(Click for general game info.)
🖥️ System requirements:
🧰 Latest drivers: (as at 24/02/2022)
AMD: 22.2.2
Nvidia: 511.79
📊 Benchmarks:
TBD.
🎩 Tips and tricks:
Cap the frame rate/potentially improve frame times: Download RivaTuner Statistics Server (if you use MSI Afterburner, then you already have it installed), input your desired framerate limit in the "Framerate limit" box, and hit Enter . Alternatively, those with an Nvidia GPU can either cap the frame rate at the driver level via the Nvidia Control Panel (requires the 441.87+ drivers) or use Nvidia Inspector to force a vsync internal lower than one-half (click the small tool icon to open the game profile section).
Note: Useful if your system can't maintain, say, 60fps and you're sensitive to the wild fluctuations, or you're experiencing uneven frame times. The greater window the engine has to render a given frame, if you're imposing a lower frame rate than the game can otherwise provide, may also help in alleviating stuttering related to data streaming.
⚙️ Graphics settings:
Display mode: Windowed/Fullscreen
Resolution scale: 47% -> 200% in increments of 1%
GPU select: Self-explanatory
FPS limit: 30fps; 60fps; 120fps; Unlocked
Vsync: Off/On
Brightness: Self-explanatory
HDR display: Off/On(?)
HDR settings: Paperwhite luminance slider
Quality preset: Low; Medium; High; Ultra; Extreme
Post-process quality: Low; Medium; High; Ultra
Effects quality: Low; Medium; High; Ultra
Character texture detail: Low; Medium; High; Ultra
Vehicle texture detail: Low; Medium; High; Ultra
World texture detail: Low; Medium; High; Ultra
Effects texture detail: Low; Medium; High; Ultra
Shadow map detail: Low; Medium; High; Ultra
Texture filtering: 2x; 4x; 8x; 16x
Anti-alising quality (TAA): Low; Medium; High; Ultra
Temporal AA sharpening: 1% -> 5% in increments of 1%
Foliage draw distance: Low; Medium; High; Ultra
Global level of detail: Low; Medium; High; Ultra
Light shafts quality: Off; Medium; High; Ultra; Extreme
Lens flare quality: Off; Medium; High; Ultra
Bloom quality: Off; Medium; High; Ultra
Shadow quality: Low; Medium; High; Ultra
Ambient occlusion: Off; Medium; High; Ultra; Extreme
Real-time GI quality: Low; Medium; High; Ultra
Screenspace reflections: Low; Medium; High; Ultra
Particle effect quality: Low; Medium; High; Ultra; Extreme
Sharpening: 0% -> 30% in increments of 1%
Dynamic resolution scaling: Off/On
Dynamic resolution range: 0% -> 50% in increments of 1%
Async compute: Off/On
Live performance display: Off; FPS; Performance; Detailed
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