Surely you didn't expect 60fps from a graphical showcase on the current-gen consoles, as utterly rare as that is.
Surely you didn't expect 60fps from a graphical showcase on the current-gen consoles, as utterly rare as that is.
Well remmeber cytek basically lost/fired most of their older employees because of their financial problems. It came out that like half of the crytek engine staff got jobs workining on Starcitizen.Judging by some interview quotes by top people from both sides at the time, it didn't feel like much love was lost.
Here's a gameplay gif of the PS4 Pro and Xbox One X version with RT on.
As for s/w RT they've said that Pro and XBX will get it - probably as an option though as it will likely drive them into sub-1080p territory. Whether next gen will get h/w RT is unknown but I'd say yes because why not? They'll already have an implementation on PC, will just have to port it to PS5/XSX..
Crysis Remastered is now coming to PC, Xbox One and PS4 on the 18th of September. On PC, the game will include hardware-accelerated ray-tracing for those using Nvidia RTX graphics and it will also support DLSS. On consoles, Crytek is using a software-based ray-tracing solution to bring ray-traced reflections to the game on Xbox One X and PS4 Pro.
Oh cmon now. That sounds like software based RT is locked to consoles only.
Why?? If it runs good on a XOX and PS4 Pro, upper end PC cards should have no problem with it. I don't understand this. Why lock people out of Raytracing, when their software based approach already demonstrated a good scalability for non-RT cards? We even had the Neon Noir demo which demonstrated that -_-
Now direct comparisons between software and hardware RT are impossible. :/
if there were more, they'd show them off with the stipulation they're PC exclusive. I think this is all we're gettingThis makes me wonder if the PC version will include more RT effects besides reflections? If not, I'm sure that it'll just default to the software RT solution if hardware acceleration isn't avaialble.
I'm most excited about HDR. So many scenes would benefit from it, I really hope it has a strong implementation.
As for s/w RT they've said that Pro and XBX will get it - probably as an option though as it will likely drive them into sub-1080p territory. Whether next gen will get h/w RT is unknown but I'd say yes because why not? They'll already have an implementation on PC, will just have to port it to PS5/XSX..
Remember guys, if the devs/pubs decide to go EGS exclusive, it is most likely that there is something wrong with their game, unfinished, unpolished.. etc and the devs/pubs do not believe in its success in financial terms, so they make these deals that guarantee them a direct profit no matter how bad the game is.
Would love them to throw in the kitchen sink and give us RTX GI and Shadows on PC too. Why not? Can it run?
Remember guys, if the devs/pubs decide to go EGS exclusive, it is most likely that there is something wrong with their game, unfinished, unpolished.. etc and the devs/pubs do not believe in its success in financial terms, so they make these deals that guarantee them a direct profit no matter how bad the game is.
As for Crysis Remastered, since its announcement, I really have concerns about it.
That quote did not state that the PC version will only use hardware raytracing only that it will include hardware raytracing.Oh cmon now. That sounds like software based RT is locked to consoles only.
Why?? If it runs good on a XOX and PS4 Pro, upper end PC cards should have no problem with it. I don't understand this. Why lock people out of Raytracing, when their software based approach already demonstrated a good scalability for non-RT cards? We even had the Neon Noir demo which demonstrated that -_-
Now direct comparisons between software and hardware RT are impossible. :/
That quote did not state that the PC version will only use hardware raytracing only that it will include hardware raytracing.
EDIT: misread. This doesn't have RTGI and shadowsWhoah. Cryengine Software RT Refleftions with added RTX Raytraced GI/Shadows+DLSS2.0?
Pipe dream? I hadn't noticed that wording.
Remember guys, if the devs/pubs decide to go EGS exclusive, it is most likely that there is something wrong with their game, unfinished, unpolished.. etc and the devs/pubs do not believe in its success in financial terms, so they make these deals that guarantee them a direct profit no matter how bad the game is.
