Calling it now, Crytek has a PS5 exclusive game in development
And Ready at Dawn a Xbox exclusive. Would be fun.
Calling it now, Crytek has a PS5 exclusive game in development
He said xsx will have higher resolution so what's the problem here?Those of you with takes like this are getting a healthy amount of side eye.
By "win" I am quite obviously referring to being the more powerful games machine, since that is what this thread is about. I'm saying this dev is full of it. As were the devs who went to bat for Microsoft's "power of the cloud" or "secret sauce" back in 2013.
The raw specs will perform. The more powerful GPU and CPU will perform. There's no magic that can change that.
Calling it now, Crytek has a PS5 exclusive game in development
Why should we talk about power and performance either when games are all that really matters in end?
I'm doing no such thing. I'm not making it sound any bigger than this fanboy dev was.You're trying to make the differential between the two machines sound massive, in reality it's not gonna be a repeat of the 360/PS3... heck not even a repeat of the XBO/PS4.
Stable FPS and true 4k should be pretty standard for both next gen consoles, though no matter how much power a console gets, they tend to aim for 30fps on some games, which end up failing below. Especially Rockstar new games that weren't a port of a older gen game.if you like sony games, you were always getting a ps5 no matter what
if you care about stable fps and true 4k, SeX will be the better choice
if you like sony games, you were always getting a ps5 no matter what
if you care about stable fps and true 4k, SeX will be the better choice
I dunno about stable fps, true 4K kinda shots it in the arm going by current 1X ports of multiplatform games.if you like sony games, you were always getting a ps5 no matter what
if you care about stable fps and true 4k, SeX will be the better choice
Agreed, I don't think there's any concern about CPU performance at the lower speed. The question is whether 10GB is truly enough GPU capacity for every game that'll ever release on the system. As you said yourself, there are PC cards with higher already, solely for VRAM. SSD speeds and other clever techniques are meant to make this sufficient, because if the GPU suddenly starts needing to put/pull from standard memory there'll be a heavy performance impact.
This programmer clearly hates DirectX and Windows but I was hoping he'd articulate why a little better.
Stop trying to make "SeX" a thing, it's cringy as heck.if you like sony games, you were always getting a ps5 no matter what
if you care about stable fps and true 4k, SeX will be the better choice
Co-signed.
it's no worse than xbone
Waaay worse. Xbone was an awesome name. lol
I think you are mistaking very fine detail for noise. 1.9 1440p is missing quite a few wires on the basketThe one demoed by DF in Control? Sounds good then. Thanks for the heads up, I will look into how that works, though when DF put the desk baskets side by side, I did think one of the older DLSS versions looked better than the new DLSS, I remember laughing at that. Though 1440p 1.9 does look blurrier, the lower left was my main focus, with how noisy the new one looks.
I had high hopes PC gaming would move to Linux to ditch Windows and Directx and go Vulkan. Stadia failed, but I still hope games get made for Linux natively in the near future, for whatever reason, maybe Stadia will come back and release games that can be played offline, and without streaming. A store like Steam.some of us talk about why here and it clear to me hes not just taking about api. I'm amazed most ignore sony doesn't use dpc bloated kernel and their own customization like ms customizes their outdated one is providing.
Ms literally is literally ignoring that proton with doom you can get better performance than native. I will say it again to shut up some doubting this man's words words Ms has two weak points sony along with vulkan or valve could walk through with ease if motivated. Seems sony is motivated vs valve's bungling.
As I age the question for me is who will be more stubborn in the end in retrospect nintendo's till switch to grow up or ms refusal to ditch proprietary tech that can't keep up with leaner kernels and well developed apis in the next golden age of rendering to come.
if you like sony games, you were always getting a ps5 no matter what
if you care about stable fps and true 4k, SeX will be the better choice
if you like sony games, you were always getting a ps5 no matter what
if you care about stable fps and true 4k, SeX will be the better choice
Nuh unh!!!!
Yeah the more I look at it and zoom the more I realize. 2.0 still looks pretty noisy but 1.9 1440p blurriness hides detail and noise I'm sure. Getting better, and it's surely a big plus that it's instant now, not needing a learning process.I think you are mistaking very fine detail for noise. 1.9 1440p is missing quite a few wires on the basket
B3D can be just as bad as this thread. For the past couple of days they've been arguing about the whole PS5 clock speed. And now its been moved on to how PS5 SSD is going to throttle. There are a couple of people who post there that are worth listening to just like here as well. Everyone is just thinly veiled console war disguised as civil technical discuss. I almost prefer folks like space_nut and etta who are obvious with it.I can see why I only use Beyond3D for my next-gen console info/talk. These threads are toxic as hell.
