you almost convinced me to blind buy this, but I downloaded the n.sane trilogy and noped out. The controls and hit detection frustration mean I want no part of this.
you almost convinced me to blind buy this, but I downloaded the n.sane trilogy and noped out. The controls and hit detection frustration mean I want no part of this.
The original trilogy yes. Not the remakes.Not at all, it is the worst by a landslide. What a huge let down.
Do yourself a favor and buy the original trilogy over this.
That's good to know. N sane basically makes you guess/learn through failing rather than just, okay, I land on the edge and I'm not going to fall.Crash 4's feel in your hands is way smoother than N'Sane Trilogy !
I completely agree, OP.Catching up on the thread and just a couple of rebukes from me
- The difficulty complaints ring hollow to me. Just like they did for Tropical Freeze. If you're talking about 100%ing the game and the difficulty that comes with that, then sure. But just the difficulty of the core game itself, I don't agree there's an issue there at all. Found the challenge to be immensely satisfying.
- The long levels have been pretty divisive. Personally, I love them. If the levels ran together more this may be a problem, but considering each level typically feels pretty unique, it made each level feel like a little adventure to me. I can understand the other side of the coin, but IMO it's actually a really nice successful altercation in direction. I will say if you decide to play in retro mode I see this point being more annoying, but I wouldn't really recommend anyone play in that mode anyway.
- As mentioned in the OP, I generally agree with the 100%ing woes. The more I've played the game, the more I've been able to find secrets on my own. But many of them are still pretty dumb. And it's just far, far too much. I also think there were opportunities to have more modern solutions in this regard too that could've made the experience much better even with the bloat. Such as saving bonus level progress separately. Having to redo the very tough bonus levels each time you wanna try to go for all the boxes in a level just sucks and feels archaic. Or a box finder that can help you locate some of those hidden boxes after you beat the game or something.
- Don't agree at all with the other characters being lame to play as, and this type of system is usually has a big target on it for me as they often end up really poor/annoying in games like this. I found each of the characters really fun, and their levels are spaced out enough that each time I got to one I was a little excited to play as them. Maybe if they had double the levels it would have been too much, but as it is now I love them and really appreciate what they add to the game. I do think that them making you finish the levels as Crash is pretty annoying and redundant though. They would have worked better if they just ended at the intermission point.
I'd argue it's because it's the main thing that gives the level design in the original trilogy its spark, just rolling through the stages from start to finish is fairly standard fare for the genre, its the way you have to collect everything as you go with all the wrinkles that can entail that makes the level design go from so-so to pretty good*.I'm trying to lock down why I care so much about 100% in Crash compared to other games where I can ignore it. I think Crash constantly reminding you of what you missed is the thing and it seems worse than ever in this game.
I didn't have an issue with the depth perception. That yellow circle was a QoL enhancement, it wasn't designed for the reason you're thinking of. I understand the collectable point. I agree, it has far too many. However, it's pretty easy to ignore. I would only go for them if you truly enjoyed the game once beating it and looking for a reason to go back. I don't understand the third point you made, as a platforming game, it shakes things up and they didn't slow down the pace of the gameplay or anything. For reason four, I can understand. I would have preferred to play as Crash all the way through, so thankfully Tawna, Dingodile, and Cortex are a minimum...but they really aren't awful to play as. For the fifth point, I can see some hesitation, but looking back at the N.Sane Trilogy, it's miles better.For me it doesn't come close to the original trilogy or N.Sane trilogy.
1) Depth perception is really really off. Its telling that they had to use a yellow circle.
2) too many collectibles , which is not a major issue, but just demotivated me to bother grabbing boxes which where in risky positions because I knew I had missed some anyway.
3) masks were fun, but only at the last few stages do you end up using them together in interesting ways.
4) the other characters were absolutely awful to play with.
5) not the biggest fan of the new art style, but wasn't offensive either.
6) I didn't find the difficulty too bad if I am honest, and a non issue if you went for modern. I played the majority of the game on classic, but lost a lot of lives in the last world so decided to get over it and play modern.
7) some levels are too long with weird checkpoints at times. But at least they place some extra checkpoints in places if you keep dying.
Catching up on the thread and just a couple of rebukes from me
- The difficulty complaints ring hollow to me. Just like they did for Tropical Freeze. If you're talking about 100%ing the game and the difficulty that comes with that, then sure. But just the difficulty of the core game itself, I don't agree there's an issue there at all. Found the challenge to be immensely satisfying.
- The long levels have been pretty divisive. Personally, I love them. If the levels ran together more this may be a problem, but considering each level typically feels pretty unique, it made each level feel like a little adventure to me. I can understand the other side of the coin, but IMO it's actually a really nice successful altercation in direction. I will say if you decide to play in retro mode I see this point being more annoying, but I wouldn't really recommend anyone play in that mode anyway.