I dislike Epic's practices and Tim's lies enough to not have a EGS account, but I think you're reachingRemember guys, if the devs/pubs decide to go EGS exclusive, it is most likely that there is something wrong with their game, unfinished, unpolished.. etc and the devs/pubs do not believe in its success in financial terms, so they make these deals that guarantee them a direct profit no matter how bad the game is.
No. Doesn't look like it
Day 0.
I have no beef with the EGS, Remedys next game is likely to launch there first too....Epics tactic has worked on me.
Damn.
That sand looks incredible.
Edit.
Something about the lighting makes the OG still look more "realistic" or maybe natural is word im looking for, Crysis was such a damn good looking game.
Yeah, they've changed their tone mapper, it's definitely using something more contrasty and filmic.Yeah Crysis had this almost photorealistic natural look. This looks like it's trying to look cinematic and nice.
Yeah the new lighting kind of looks like those oversaturated TOD config mods people made for the original one.Yeah Crysis had this almost photorealistic natural look. This looks like it's trying to look cinematic and nice.
i miss games going for photorealism.Yeah Crysis had this almost photorealistic natural look. This looks like it's trying to look cinematic and nice.
One Thing to think of before being disappoined prematurely - Crysis 1 May have a Camera post processing that looks to be naturalistic (so not like many games from its Generation which overly saturated the Image or undersatzrated it on purpose), but how Crysis does its lighting is not realisitic. A lot of the Extra contrast you see here in this trailer like in the forest scene is because Crysis 1 has unrealistic lighting with no bounce lighting and very little indirect shadows - there being more contrast is far more real. That is the whole purpose of the game using sparse voxel octree global illumination - it is tracing that bounce lighting that Crysis lacked. Crysis -1 had definitely the most realisic Real time lighting for its time of release, but it lacks in comparison to how it should actually look with a more physically correct Model.Yeah it really feels like they're trying to do various color treatment and lighting to make it look "better" without actually making it any more impressive.
I wish they really hadn't done this. It should have waited until they could even more fully realized the photorealistic look the original sought to achieve. I'd seen nothing like it back in the day, and I honestly haven't seen anything like it since. Disappointing.
That plus basing this off of the console port. ...yeah I feel absolutely nothing.
Yeah, not buying it then
It's not based on the 2007 pc game, but the 360/ps3 console port.What the? Even for this version they took out he VTAL level? Why?
It's speculation based on the Switch version.What the? Even for this version they took out he VTAL level? Why?
Remember guys, if the devs/pubs decide to go EGS exclusive, it is most likely that there is something wrong with their game, unfinished, unpolished.. etc and the devs/pubs do not believe in its success in financial terms, so they make these deals that guarantee them a direct profit no matter how bad the game is.
As for Crysis Remastered, since its announcement, I really have concerns about it.
Yeah Crysis had this almost photorealistic natural look. This looks like it's trying to look cinematic and nice.
Well, they're using RT for reflections only as this seem to be the limitation of their s/w based approach and from what was shown in the tech trailer most of these reflections could look just as good with SSR - albeit I'm all for using RT for them where applicable as SSR artifacts has gotten old some years ago.That'll be cool to see, as a flavour for why could happen next gen.
The SSGI in unreal is good and even the screen space RT that that reshade filter uses is often better than nothing
Yup, I'll be holding off to see how they handle next gen consolesThey're not talking of an XSX/PS5 version yet. Watch them resell it for those with added RTX instead of patching it in.
One Thing to think of before being disappoined prematurely - Crysis 1 May have a Camera post processing that looks to be naturalistic (so not like many games from its Generation which overly saturated the Image or undersatzrated it on purpose), but how Crysis does its lighting is not realisitic. A lot of the Extra contrast you see here in this trailer like in the forest scene is because Crysis 1 has unrealistic lighting with no bounce lighting and very little indirect shadows - there being more contrast is far more real. That is the whole purpose of the game using sparse voxel octree global illumination - it is tracing that bounce lighting that Crysis lacked. Crysis -1 had definitely the most realisic Real time lighting for its time of release, but it lacks in comparison to how it should actually look with a more physically correct Model.