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Fugu

Member
Oct 26, 2017
2,730
Streamers are not profiting off of holding up the cover of video games.

You would have to pay the author/publisher if you read the book in its entirety and starting running ads and getting money for your "performance", yes. Which is what streamers are doing.
Everyone reads a book the same way. Not everyone plays a game the same way. These things are not analogous in any way relevant to the conversation being had here.
 

Green

Member
Oct 27, 2017
7,410


This is the same argument pirates use, though. They always cite "lack of demos" as justification. It's not looked on very kindly around these parts.

I'll just leave this here.
www.resetera.com

GeForce Now is now losing Xbox Games Studios, Warner Bros. Games, Codemasters and Klei Entertainment

https://www.theverge.com/platform/amp/2020/4/20/21228792/nvidia-geforce-now-microsoft-xbox-game-studios-warner-bros-remove-games?utm_campaign=theverge&utm_content=chorus&utm_medium=social&utm_source=twitter&__twitter_impression=true Sucks that was once a great serviced went to shit thanks to...

That's different. That thread is about whether a customer has the right to play the game they purchased anywhere they want (including cloud). Not whether the customer is entitled to profit off of a creator's work without permission or without giving the creator some sort of kickback.

Why would this be on the streamers and not on Twitch? Twitch is the platform that is monetizing the games including providing the platform, running the ads and including a whole purchasing structure.

Maybe it is on Twitch and not the streamers? That's the point of this discussion... Why should Twitch get to keep their cut and not a dev of the game they're making their entire business off of?

Everyone reads a book the same way. Not everyone plays a game the same way. These things are not analogous in any way relevant to the conversation being had here.

This depends on A) the game in question, and B) the book in question. No blankets allowed in a nuanced discussion.

Ever heard of a choose your own adventure, etc? It is an obvious silly hypothetical, but it is not mine, and my counter argument is relevant, as that's the argument the poster was trying to make.
 

ItIsOkBro

Happy New Year!!
The Fallen
Oct 25, 2017
9,485
There would be a whole ass industry in place to license games for streaming if enough publishers actually cared about this.
 

klauskpm

▲ Legend ▲
Member
Oct 26, 2017
3,245
Brazil
From a business and legal side he is right. But no way people would accept it. It is already a form of entertainment, and several publishers and games want the exposure. The difference between music and videos is that game is an interactive media, and it isn't just a watch experience. That is why people still buy that content.

But again, in legal terms, in a logical way, yeah, they can DMCA people's videos or ask for compensation for it.

Also: people taking every chance to bash on Stadia even when it isn't related to, news at 11
 

dom

▲ Legend ▲
Avenger
Oct 25, 2017
10,445
This is the same argument pirates use, though. They always cite "lack of demos" as justification. It's not looked on very kindly around these parts.



That's different. That thread is about whether a customer has the right to play the game they purchased anywhere they want (including cloud). Not whether the customer is entitled to profit off of a creator's work without permission or without giving the creator some sort of kickback.
While the use of work is different. The law that allows them to is the same.
 

Chettlar

Member
Oct 25, 2017
13,604
So it's free advertising to use songs in user created content too, but the music industry gets royalties.

No, because listening to a song on a stream isn't going to make literally anyone want to go out and purchase that. I mean, idk maybe if you're a hardcore music buff, but the vast majority of the time, you'd have more people listen to it in order to avoid paying for it.

With games it's completely different, which is why we even had a fucking Telltale person say that they viewed streamers as invaluable. Because streamers actively do move copies of video games. Because playing a video game is completely different.

Playing a song is not advertising the song, because once you've heard it, you've heard it. But watching a game is not the same as playing it, so playing it absolutely can be advertising.

You simply cannot compare the two.
 

Sandersson

Banned
Feb 5, 2018
2,535
I mean,usually you have to Pay for licenxing if you want to make money from other ppls work.
Not really sure what you mean by "usually." Fair use is a thing after all. Im having really tough time believing in future where streaming wont be considered fair use.
This is the same argument pirates use, though. They always cite "lack of demos" as justification. It's not looked on very kindly around these parts.
Just because a pirate uses argument x doesnt make said argument invalid. My understanding is the the amount of devs/pubs willing to throw money/free games to popular streamers atm is off the roof. I dont imagine they would be doing that without a cost/benefit calculation.
 
