Yeah I think they nailed the UI in general. Looks both modern and very Crackdown at the same time.Great to see Sumo went for a full 3D map by the way. The 2017 build still had a 2D map only like in the previous Crackdown games.
Yeah I think they nailed the UI in general. Looks both modern and very Crackdown at the same time.Great to see Sumo went for a full 3D map by the way. The 2017 build still had a 2D map only like in the previous Crackdown games.
I was a big fan of this franchise but times change and mechanics and technology progress.
Everything about this game looks archaic, stale and underwhelming and the destructibility - which was one of the most hyped features when this was first announced - is nowhere to be seen in the single-player game.
I've got this on game pass so I'll still give it a shot but that video looked flat out boring.
If you want free aim, you're asking for a different game. Crackdown has always had lock on aiming. Don't mess with a mechanic that works well and screw it up. Play a different game instead.Agents had tons of flaws, but the movement and shooting mechanics were actually fun and way above what I remember from CD1. Agents works perfectly with free aim, Crackdown 3 seemingly is still built around lock-on. So yeah, the guy has a point.
Visually both games are on the same level from what I see here, but Agents has better animations.
I was a big fan of this franchise but times change and mechanics and technology progress.
Everything about this game looks archaic, stale and underwhelming and the destructibility - which was one of the most hyped features when this was first announced - is nowhere to be seen in the single-player game.
I've got this on game pass so I'll still give it a shot but that video looked flat out boring.
You know what they say; those who cant do - critique those who can. LolSorry but I think comments like this are rather ignorant and incredibly disrespectful to the developers who put in hard work to get this game together. The art style or gameplay mechanics don't appeal to you? That's fine and fair, but that's no reason to shit on the efforts done by hard working people.
Yep, regardless of people's opinion of the graphics, the art direction is very consistent and pretty cool looking, in my opinion.Great to see Sumo went for a full 3D map by the way. The 2017 build still had a 2D map only like in the previous Crackdown games.
2017
Current build 2018
Great to see Sumo went for a full 3D map by the way. The 2017 build still had a 2D map only like in the previous Crackdown games.
2017
Current build 2018
It's missing a Sad Dad! But seriously, it looks great, crackdown 2 was a let down, this looks like the sequel cd 1 deserved.In what way have mechanics progressed such that jumping around in a big city blowing things up and collecting orbs would be any less fun now than it was in 2006?
How do you know the other games do it better? Have you played CD3?A fun game is a fun game. It looks okay, but I am really over these kind of games after games like Spider-Man and inFamous just do it better. Hell even the Saint's Row games.
Will say it looks much improved over previous showings.
Obviously not. And obviously my opinion can change upon release. I don't get these kinds of posts.How do you know the other games do it better? Have you played CD3?
That's the consensus Spencer has been fighting for. I am sure CD3 will please all CD fans. People are being harsh on it will probably change their minds if the online portion is highly received.
I dont feel anything either way tbh.Obviously not. And obviously my opinion can change upon release. I don't get these kinds of posts.
Would you feel better if I said "it looks like they do it better"?
Obviously not. And obviously my opinion can change upon release. I don't get these kinds of posts.
Would you feel better if I said "it looks like they do it better"?
Gameplay wise it looks dated as fuck. I understand orb collecting around environments/city's is a staple for the series, but it's 2018.
It would be cool to know exactly what you think they do better. The enjoyment one gets from Crackdown comes from a completely different arena when compared to Infamous and Spiderman...
In infamous, You aren't wall-riding a hightech sports car up a sky scraper, then bailing as it hurls into a crowd of Rocket-launching enemies, then finishing them with A chain reaction explosion ignited by a mid-air shot to the cars fuel tank as you free fall to safety.
I think it's fair that someone asks if you ever played crackdown if you are going to argue it "looks" like spiderman and infamous do what Crackdown does, but better. All three games have completely different goals and strengths.
So what would make it less dated in your opinion? Genuinely would like to know, as having played through the original again recently, other than the controls, the gameplay was still fun. Collecting the orbs and levelling up was still addictive fun, even though I'd got them all previously, and just going to town on the gangs and freaks with grenades and rocket launchers is very satisfying.
Orb collecting is something that has become used in almost every open world game. From assassins creed, to Imfamous. Collecting for the sake of it is something that doesn't show off great when it is just that collecting.
I would be nice to have some change up, instead of collecting orbs in open area's that you hover/fly and jump around in. Why not make it more about combat from the air similar to a lock on system or ground impound that has lock on for Enemies? Lock on to an enemy from mid air jump, you can do a halo 5 style type of ground impound that kills certain enemies or takes away their armor/shield and they drop power up orbs?
Make it more about the user being able to utilize the open map against enemies to do different combo's that will yield them/ reward them orbs for trying different things.
Makes it more engaging and rewarding when player is given choice in how they can acquire these power orbs that help make them stronger. Running around going from city rooftop or some kind of mountain face to the next, is something you would see in Prototype which is a game from 2009.
Look at how that game Extinction came off as. You jump around doing power strikes at giants, and pick up power items to do powerful attacks on them. It did not end well for that game. Not saying that it's in the same state in terms of polish as CRACKDOWN. Crackdown looks like they polished as much as they could with the given extra time, it shows for sure.
But the gameplay loop is still something seen from way last gen. Reminds me of saints row. Which gameplay wise is also old. It's humor and not serious tone is what drives it apart. Crackdown feels like a game that doesn't know what it wants to be. It seems like it's trying to ride that thin line between a infamous type of game mixed with saints row.
Orb collecting is something that has become used in almost every open world game. From assassins creed, to Imfamous. Collecting for the sake of it is something that doesn't show off great when it is just that collecting.
