Nah, that's what I'm doing, I've been slowly making progress but done with the platinum relics of Rude Awakening, Toxic Tunnels, Cortex Castle, and Seeing Double. Now to practice on Nitro Processing; ah, if only had my old self's enthusiasm for chasing trophies I'd have made much faster progress :pAm I crazy for wanting to 100% the hardest stages first? I want to do the impossible ones first so it gets easier as I go lol.
These are great, especially the animal riding parts....I restarted the Polar section so much because I'd miss stacks of four.Dear Toys for Bob, please do the following three things in a patch:
--Make restarting a level from the menu load as fast as dying. You can go through an entire level not hitting a single checkpoint and then die right at the end and you wait like two seconds max to start at the beginning again, but restarting a level from the menu has the game reloading the entire level like you just selected it from the map.
--Add some wumpas in front of the more ridiculously hidden crates. Hidden gems can stay hidden, but the crates should be fair.
--Make the animal riding sections as forgiving for hitting crates as they are in the original trilogy. There is no reason I should hit a stack of four and somehow hit three (3) of them.
Wumpa gems are so pointless. You only need 1 for all the boxes. I actually am a fan of the 3 deaths or less gem, and I'm fine with hidden gems too though I don't think every level needs one. It's clear the only reason wumpa gems exist is so that everyone will be collecting gems every level no matter what. They're trying to make players feel some sort of accomplishment when they beat a level. I kind of get that but it just comes off as so artificial to me and almost devalues gems in a way.These are great, especially the animal riding parts....I restarted the Polar section so much because I'd miss stacks of four.
Also, this may be controversial, but there are too many gems in this game. For Crash 5, if you must have a wumpa collector gem, why not make it one? It's nearly impossible to miss the three wumpa gems unless you're actively missing crates.
Not the biggest fan of the 3 deaths or less and you get a gem either. Made the hidden gems (like for not dying at all) in the original games more memorable to me, while these are just kinda there for every level.
Loving the game, the n.verted levels are super cool. Hoping to go back to more of it today or tomorrow. I am just glad we have a great Crash Bandicoot game. Even with some criticisms, it has me very excited for a Crash 5. Also, stoked for a fourth Spyro game!
I totally understand, I think they went overboard with it.Wumpa gems are so pointless. You only need 1 for all the boxes. I actually am a fan of the 3 deaths or less gem, and I'm fine with hidden gems too though I don't think every level needs one. It's clear the only reason wumpa gems exist is so that everyone will be collecting gems every level no matter what. They're trying to make players feel some sort of accomplishment when they beat a level. I kind of get that but it just comes off as so artificial to me and almost devalues gems in a way.
I wish the stages had more uniquely hidden gems like Twinsanity. I'd take that over three Gems just dedicated to Wumpa collecting.
I don't mind crystals missing, there's almost no point to them since they're so easy to collect.
I would lose my goddamn mind if we got a remake of Twinsanity. Honestly fix the bugs and tighten up the controls, and Twinsanity would be my favourite Crash game. I think it's so underrated. By far the funniest Crash game and the best story imo.Honestly I'd love a remake/redo of Twinsanity. Hope they attempt that kinda Crash game again at some point.
Just wait until you have to get the perfect relics for the animal riding sections.+1 for remaking Twinsanity, that game deserved to be numbered aka Bandicoot 4
Anyway, done with the Nitro Processing and that's wrapped up the whole platinum relics for the last world and hopefully the hardest part for the platinum trophy
Shit, this might take a month or two at this rate :\Just wait until you have to get the perfect relics for the animal riding sections.
I haven't done any of the N. Sane relics outside of the first 2 levels, but my one tip for those is to use the d-pad. Other than that, practice lol.30/38 perfect relics done. I've saved worst ones for last (all animal ride levels + some of the marathon length ones).
Any advice on the animal ride levels? They were already absolutely infuriating while doing just casual runs.
