Seeing a lot of people talk about jobs & bonuses. I have no first-hand of this particular studio, but I believe general AAA studio conditions are such that...
1 - A lot of people working on AAA games never had a job to begin with. They're contract temporary workers brought on to try to speed up completion. They're not getting benefits & in most instances, they won't be hired for a full-time position once their project is completed, because the studio saves money by relying on cheap, temporary, disposable workers.
2 - Crunch culture is such that among the people who do have actual jobs, a lot of them will get burnt out and quit.
3 - Bonuses primarily (or solely) go to administrators & senior staff. It's not like an indie studio where royalties are frequently shared amongst everyone involved (often, in place of salaries).
1 - A lot of people working on AAA games never had a job to begin with. They're contract temporary workers brought on to try to speed up completion. They're not getting benefits & in most instances, they won't be hired for a full-time position once their project is completed, because the studio saves money by relying on cheap, temporary, disposable workers.
2 - Crunch culture is such that among the people who do have actual jobs, a lot of them will get burnt out and quit.
3 - Bonuses primarily (or solely) go to administrators & senior staff. It's not like an indie studio where royalties are frequently shared amongst everyone involved (often, in place of salaries).