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AntiMacro

Member
Oct 27, 2017
3,136
Alberta
Getting licenses to publicly perform copyright works has been a thing for 40 years. There is tons of legal basis. Its why IP lawyers have said in the past that Let's Plays, for instance, probably don't hold up to fair use.
That legal precedent is hamstrung however, by years of publishers providing streamers with copies of their games specifically to stream them. The majority of those deals didn't include financial considerations from the publisher - they gave copy and that's it. That would clearly indicate they were both fine with the game being streamed and understanding that the streamer would generate revenue from it.

If a music studio provided a streamer with music to play in the background, then tried to DMCA it - they'd wind up losing that case.
 

HommePomme

Member
Oct 30, 2017
1,052
I don't find it that surprising?

Streamers are effectively independent contractors outside of maybe a few dozen ppl who have become so big at it they're essentially corporations at this point, and when you start talking about having some individual who's just making reasonable money recording themselves playing games and start talking about transferring a chunk of their income to what would predominantly be big corporations – as long as we're confining our options to that or the status quo, and not talking about totally restructing the nature of copyrights to give every single person who works on the product ownership of the profits of the end result – I'd prefer to side with "j random individual makes a living off streaming" over "we need to give some of j random individual's income to a multibillion dollar corporation"

For sure with you there, generally. I guess I still just wonder about j random indie dev that theoretically has no way to monetize people streaming their games except nebulous conversion rates that may depend on game genre or whatever. I'd probably not feel great working super hard on a small game, seeing some people streaming it, but not getting a massive sales bump. Multiplayer games might fare way better here but people just watching the story on a lets play, who might otherwise have tried to play it come to mind. I know many people that do this.
 

Fugu

Member
Oct 26, 2017
2,730
So you're saying that The Last of Us Part 2 for example simply amounts to "the rules"? To say nothing about the rest of the creation process? I mean, it's not my analogy. I'm just trying to understand how football equates to video games in their analogy.
I think it is fair to say that a videogame's "rules" (i.e. its programming/design/art etc) are so sophisticated that they deserve protection beyond what is given to the rules of sports, but that the person playing the game still has considerable independent significance that is incomparable to, say, simply commenting on a film while it runs.
 

Ether_Snake

Banned
Oct 29, 2017
11,306
This is the opinion of one man in an Industry that does not care what he thinks. Every day Publishers are sending out free keys for exposure. Then when you get big enough they are even willing to pay you to play their game and in that case you can get anywhere from a few hundred dollars to even a few thousand dollars to play their game for x amount of hours.

The Industry clearly prefers the almost free advertising Streamers provide. Maybe that sucks for smaller groups who cant afford to give out hundreds or thousands of keys but maybe then they should do their research and find the right streamers for their targeted game.

It's clear the only reason he's coming up with this take is because of a mindset setting in at Google that he's been privy to. Google wants to beat Twitch with YouTube. How do they do that? By attracting streamers to their platform, and ideally only their platform. They want a revenue source of some sort, whether from the streamer or viewers through adverts, whatever the means, that scales with the viewership.

Google has two issues:
1- They want the streamers (and gamers) to play on Stadia.
2- They want to beat Twitch/streaming competition.

To solve #1, they need to attract streamers to Stadia. To do that, they likely have to provide a financial incentive to the streamers to do so, at least in the near term. Google doesn't like the idea of paying people in per-streamer-deals, they want to offer a service and make money from it somehow. So they need to have a bridge between a revenue source and the streamer to attract the streamer to their platform. Ideally for them, all devs/publishers would want to get paid by the streamers, and this is where Google can step in as the intermediary to get their cut. If publishers/devs don't ask for money, then Google has to, and that is not ideal to their interest.

2- If they solve #1, they think their platform would be more competitive than Twitch, for whatever reason, be it by offering a bigger share of the revenue, Google's dominance of "the web" in general, whatever. If they don't solve #1, they probably have to just outright buy Twitch, something they likely would prefer avoiding.
 

KingM

Member
Oct 28, 2017
4,476
I always saw a licensing fee or something similar as an inevitably as streaming grew more mainstream. As revenue grows publishers will want their cut and are legally entitled to it. In a world where MST3K can be bogged down and have episodes disappear into the ether because a niche studio doesn't want their movies riffed, there will come a time when a publisher does want a streamer making their game look bad infront of X-thousand people and pulls the plug.
 