Well the Nverted levels are pretty disappointing so far. Just pure padding to give the game more "content". So far it's just a visual filter that adds nothing interesting to the gameplay. That's fine, but why do these versions of levels have their own gems attatched? Force the player to play the same levels again just with a different visual filter. Pure padding. Well I suppose CONTENT CONTENT CONTENT MAKE SURE IT'S LONG modern game design had to make its way in somehow.
30/38 perfect relics done. I've saved worst ones for last (all animal ride levels + some of the marathon length ones).
Any advice on the animal ride levels? They were already absolutely infuriating while doing just casual runs.
Constantly wiggly left/right very quickly, even when going straight. Much easier to hit 4 out of 4 crates for the stacks that way
I did not find the final boss any tougher than most of the bosses in the game. Not anywhere near as hard as any level in the final dimension.I just beat Cortex Castle whilst dying 113 times... I need a break because that stressed me out. How hard is the final boss?
Got the game today. Will start it tomorrow. How is the performance now on base PS4?
I have read the patch improved a little bit. So that is nice to hear.It's fine but unlocked. It's targetting 60 FPS and dips below that consistently but the game definitely isn't unplayable.
That's music to my ears. Thank you!I did not find the final boss any tougher than most of the bosses in the game. Not anywhere near as hard as any level in the final dimension.
You can ride the jetski backwards and it makes getting the boxes pretty darn easyWell... this second jetboard level (the one that crosses over with Dingodile) is going to be murder to N.Sane clear. The crates at the end are a complete pain in the ass to hit (and somehow it gets worse in the alternate version of the level). At least when your hopping on the crates as Crash to reach those otherwise impossible to reach crates it had the decency of being at the beginning of the level, not the end! Certainly gonna take me quite a few tries to clear, one to do post game for sure.
Still loving the game despite some issues I have with it though, but I definitely can't stand the secret areas in the levels, not sure what it is, but they annoy me rather than end up being fun (but hey at least you can retry them endlessly so no worry if it takes a few times to grab all the crates). Not sure where I'd rank this alongside the original 3 Crash games, but so far at least when it comes to 100%ing it, I don't think it'll end up as my favourite but its still damn good.
Even on the last bit where the current constantly forces you forward?You can ride the jetski backwards and it makes getting the boxes pretty darn easy
Well... this second jetboard level (the one that crosses over with Dingodile) is going to be murder to N.Sane clear. The crates at the end are a complete pain in the ass to hit (and somehow it gets worse in the alternate version of the level). At least when your hopping on the crates as Crash to reach those otherwise impossible to reach crates it had the decency of being at the beginning of the level, not the end! Certainly gonna take me quite a few tries to clear, one to do post game for sure.
Still loving the game despite some issues I have with it though, but I definitely can't stand the secret areas in the levels, not sure what it is, but they annoy me rather than end up being fun (but hey at least you can retry them endlessly so no worry if it takes a few times to grab all the crates). Not sure where I'd rank this alongside the original 3 Crash games, but so far at least when it comes to 100%ing it, I don't think it'll end up as my favourite but its still damn good.
Odd... I did try that once and it didn't seem to work. Well that's good news at least. That's one less issue on that level at least!Boost the jetboard backwards while going downstream at the final jetboard segments.
Odd... I did try that once and it didn't seem to work. Well that's good news at least. That's one less issue on that level at least!
Final boss is very easy. Checkpoints every phase. Very forgiving.I just beat Cortex Castle whilst dying 113 times... I need a break because that stressed me out. How hard is the final boss?
If you are just blasting through the game without caring about completion, just to see it through to the final boss and playing all of the unique content through once, probably anywhere from 6-12 hours depending on pace and focus.Waiting for this and Tsushima for PS5.
How long is this game on average anyway
You might find this to be cheating, but it helps to watch a vid of the rail sections to try and memorize the box locations.God everytime I'm missing one crate it's a barely visible one in a grind section.
Those sections are what are keeping me from N. Sane Relics honestly. A slight missed timing can ruin an entire run.