Not that it's ever been great on the employees, but why has there been such a huge focus on crunch lately? How many developers that aren't relatively small indies don't have it? Are you fine with games being delayed up to another six months or a year after already being delayed? Because that seems like what will happen if this blows up.
realistically 'delay' is a dirty word because how its generally interpreted and sold to 'gamers' that follow these things.
delay = trouble or problems in development
and while sure this is sometimes the case it certainly isn't always the case, but with the 24 hour news cycle of gaming anything that can be a story is made a story, so delay isn't equated to giving people time to live a life and finish a product, its sensationalized into is xyz game in trouble? is xyz studio failing soon to be shut down? and on and on hurting the studio, project, and people working
best thing that could happen isn't hoping a magical union can fix this issue, its separating developers from release dates and hype tours, letting them work without assumptions of some off hand comment means about a project or a studio. crunch often happens in response to expectations (it isn't always so easy as mis-management) not cutting a feature or content that was mentioned and therefore promised, not missing a date that was stated and therefore must be upheld, the weight of potential backlash (both in the short and long term damage to the project) of such changes will be portrayed
no one likes crunch, its bad and sucks plain and simple, but its been a part of things and is widely known, I look forward to it going away some day but got into this industry fulling knowing its there and something i was prepared for by teachers (developers or ex) as something that will happen, to what degree is about the studio not the industry. developers are a pretty small and connected bunch, we all know the rough studios, the bad times that happen there, sometimes its worth the resume bump to go to such a place sometimes its not.
articles like this, exposing it to the world at large are great, but never come as a surprise to anyone in the industry, we all know someone who has been at or has a friend who is/was at such and such place. the best case scenario for them isn't to scare developers off a studio, we already know, its to educate the gamer public. to let them have a look behind that flashy curtain of how media has presented game development ('grammas boy' anyone?) and see how it really is, warts and all.
and in that, maybe gamers can find the compassion and empathy for the people that actually make these things. not the boogie man entities that they associate with a game from EA or activision, but the workers, the people that just want to make something, something they can be proud of, something to hold up to their friends and family and say I made this, I did something.
for gamers and the people who cover gaming to remember a game is the amalgamation of hundreds of thousands (if not millions now a days) of work hours, for years of their life put into a project, and respect that time and effort and try to treat ALL developers as human beings, showing respect for their work whether or not you like it.
this doesnt mean you have to shower every game with praise, but it does mean not attacking games, developers, or people because you dont like it, instead of demoralizing comments that more often than not will eventually make its way back to developers. causing them to loose faith in their work and themselves. burn out on working in games doesnt only come from hard hours or worries about job security, its the people that get the emotional hit from the snarky cynical nature of things like reddit and twitter, not the concept of EA or the big bad publisher.
I'd gladly go back to working a full year of crunch again for this one simple change, to get gamers to remember regardless of its brand, its genre, its publisher, or even its quality, a game is an expression and representation of all those hours spent working on a project that in the end no matter how it turned out, you want to be able to take pride in, and so often that ability is taken away by pointless and hateful negativity.
if anyone reads this whole thing, and as a result holds back for even a moment before posting a jab at a developer or a game because they remember that someone that poured all that life and passion into a game would being seeing it and what that would mean to that person, then maybe i didn't waste my time here today