway, it's nice to find my videos on this site.
 

brainchild

Independent Developer
Verified
Nov 25, 2017
9,478
They use TrDrop (Tear Drop) to measure frame performance, but the tool requires a ton of optimization to get accurate results. The tool thinks if you stand still that the software is running at 0 fps.

Just to be clear, trdrop can be reliable. We currently use a modified version of it. However, you need to know what you're doing in order to take advantage of it, and make sure to work within its limitations to get accurate results.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
Just to be clear, trdrop can be reliable. We currently use a modified version of it. However, you need to know what you're doing in order to take advantage of it, and make sure to work within its limitations to get accurate results.
Oh, I've heard about this. I might have to mess around with it to see how it compares.
 

NateDrake

Member
Oct 24, 2017
7,497
Just to be clear, trdrop can be reliable. We currently use a modified version of it. However, you need to know what you're doing in order to take advantage of it, and make sure to work within its limitations to get accurate results.
Right. It can be reliable once you commit the time needed to tinker and optimize the codex. It just requires a lot of testing and know-how. In the right hands it can be a valuable tool.
 

brainchild

Independent Developer
Verified
Nov 25, 2017
9,478
Oh, I've heard about this. I might have to mess around with it to see how it compares.

At least with you guys, the software will work more optimally since you all use uncompressed files for analysis, which is not something that everyone does, unfortunately.

Right. It can be reliable once you commit the time needed to tinker and optimize the codex. It just requires a lot of testing and know-how. In the right hands it can be a valuable tool.

Agreed.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
At least with you guys, the software will work more optimally since you all use uncompressed files for analysis, which is not something that everyone does, unfortunately.
Ah, yes. That does help.

What worries me about this tool is that some people seem to use it incorrectly which creates invalid data. That means there is now variability between different people/channels and it's especially bad when the data is presented without commentary. People see it and can draw the wrong conclusion.
 

brainchild

Independent Developer
Verified
Nov 25, 2017
9,478
Ah, yes. That does help.

What worries me about this tool is that some people seem to use it incorrectly which creates invalid data. That means there is now variability between different people/channels and it's especially bad when the data is presented without commentary. People see it and can draw the wrong conclusion.

This is true. Though it should be noted that, if the public had access to DF's tools, it would be possible to misuse them as well without the expertise to properly prime, analyze and potentially correct the data. No frame analysis tool is automated flawlessly since these types of algorithms are prone to error for a variety of reasons (especially when new games present frames in unanticipated ways, making it difficult to distinguish between duplicate and unique frames), and identifying/correcting such issues requires the oversight of someone who understands how the software works, what variables can affect its accuracy, and what rigorous measures must be taken to resolve any errors and verify the veracity of the results.

Essentially what I'm saying is that, due to the nature of this kind of work, it is inevitable that public access to programmatic approaches to frame analyses is going to lead to inaccurate reporting, so this isn't really a 'trdrop' issue, but a credibility issue.

At GameXplain, we will do our best to make sure that our frame data reports are as accurate as possible, but there is nothing that can be done about people misusing public/open source software like this. Will that cause people to become generally more distrustful of frame graphs? Possibly, but there are more objective ways to demonstrate the accuracy of the results of a frame rate analysis beyond a front-end GUI, and should we be challenged to do that I'd be more than happy to.
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
This is true. Though it should be noted that, if the public had access to DF's tools, it would be possible to misuse them as well without the expertise to properly prime, analyze and potentially correct the data. No frame analysis tool is automated flawlessly since these types of algorithms are prone to error for a variety of reasons (especially when new games present frames in unanticipated ways, making it difficult to distinguish between duplicate and unique frames), and identifying/correcting such issues requires the oversight of someone who understands how the software works, what variables can affect its accuracy, and what rigorous measures must be taken to resolve any errors and verify the veracity of the results.

Essentially what I'm saying is that, due to the nature of this kind of work, it is inevitable that public access to programmatic approaches to frame analyses is going to lead to inaccurate reporting, so this isn't really a 'trdrop' issue, but a credibility issue.

At GameXplain, we will do our best to make sure that our frame data reports are as accurate as possible, but there is nothing that can be done about people misusing public/open source software like this. Will that cause people to become generally more distrustful of frame graphs? Possibly, but there are more objective ways to demonstrate the accuracy of the results of a frame rate analysis beyond a front-end GUI, and should we be challenged to do that I'd be more than happy to.
Yes, you're right, the tool isn't the issue here at all - just the usage of it. It's true that our tool is also not a simple to use thing at all (though we have some huge new changes that are almost ready - which is exciting). I trust people like you, VG Tech, NX Gamer and the like to get it right as you guys understand what you're doing!
 
Oct 26, 2017
13,606
Yeah, he's notorious for breaking embargoes and spamming websites to get his videos out everywhere. He's even done so on this very site without actually getting into discussions, which makes him annoying to see

He is very useful for literally being one of the only sources of Switch version footage of Japanese games and without commentary, and at 60fps.

Samurai Warriors 4 DX on Switch for example only has a couple uploaders at 60fps and all have commentary.