samorost 3 was also the same length as machinarium (~5 hours), but yeah this looks like the closest thing to machinarium they've made since that game out. also if i'm not mistaken, this is their first game where the player character is a human!True successor of Machinarium (as length and depth for a game)
samorost 3 was also the same length as machinarium (~5 hours), but yeah this looks like the closest thing to machinarium they've made since that game out. also if i'm not mistaken, this is their first game where the player character is a human!
the dude from Samorost wasn't a human?samorost 3 was also the same length as machinarium (~5 hours), but yeah this looks like the closest thing to machinarium they've made since that game out. also if i'm not mistaken, this is their first game where the player character is a human!
check out BotaniculaI loved Samorost 3 and found machinarium to be a snoozefest, so Im iffy on this entry
lol, he's a gnome
what about pilgrims? that one is pretty good too (and really short). it's more humorous in the style of chuchel.
THIS MONTH, YES!
I've been looking forward to this for so long, can't wait!
Love the art style so much. Like Machinarium, every frame looks like a page from a slightly spooky children's book, and I am all for it.
When I first started working on the layout of this mansion and the individual levels, I decided to use a rather inconvenient style of work. I had drawn the first background assets with ink on several A4 sheets, which I scanned one by one using a small ancient scanner. One background would take up to 10 sheets that I would digitally glue together in software. As you may have guessed, this didn't feel like the most efficient method — so I saved up enough money to buy a much better A3-format scanner. But…
As ridiculous as it sounds, this new scanner was too good. In comparison to the old one, the expensive high-quality scanner's output lacked the imperfections. It eliminated the natural texture of paper, which was something essential to the feel of my drawings. So I went back to the old scanner, dealing with the fact that I'll need to scan twice as many pictures to achieve the desired effect. That wasn't much of a hassle compared to the fact that I needed to draw each picture three times. First digitally sketching it on my computer, then printing it and duplicating it with a pencil through translucent paper, and finally, redrawing it with a pen and watercolor. Then it was all colorized and put together with digital post-production.
Woah, that's really cool! Indeed no wonder it took a while, then. The hand drawn art really is worth the wait, imo.The PS Blog published a post from Amanita today that has an interesting anecdote about the game's look. The creative director(?) would scan hand-drawn scenes to use as the blueprint for what would end up as in-game assets following some digital tweaking, and he figured buying a new scanner would help move things along -- which it did, but it also removed the imperfections of the paper itself, so he went back to using his old one:
This probably explains why the game has taken eight years to make. ;)[/URL]
yes! i feel like sadly pilgrims went under the radar, even by amanita fans.
Finally a card game I actually liked! The comedic variety and characters were fun.yes! i feel like sadly pilgrims went under the radar, even by amanita fans.
i can do a quick OT for it if by the time the game comes out no one else claims it, but i probably won't be able to put a lot of work into it.
OH YES CAN'T WAIT. Samorost 3 and Pilgrims were great. Who's doing the OT?
nice, looking forward to it.