So what is this game then? Like a base building roguelike?
Pretty much. The game is split between gotRogue-Like Dungeon Crawling action where the game challenges you to beat dungeons that on average take about 6 to 10 minutes to beat. And you also have your Cult Base which is SimCity like. You have to build up your home base your followers live in so they stay alive, don't get hungry, don't get sick, don't become disloyal and revolt, whilst also building up your base so your followers can benefit you by Gathering Resources, Farming, Mining and most importantly giving their Devotion so they can power you up, making you stronger in dungeons, build more building types for the cult, perform rituals to power you and your cult up and pass doctrines to give full buffs. There's some side game activities as well like Fishing and a dice minigame called Knucklebones. The artstyle and dark humor certainly stand out for the game and I like the Doctrine Decisions the game throws at you, which on powering up and decreeing a doctrine, gives you a choice of 2 options on how you wish to raise your cult and how your cult acts.
It allows for certainly unique playstyles on how to raise your cult.
One streamer I saw playing the game adopted the strategy of turning their cult into Cannibals, making their Cult happy with Sacrifice and unlocking Resurrections, which resulted in them Sacrificing a follower to power up their Lamb, using the follower meat to feed their cult, then performing a resurrection ritual to bring said sacrificed follower back to life... only to repeat the process with them a few days later.