Yeah yeah, generalisations are bad and there are always exceptions. I get it. Still, I see no Torna slander here so I'm still right on a technicality. š
That would have been the "good game design solution," yes.
But there's a workaround and it's called cloud save. It allows you to restore your save file to an earlier point which wasn't possible in 2017 when the game released. If you've bought the expansion pass for XC2, you'll get a bunch of additional legendary core crystals which in turn makes it even easier to draw all rare blades (including those exclusive to new game+) without ever needing to farm any crystals. You'll be more than fine by using merely those that you get along the ride. Naturally, it will probably take a few reloads because it's a luck-based system.
If you don't pay for NSO, you might still be eligible for a 1-week-trail, so the cloud save abuse can be performed without having to pay for it.
It took me just 3 hours of farming superbosses to get all the rare blades in the game.
In Xenoblade 1 it took me well over 10 hours of farming random enemies that I had to look up on the wiki and abusing savescumming over and over and over to get all the advanced art books.
And Xenoblade X, well...
Give me the gacha system any day.
I agree that cloud save abuse shouldn't be necessary. I was merely pointing out that there's a way to reduce the frustration of the gacha system greatly and that's something that the majority of players isn't even aware of.No one should have to use cloud saves and buy a season pass to get the last rare blades after well over 150 hours of play.
The gacha was okay imo for the first run through since there were some guaranteed drops and along with story and quest blades and the random nature it makes for different playthroughs.
But yeah, by the time you clear the game and are into the superboss territories and shit you shouldn't be sitting there rolling for blades.
Yeah, I suppose you got me there.
Still, the whole mandatory side quest aspect of Torna works for the context of the narrative even if it feels jarring or cumbersome for some people.
It took me just 3 hours of farming superbosses to get all the rare blades in the game.
In Xenoblade 1 it took me well over 10 hours of farming random enemies that I had to look up on the wiki and abusing savescumming over and over and over to get all the advanced art books.
And Xenoblade X, well...
Give me the gacha system any day.
Actually most blade grinding is post game, for the main story the game gives you all the field skills you will need to complete story skill checks with the main story blades outside of the element ones which all common blades have so if you aren't a fool and got rid of all your commons you should have no issue beating the game at all. you can actually beat the game using only common blades. so yeah in my opinion it is the same to compare. The idea that you need every blade before post game and you should never use or have commons is a fallacy. It's why in the op i called out only optional field skills not main story ones because they are legitimately to me a non issue in the main storyXenoblade X is pretty awful with grinding but this really only applies to the post game when you're trying to make the most optimal builds to crush superbosses. The gacha in Xenoblade 2 is something you have to engage with throughout the main game. It doesn't really compare imo.
blades are gear they are characters as well but they are gear, they aren't the same as hb or miaThere's also the fact that in X, you're grinding for gear while in Xenoblade 2 you're grinding for actual party members. At least in X I'm able to use mostly every character and art even if their stats are the prime highest level they could possibly ever be. The true equivalent would be if you had to grind to unlock H.B. for your party but you kept getting random BLADE recruits instead.
And that's without throwing field skills into the mix... X's grinding is worth criticizing but Xenoblade 2 is far worse in a different way.
They aren't a real issue outside of the main story either. No matter how the dice rolls in the gacha system, you are pretty much guaranteed to get a good spread of the field skills unique to rare blades. One thing that many players probably haven't used much is the option to dispatch rare blades on mercenary missions which will fill out their affinity charts automatically for the most part.Actually most blade grinding is post game, for the main story the game gives you all the field skills you will need to complete story skill checks with the main story blades outside of the element ones which all common blades have so if you aren't a fool and got rid of all your commons you should have no issue beating the game at all. you can actually beat the game using only common blades. so yeah in my opinion it is the same to compare. The idea that you need every blade before post game and you should never use or have commons is a fallacy. It's why in the op i called out only optional field skills not main story ones because they are legitimately to me a non issue in the main story
I'm not saying you need every Blade before post game. I'm just saying the amount of generic blades you get during the main game compared to the rare ones is not satisfying. I know Blades are technically gear in a sense but they're more like party members because they come with unique personalities and special moves. So I don't get the same feeling of getting an equip item that boosts a stat than when I unlock an actual character. I don't think you can really equate them.Actually most blade grinding is post game, for the main story the game gives you all the field skills you will need to complete story skill checks with the main story blades outside of the element ones which all common blades have so if you aren't a fool and got rid of all your commons you should have no issue beating the game at all. you can actually beat the game using only common blades. so yeah in my opinion it is the same to compare. The idea that you need every blade before post game and you should never use or have commons is a fallacy. It's why in the op i called out only optional field skills not main story ones because they are legitimately to me a non issue in the main story
blades are gear they are characters as well but they are gear, they aren't the same as hb or mia
x has field skills as well