Narpas Sword0

Member
Oct 28, 2017
1,087
Isnt one of the core features of his platform enabling fully integrated YouTube streaming for its games

Aside from all the other garbage he's said, this statement is in conflict with the supposed mission statement of his product
 

alexlf

The Fallen
Nov 1, 2017
740
They absolutely do not read a book the same way. There's a million different ways you could "perform" a book like that.

If you actively perform a book aside from just reading it, that is, make a sufficiently transformative performance such as a play or a dance or something, then that is 100% legal and protected by law.
 

Axel Stone

Member
Jan 10, 2020
2,771
Again, this doesn't address what you said is wrong. What you are talking about here is separate to what you said. You said people were shitting on him for pointing something out. They are not. They are shitting on him for a bad take. Quit trying to weasel around that.

I'm not sure that the distinction between pointing something out and a bad take is quite as black and white as you think it is.

But, to be very clear, by all means say that this is a bad take, say it's a terrible idea, point out the flaws in his reasoning. There are plenty, go nuts, I actually agree with all of that, believe it or not. I don't consider that shitting on someone, and that wasn't what I was referring to in the first place.
 

Chettlar

Member
Oct 25, 2017
13,604
This is the same argument pirates use, though. They always cite "lack of demos" as justification. It's not looked on very kindly around these parts.

We literally had a tweet from someone a few pages back from Telltale of all places saying they viewed streamers as invaluable.

Streamers literally do sell copies. Because fundamentally you aren't playing it. You are seeing someone play it and going huh, I want to play that as well. While a small amount of people will be content with that, there is actively an action left to be completed, that so many people will in fact complete, that publishers continue to allow for this because they know it's a huge number.

With pirating, none of that happens because you literally already have the damn game and are actively paying it. There's no action left to complete. You have the game. Any incentive now amounts to a tip. It's absolutely not the same situation.

Again, publishers and developers know this, which is why they not only allow for it to happen, but actively engage in it. Bungie actively courts streamers. They don't use them for curated add campaigns. They don't really do agreements with them. They just let them people play the game because it sells copies.
 

Gotsh0cks

Member
Sep 28, 2020
203
User Warned: Ableist Rhetoric
That is such a smooth brain take on streamers. That dude runs a studio under Stadia though so I guess that mindset tracks.
 

Apathy

Member
Oct 25, 2017
11,992
This is the same argument pirates use, though. They always cite "lack of demos" as justification. It's not looked on very kindly around these parts.



That's different. That thread is about whether a customer has the right to play the game they purchased anywhere they want (including cloud). Not whether the customer is entitled to profit off of a creator's work without permission or without giving the creator some sort of kickback.



Maybe it is on Twitch and not the streamers? That's the point of this discussion... Why should Twitch get to keep their cut and not a dev of the game they're making their entire business off of?



This depends on A) the game in question, and B) the book in question. No blankets allowed in a nuanced discussion.

Ever heard of a choose your own adventure, etc? It is an obvious silly hypothetical, but it is not mine, and my counter argument is relevant, as that's the argument the poster was trying to make.

Wait what? Pirates may say lack of demos makes them pirate and not pay, but people watch streams and then go and buy games they never would have have before.
 

Deleted member 18944

User requested account closure
Banned
Oct 27, 2017
6,944
If a music studio provided a streamer with music to play in the background, then tried to DMCA it - they'd wind up losing that case.

I'm honestly very amused by how Era believes licensing works.

Unless the license explicitly states its non-revokable, they can revoke the license to play the music in the background and DMCA it. And they wouldn't lose the case.
 

Einchy

Member
Oct 25, 2017
42,659
How can someone in the industry be this out of touch? This smudge ass comment is especially great:

"If they think they don't need to pay for the the game they're using then they can make a show without using games and see how it goes."

He's under the impression that streams would crash and burn without a game and yet...

tmIozdE.png
 

T0kenAussie

Member
Jan 15, 2020
5,093
I'm confused. Can someone enlighten me on how these streamers are not paying for their games? Like, is he saying that marketing codes =/= paying for the game, or is he claiming that streamers are pirating games?
I wonder if he means there should be a commercial licence for streamers vs a personal license for players. Like a movie theatre pays a different licence to a DVD but it's a dumb take regardless
 

Niosai

One Winged Slayer
Member
Oct 28, 2017
4,921
I've been streaming about a year now and no one's handing me free games. Must be doing something wrong.

