With the announcement of Crysis 1 remastered, it got me thinking about Crysis again.
As a teen, I used to scour for everything Crysis related pre-launch. One thing stuck with me of all the pre-release material, something that no one seems to remember or even knew in the first place. Crysis 1 used to have a non-linear systemically driven plot. Back in 2006, Yerli talked about it in pre-release interviews. Used to read previews in old dutch gaming magazines where some of this stuff was mentioned. It's hard to find old interviews on the subject nowadays, but i managed to find one:
@01:26
Did anyone here knew about this? If so, have any more interesting insides?
Maybe Alex has some insides on the Crysis 2006 concept?
Anyway, can't wait for the remaster, and of course DF's Dictator and Dark1x upcoming knowledgeable tech deep dive!!
As a teen, I used to scour for everything Crysis related pre-launch. One thing stuck with me of all the pre-release material, something that no one seems to remember or even knew in the first place. Crysis 1 used to have a non-linear systemically driven plot. Back in 2006, Yerli talked about it in pre-release interviews. Used to read previews in old dutch gaming magazines where some of this stuff was mentioned. It's hard to find old interviews on the subject nowadays, but i managed to find one:
@01:26
- Their original design was supposed to have no cut-scenes. Scripted sequences are non-existed.
- The whole invasion story-line was systemically driven, setting your own goals, Koreans, US and (eventually) alien dynamic skirmishes.
- The invasion moves on, regardless if the players is involved or not.
- Encounter NPC scientists and other soldiers randomly commenting on your findings.
- During combat, your blood from impact wounds could stick on foliage, which means that Ai could track you down (info from old 1UP podcast)
- Your actions affecting different outcome on the battlefield. Squads roam around, and if they are not helped their outcome can vary in the future depending on systemic events.
Did anyone here knew about this? If so, have any more interesting insides?
Maybe Alex has some insides on the Crysis 2006 concept?
Anyway, can't wait for the remaster, and of course DF's Dictator and Dark1x upcoming knowledgeable tech deep dive!!
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