Pretty much this, except the same goes for MS games. I bought an XB1 last gen just for Halo and Gears knowing it was a less powerful machine (I also thought xbl>psn). I was going to buy an SX this gen for the same reason especially with all the new studios MS acquired. Knowing now that multiplats will look a little better on the SX is just a small bonus.
when you only have 13.5gb of ram 10gb is more than enough especially since a rtx2080 has only 8gb. It's going to be more than enough otherwise you'll have a game with barely no gameplay since no ram left for cpu
here's another take from a ex Sony dev from hisdev friends in the field
Did you not read the translation of the stuff in the OP? He also uses the "I talked to some people" shtickYou do know that this guy hasn't worked in game development in close to ten years, right? Also, the guy in the OP actually puts his name to the statement instead of the 'i talked to some people' shtick.
Is this the guy that follows timdog?when you only have 13.5gb of ram 10gb is more than enough especially since a rtx2080 has only 8gb. It's going to be more than enough otherwise you'll have a game with barely no gameplay since no ram left for cpu
here's another take from a ex Sony dev from hisdev friends in the field
Too many people here convinced themselves there was no benefits to a lower CU count. You'll just have to get used to developers telling you there is. There are benefits and drawbacks to all tech. If you believe there's only benefits or only drawbacks with any of the tech used in either consoles you have the bias.
You do know that this guy hasn't worked in game development in close to ten years, right? Also, the guy in the OP actually puts his name to the statement instead of the 'i talked to some people' shtick.
I dunno about stable fps, true 4K kinda shots it in the arm going by current 1X ports of multiplatform games.
You do know that this guy hasn't worked in game development in close to ten years, right? Also, the guy in the OP actually puts his name to the statement instead of the 'i talked to some people' shtick.
For people who clearly haven't read the interview, he is not just gushing about PS5. He says that XSX will definitely have the advantage on resolution among other things.
*Edit* he's banned, nvmDoesn't invalidate his connections to the devs he knows and still work in the field
For people who clearly haven't read the interview, he is not just gushing about PS5. He says that XSX will definitely have the advantage on resolution among other things. It's just much easier (in his opinion) to code for PS5 and reach its peak performance in comparison to XSX.
Also, this thread title is pretty bad and not what the og article is called.
B3D can be just as bad as this thread. For the past couple of days they've been arguing about the whole PS5 clock speed. And now its been moved on to how PS5 SSD is going to throttle. There are a couple of people who post there that are worth listening to just like here as well. Everyone is just thinly veiled console war disguised as civil technical discuss. I almost prefer folks like space_nut and etta who are obvious with it.
I had high hopes PC gaming would move to Linux to ditch Windows and Directx and go Vulkan. Stadia failed, but I still hope games get made for Linux natively in the near future, for whatever reason, maybe Stadia will come back and release games that can be played offline, and without streaming. A store like Steam.
Ok true that i can agree with.True. But it doesn't come with pages of fanboyism that I have to get through. You'll have those same fanboys in B3D, but it's a lot faster to get to the meat and potatoes that I want to read. Maybe I'm doing this to myself by not using the ignore function on here more often. lol
Yep agree on title. The title should've been 'Is PS5 more powerful or the XSX? Ali Salehi, a rendering engineer at Crytek answers' like how the rest was low effort copy pasted even down to the bolded parts and original edits diverging from a Google Translate.For people who clearly haven't read the interview, he is not just gushing about PS5. He says that XSX will definitely have the advantage on resolution among other things. It's just much easier (in his opinion) to code for PS5 and reach its peak performance in comparison to XSX.
Also, this thread title is pretty bad and not what the og article is called.
Off the top of my head he talked about hyper-threading on XSX and how it could lead to devs having more options down the line. (once they get more familiar with the hardware)What other things? I saw mention of pushing pixels but I don't remember anything else.
I thought that's what he meant at first, but his reasoning makes me doubt it. He says because PS5 has a higher clock speed and is faster in some GPU calculations like rasterization, it's able to perform most of its time at 10.28TF.Performance is different from compute power. XSX will always be 12.1TF of compute, but usually it'll only be saturating the GPU to, say, 50%. The same goes for the PS5 and its ~10.3TF. The dev is saying that it'll be a higher percentage though, say 60%.