Why does he assume streamers don't pay for their games? Also, even if the bigger ones aren't, it's the publishers giving away these keys. Streamers also generate a TON of free publicity.
 

Ether_Snake

Banned
Oct 29, 2017
11,306
If you begin reading the book for an audience in a public space without a public performance license, its copyright infringement. Same if you presented a movie in a public park for an audience.

Sure, but my point is showing the cover is not reading the book nor the equivalent of reading it aloud. Watching the game being played is not playing the game. There is no legal basis to say that a player broadcasting themselves playing a game is a copyright infringement.
 

Fugu

Member
Oct 26, 2017
2,730
They absolutely do not read a book the same way. There's a million different ways you could "perform" a book like that.
Right, but the performance aspect plays a much more subdued role in the context of books versus most games (there's obviously a spectrum here). If I listen to someone read an entire book, its value is diminished considerably more than the value of rocket league is diminished by me watching someone play it. Indeed, the value of a game to me is apt to increase when I watch it, which is highly unlikely to happen with a book.

This depends on A) the game in question, and B) the book in question. No blankets allowed in a nuanced discussion.

Ever heard of a choose your own adventure, etc? It is an obvious silly hypothetical, but it is not mine, and my counter argument is relevant, as that's the argument the poster was trying to make.
My statement is generally true and only becomes untrue when you stretch the argument to apply to the most interactive category of books and the least interactive category of games. A choose your own adventure book still involves about as much decisionmaking as the tutorial of most games.
 

StallionDan

Banned
Oct 25, 2017
7,705
He is right. You couldn't stream a movie and talk over it, or play music to your own video.

Games shouldn't be any different.
 

Chettlar

Member
Oct 25, 2017
13,604
I'm not sure that the distinction between pointing something out and a bad take is quite as black and white as you think it is.

But, to be very clear, by all means say that this is a bad take, say it's a terrible idea, point out the flaws in his reasoning. There are plenty, go nuts, I actually agree with all of that, believe it or not. I don't consider that shitting on someone, and that wasn't what I was referring to in the first place.

You were acting as if people were shitting on him for innocently pointing out. No, they were criticizing him for saying things should change. He literally has the word should in his tweet. As in, things ought to be a certain way.

Your phrasing of people shitting on him for merely pointing something out is false.

Let's say someone just said "it's really interesting from one point of view, you could argue streamers should pay for streaming licences for games, but companies likely won't go for that, cuz it'd be unwise to do so." Then his position would be clear, but he'd be pointing out a curiosity, and NO ONE would be shitting on him. So no, merely pointing it out wouldn't be earning him the shitting.

He not only brought it up, but he actively said it should be that way, not even that one could argue it. He actively holds that position. That is what he is getting shit on for. Full stop. Not for merely bringing it up like you originally said.
 
Oct 25, 2017
2,635
I was also thinking: If it´s okay for a streamer to make money streaming a game and not having to ask or compensate the creators, wouldn´t it be okay for a big tv-station to just f.ex. use a game OST as the main theme for a show, or rip some art from game and use it as main characters in an animated show without asking or compensate the creators?

I don't think they'd be cool with elements of the game being separated from the main work. Valve specifically says don't do it.

8ZfS6aB.jpg
 

Nola

Banned
Oct 29, 2017
8,025
I agree with this, I am not saying they should stop streamers, but I am simply saying that twitch, youtube...etc should take a cut of that revenue and give it to the publishers of the game too. It's only fair to me.

Fair point, I will concede that watching someone play a game is not the same thing as playing it yourself. Maye an argument can even be made that you pay for the license to play it, and only when the streamer lets others play it are they breaking the law.
I mean Youtube/Twitch is never going to do that unless forced. They would literally be sued by their shareholders.

And the industry is not yet concentrated enough for an oligopolistic play, and anyone unilaterally taking that path would also be cutting off their nose to spite their face.

