You know sod it, I'm the salt right now and this thread is a fine place to point out that CTR online is not the best.
Maybe for the top echelon of players its a wonderful thrilling race of white knuckle boosting, meanwhile in average land its seemingly got some really sloppy matchmaking that pits all levels together, the hit detection is all over the place like seeing a bomb fired past me and then I explode from it, the whole 30 second finish after the top player wins the race by an entire lap while everyone else duels with a bizarre item hand out that just seems to be random as all hell, as compensation for that whole skill factor letting first cruise off I've noticed you can have the equivalent of blue shells out in multiples which is just bananarama
Not to say that Mario Kart isn't free of the odd teleporting/hitbox kerfuffle or mid pack item fracas while first place cruises off to freedom, but I feel that the strengths of Crash's gameplay get whomped by the item issues while Mario Kart 8 gives the feeling that you can still bounce back from being dealt a bad hand, meanwhile after eating a single players triple rockets my triple bombs seemingly can't defend against that then sent me under the excruciatingly slow demise of the Android Alley train, I knew I wasn't seeing the top 4 again that race, a race I wouldn't finish because "30 seconds left".
And my last race ended as I apparently crossed the finish in first with a connection error that then shut down the game, I was probably never in first huh?
/owls not "gud" enough
(The GP setup they've whipped up is pretty neat even if it mainly leads to the ol' battle pass technique of trying to manage the way you play the game to fulfil random quotas)