part 3 of my 4 part thread
This is probably my third favorite xenogame under saga 3 and X, but as with X it does have issues that i have with it, which i will go over
Story:
There are only a few issues i have with the story because the characters and story have been integrated and in my opinion well done, the characters have agency and character arcs no sharla and fiora's here (well except in dlc), plus every rare blade has their own mini story arc to develop them some done really well others(kora) not so much. The biggest issue with the story is the slow start and the slow development of rex as the main character. The plot does take a slow start to really get the ball rolling, Unlike say one and x it doesn't have this big hook to keep the momentum going after the first exciting action instead uses mini conflicts that while ties into the larger conflict. It's not like colony 9 to reyn nearly dying to xord. when we get to that point it till the end of in my opinion chapter 3. And then there is rex, now rex isn't terrible just he is an early luffy in a world that is very pessimistic, and because he really develops over the course of the main plot so his development is SLOW and looks like he doesn't at all while he does. He sticks out like a sore thumb in cast that may have an entire chapter or multiple chapters dedicated to their character arc. as a result you see more of the shounen influences to him where for a character like say shulk its more subtle.
Gameplay:
I only have 3 issues the slow start, the optional field skills, and the gatcha. The the slow start is pretty self explanatory, the game forces you to unlock a lot of the combat options like having all three arts available at the start and the ability to switch to all 3 equippable blades until you get either the requisite skill or complete a certain story respectably, but as a result the combat feels like its on a constant feel like your learning and combat gets faster and faster to the point i felt like i was killing superbosses faster than i ever was in the other 2 games in it's more action oriented gameplay. And yeah the optional field skills and gatcha weren't great because the drop rate was so low to get the blades with the required non element skill to get them it felt like game padding which it was but i understand the idea of having each playthrough be unique but after the main story is over and you want all blades it became a grind. I have no issue with the nonoptional fieldskills because the nonoptional blades meet all the non element requirements, and i would already have enough common blades to meet the element requirements.
Sexualization:
What can i say that hasn't already been said? its bad. The only thing i can say is that after xenoblade 1, x, 2, xenosaga, xenogears, endless frontier, project cross zone, splatoon and the octolings, and breath of the wild, I've accepted this is what monolith is and i don't believe they will change that. I will criticize the sexualization at the end of playing it but it won't ruin my experience playing it anymore. It's become picking up something like dead or alive that is just what they are, and when you buy the game you know what you are getting into at this point.
the next part will be torna and future connected and it will be the final one until the next xenoblade game comes out
This is probably my third favorite xenogame under saga 3 and X, but as with X it does have issues that i have with it, which i will go over
Story:
There are only a few issues i have with the story because the characters and story have been integrated and in my opinion well done, the characters have agency and character arcs no sharla and fiora's here (well except in dlc), plus every rare blade has their own mini story arc to develop them some done really well others(kora) not so much. The biggest issue with the story is the slow start and the slow development of rex as the main character. The plot does take a slow start to really get the ball rolling, Unlike say one and x it doesn't have this big hook to keep the momentum going after the first exciting action instead uses mini conflicts that while ties into the larger conflict. It's not like colony 9 to reyn nearly dying to xord. when we get to that point it till the end of in my opinion chapter 3. And then there is rex, now rex isn't terrible just he is an early luffy in a world that is very pessimistic, and because he really develops over the course of the main plot so his development is SLOW and looks like he doesn't at all while he does. He sticks out like a sore thumb in cast that may have an entire chapter or multiple chapters dedicated to their character arc. as a result you see more of the shounen influences to him where for a character like say shulk its more subtle.
Gameplay:
I only have 3 issues the slow start, the optional field skills, and the gatcha. The the slow start is pretty self explanatory, the game forces you to unlock a lot of the combat options like having all three arts available at the start and the ability to switch to all 3 equippable blades until you get either the requisite skill or complete a certain story respectably, but as a result the combat feels like its on a constant feel like your learning and combat gets faster and faster to the point i felt like i was killing superbosses faster than i ever was in the other 2 games in it's more action oriented gameplay. And yeah the optional field skills and gatcha weren't great because the drop rate was so low to get the blades with the required non element skill to get them it felt like game padding which it was but i understand the idea of having each playthrough be unique but after the main story is over and you want all blades it became a grind. I have no issue with the nonoptional fieldskills because the nonoptional blades meet all the non element requirements, and i would already have enough common blades to meet the element requirements.
Sexualization:
What can i say that hasn't already been said? its bad. The only thing i can say is that after xenoblade 1, x, 2, xenosaga, xenogears, endless frontier, project cross zone, splatoon and the octolings, and breath of the wild, I've accepted this is what monolith is and i don't believe they will change that. I will criticize the sexualization at the end of playing it but it won't ruin my experience playing it anymore. It's become picking up something like dead or alive that is just what they are, and when you buy the game you know what you are getting into at this point.
the next part will be torna and future connected and it will be the final one until the next xenoblade game comes out