In terms of fairness, can't say I agree. These companies are getting enormous benefits from streamers that result in brand exposure, increasing brand loyalty, and increased sales. This is why unlike with movies or music, it's not the sort of oligopolistic play many would want to even sign onto because of the benefits from allowing it far outweigh the risk(or the benefits) of trying to clamp down.
 

Fugu

Member
Oct 26, 2017
2,730
He is right. You couldn't stream a movie and talk over it, or play music to your own video.

Games shouldn't be any different.
If you watch someone play rocket league, how similar is it to you playing rocket league?
If you watch someone watch a movie, how similar is it to you watching that movie?
 

KingM

Member
Oct 28, 2017
4,476
If you activly perform a book aside from just reading it, that is make a transformative performance such as a play or a dance or something, then that is 100% legal and protected by law.
I don't believe that is the case at all. Like, you couldn't adapt something just because it changes the format. Iirc, even though Hamilton is based on a public figure from 3 centuries ago the author of the biography that inspired it still receives royalties from the play. And I would imagine anyone without the rights would quickly be struck down trying to make a film, play, etc based on a best selling novel.
 

Telamon

Banned
May 25, 2020
394
I'd like to take this opportunity to apologise to the Subnautica developers. I should never have paid 35 quid for your game after watching jacksepticeye play it, I should have paid you nothing when I thought the game sounded interesting, but too dense to learn.

I'm so sorry, I wish I'd never seen how appealing your game is :(
 

Deleted member 18944

User requested account closure
Banned
Oct 27, 2017
6,944
Sure, but my point is showing the cover is not reading the book nor the equivalent of reading it aloud. Watching the game being played is not playing the game. There is no legal basis to say that a player broadcasting themselves playing a game is a copyright infringement.

Yes there is. And its already been spoken on by IP lawyers about the legality of it. How many times must this be said. https://www.pcgamer.com/lawyers-explain-why-campo-santos-takedown-of-pewdiepies-video-is-legal/

Attorney Michael Lee, the other founding partner at Morrison & Lee LLP, also thinks Campo Santo is on sure footing. "A person can do and say whatever they want but it is the copyright owner's decision whether to shut that down," Lee told Rolling Stone. "Unfortunately, the DMCA has been used to stop criticism and negative comments about the underlying work but technically this is allowable under the DMCA."

Morrsion, however, thinks it's unlikely. "I'd be happy to argue it, I'd be the first one to argue it," he says, but under the "current case laws" he doubts he'd win. Blum is also doubtful.

"This is a tough, open legal question," writes Blum. "The key factor for evaluating potential fair use is whether the creator has done something transformative to the original work. I think Let's Play videos seldom, if ever, meet that standard. At the end of the day, it's just someone playing the game within the exact confines set forth by the publisher and adding their commentary over the top."
 

Green

Member
Oct 27, 2017
7,410
It's quite a leap to equate watching a stream with downloading an entire game for free to demo it yourself

The equation wasn't about watching a streamer vs pirating a game. It is that in both cases, the creator of the game gets nothing. Streamers leading someone to buy more games maybe is not changing that any more than a cover band running a concert and not paying the original artist royalties leads people to buy more albums from the original artist. It's not their music. It's not their game. They shouldn't have the right to do it if the original creator doesn't want it to happen - reasoning why is irrelevant. It's their shit.
 

Hope

Banned
Oct 28, 2017
2,065
Not really sure what you mean by "usually." Fair use is a thing after all. Im having really tough time believing in future where streaming wont be considered fair use.

For me streaming story foccused sp games is like streaming movies. I also think Streamer are the reason that there less and less short aaa games. They are great for live games but no one could convince me that it hasnt a negative on sp games.
 

Salty Rice

Banned
Oct 25, 2017
8,612
Pancake City
I dont think this guy did himself any favors today.

Should have stayed off twitter the entire day.

He is digging his hole deeper and deeper with every response.
 

Fawz

Member
Oct 28, 2017
3,657
Montreal
I get the logic behind wanting people who generate (significant) income from using someone else' product sharing their profits with said creators.

That being said that's a huge can of worms that has way too many edge cases and arbitrary potential scenarios that count or not. I think it's worth looking into for the big partnered streamers and taking the discussions up with the streaming platform holders.

Personally I think it's only a matter of time until a popular game has a feature that sabotages streamers and holds it hostage behind a paywall so they make sure they get back some of the preceived "lost" revenue
 
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