- As mentioned in the OP, I generally agree with the 100%ing woes. The more I've played the game, the more I've been able to find secrets on my own. But many of them are still pretty dumb. And it's just far, far too much. I also think there were opportunities to have more modern solutions in this regard too that could've made the experience much better even with the bloat. Such as saving bonus level progress separately. Having to redo the very tough bonus levels each time you wanna try to go for all the boxes in a level just sucks and feels archaic. Or a box finder that can help you locate some of those hidden boxes after you beat the game or something.
- Don't agree at all with the other characters being lame to play as, and this type of system is usually has a big target on it for me as they often end up really poor/annoying in games like this. I found each of the characters really fun, and their levels are spaced out enough that each time I got to one I was a little excited to play as them. Maybe if they had double the levels it would have been too much, but as it is now I love them and really appreciate what they add to the game. I do think that them making you finish the levels as Crash is pretty annoying and redundant though. They would have worked better if they just ended at the intermission point.
No matter how much I wanted to like Crash 4, I think the sound design and feel is hollow compared to the original three. Here's an example:
I had other issues, but the weird lack of "punch" is what ultimately made me put it down.
I can't at all jive with the idea that a platformer's quality hinges on how well the devs handled optional secondary completion stuff.100%ing is a lot less tedious in Tropical Freeze at least, that game was challenging to 100%. This just goes hard into being tedious. Which makes the game fall apart because I'd argue that 100%ing a platformer is a big part of it.
I can't at all jive with the idea that a platformer's quality hinges on how well the devs handled optional secondary completion stuff.
The fundamental main game aspects like control, level design, and boss battles are infinitely more important, and imo that's where Crash 4 shines and is what puts it above the original trilogy (or at the very least above Warped and Crash 1).
Like, when I think about the reasons why I dislike the other post-ND games like Wrath, Twinsanity, and the two Radical-era titles it all comes down to the core gameplay being really lackluster and/or just straight garbage. Completion doesn't even factor in.
I didn't have an issue with the depth perception. That yellow circle was a QoL enhancement, it wasn't designed for the reason you're thinking of. I understand the collectable point. I agree, it has far too many. However, it's pretty easy to ignore. I would only go for them if you truly enjoyed the game once beating it and looking for a reason to go back. I don't understand the third point you made, as a platforming game, it shakes things up and they didn't slow down the pace of the gameplay or anything. For reason four, I can understand. I would have preferred to play as Crash all the way through, so thankfully Tawna, Dingodile, and Cortex are a minimum...but they really aren't awful to play as. For the fifth point, I can see some hesitation, but looking back at the N.Sane Trilogy, it's miles better.
I'm not making these points to debate you, just trying to understand. :) As far as I know, the FOV has been modified in the next gen patches to make crates more visible if that helps. Hit detection has also been altered.
I don't think that's the case at all, but maybe I'm missing what you're trying to get at....Crash 4 is a very dense game with layers of content and said content still directly impacts the game's design no matter if you're going for 106% or not.
It's all good. Thanks for the response. :) I hope to see Crash 5 have even tighter platforming than 4.Fair enough. Maybe I sounded too negative haha, did not mean to. Was just saying I preferred the trilogy.
I do really think depth was off, I've never had issue with this before in a crash game or a good platformer for that matter. Just wondering, did you try to complete the game without the yellow circle? And if so, would you not agree there were definitely some weird spots?
As for my third point, yes you're right. That's me just being annoying haha! I really liked the last world where they mixed up the various powers, that's the highlight of the game for me but I just felt it came a bit too late in the game. But definitely a nitpick of mine.
I'm not opposed to playing different characters. I really loved twinsanity (mind you, it may be crap in retrospect but I was a kid back then)
Having said all that. They did do a crackin job! making crash 4 similar to the trilogy would have been too safe and boring, so they mixed things up nicely.
My exact feelings too.I am a massive Crash fan and I have been waiting years for this game. When that first trailer dropped I was hit hard in the feels. So good.
I really enjoyed the story but I also really wanted to enjoy it as a completionist and I got nowhere near.
I thought the triple spin mechanic for the time trials was a horrible way to change it up from the dash and I dropped interest in doing them after the first two levels. I thought that initially the perfect run relics would be a fun challenge but I soon realised I wasn't up to putting the work in for them either.
Overall, mixed feelings. I enjoyed most of my story play through including playing as other characters and the classic feel of the flash back levels I unlocked. The problem was that beyond doing the story it was too difficult for me rationalise spending hours and hours getting much much better and even then still likely not being good enough to complete.
This is definitely not a you thing. I also had a huge issue with the *feel* of Polar in Crash 4 vs 2. Do NOT jive with that run cycle (in 4) at all.
The jump animation also doesn't have enough punch on the landing in comparison to the original game.
I dunno, ultimately it's nitpicky maybe, but I'm right there with you on that criticism.
7) some levels are too long with weird checkpoints at times. But at least they place some extra checkpoints in places if you keep dying.
Not at all, it is the worst by a landslide. What a huge let down.
Do yourself a favor and buy the original trilogy over this.