I would be nice to have some change up, instead of collecting orbs in open area's that you hover/fly and jump around in. Why not make it more about combat from the air similar to a lock on system or ground impound that has lock on for Enemies? Lock on to an enemy from mid air jump, you can do a halo 5 style type of ground impound that kills certain enemies or takes away their armor/shield and they drop power up orbs?
Make it more about the user being able to utilize the open map against enemies to do different combo's that will yield them/ reward them orbs for trying different things.
Makes it more engaging and rewarding when player is given choice in how they can acquire these power orbs that help make them stronger. Running around going from city rooftop or some kind of mountain face to the next, is something you would see in Prototype which is a game from 2009.
Look at how that game Extinction came off as. You jump around doing power strikes at giants, and pick up power items to do powerful attacks on them. It did not end well for that game. Not saying that it's in the same state in terms of polish as CRACKDOWN. Crackdown looks like they polished as much as they could with the given extra time, it shows for sure.
But the gameplay loop is still something seen from way last gen. Reminds me of saints row. Which gameplay wise is also old. It's humor and not serious tone is what drives it apart. Crackdown feels like a game that doesn't know what it wants to be. It seems like it's trying to ride that thin line between a infamous type of game mixed with saints row.
Um... What you described is pretty much how crackdown works...
Agility orbs is just one way to build your Agility skill. You can also do Agility races You build your strength skill by using physical attacks to kill enemies. You build your explosive skill by blowing enemies up. And your shooting skill by using guns. Your driving skill by using vehicles to kill enemies and completing races and stunt challenges. When you use combos to kill enemies, you level up multiple skills at once.
This is always how Crackdown worked though, you upgrade your characters' skills by using those specific skills. you get driving orbs by driving, shooting orbs by shooting etc...Orb collecting is something that has become used in almost every open world game. From assassins creed, to Imfamous. Collecting for the sake of it is something that doesn't show off great when it is just that collecting.
I would be nice to have some change up, instead of collecting orbs in open area's that you hover/fly and jump around in. Why not make it more about combat from the air similar to a lock on system or ground impound that has lock on for Enemies? Lock on to an enemy from mid air jump, you can do a halo 5 style type of ground impound that kills certain enemies or takes away their armor/shield and they drop power up orbs?
Make it more about the user being able to utilize the open map against enemies to do different combo's that will yield them/ reward them orbs for trying different things.
Makes it more engaging and rewarding when player is given choice in how they can acquire these power orbs that help make them stronger. Running around going from city rooftop or some kind of mountain face to the next, is something you would see in Prototype which is a game from 2009.
Look at how that game Extinction came off as. You jump around doing power strikes at giants, and pick up power items to do powerful attacks on them. It did not end well for that game. Not saying that it's in the same state in terms of polish as CRACKDOWN. Crackdown looks like they polished as much as they could with the given extra time, it shows for sure.
But the gameplay loop is still something seen from way last gen. Reminds me of saints row. Which gameplay wise is also old. It's humor and not serious tone is what drives it apart. Crackdown feels like a game that doesn't know what it wants to be. It seems like it's trying to ride that thin line between a infamous type of game mixed with saints row.
This is always how Crackdown worked though, you upgrade your characters' skills by using those specific skills. you get driving orbs by driving, shooting orbs by shooting etc...
I don't see why.
Because the open world setup feels just like that, which is what Saints row felt like. A giant playground where you do crazy shit to get more powerful, but the actual city is lack luster.
It feels old in it's design which was a lot of other games back last gen. Games in terms of open world are more dynamic now, and it would have been nice to have your progression be less about you doing challenges and just exploring the city and naturally getting stronger through your activities instead of it being a metric like a challenge thats tracked.
So it's just gonna be go to X and complete X objective X amount of times and bring out the boss? I mean I get that's what the original was but I feel like there is so much more than can be done. I'm interested to see how open and viable experimentation actually is or if you just run in and bang bang shoot every X objective.
Orb collecting is something that has become used in almost every open world game. From assassins creed, to Imfamous. Collecting for the sake of it is something that doesn't show off great when it is just that collecting.
I would be nice to have some change up, instead of collecting orbs in open area's that you hover/fly and jump around in. Why not make it more about combat from the air similar to a lock on system or ground impound that has lock on for Enemies? Lock on to an enemy from mid air jump, you can do a halo 5 style type of ground impound that kills certain enemies or takes away their armor/shield and they drop power up orbs?
Make it more about the user being able to utilize the open map against enemies to do different combo's that will yield them/ reward them orbs for trying different things.
Makes it more engaging and rewarding when player is given choice in how they can acquire these power orbs that help make them stronger. Running around going from city rooftop or some kind of mountain face to the next, is something you would see in Prototype which is a game from 2009.
Look at how that game Extinction came off as. You jump around doing power strikes at giants, and pick up power items to do powerful attacks on them. It did not end well for that game. Not saying that it's in the same state in terms of polish as CRACKDOWN. Crackdown looks like they polished as much as they could with the given extra time, it shows for sure.
But the gameplay loop is still something seen from way last gen. Reminds me of saints row. Which gameplay wise is also old. It's humor and not serious tone is what drives it apart. Crackdown feels like a game that doesn't know what it wants to be. It seems like it's trying to ride that thin line between a infamous type of game mixed with saints row.
That is how it works.Because the open world setup feels just like that, which is what Saints row felt like. A giant playground where you do crazy shit to get more powerful, but the actual city is lack luster.
It feels old in it's design which was a lot of other games back last gen. Games in terms of open world are more dynamic now, and it would have been nice to have your progression be less about you doing challenges and just exploring the city and naturally getting stronger through your activities instead of it being a metric like a challenge thats tracked.
Yea I know and all that or most of it was how it played in Crackdown .....from 2007. Wish it was a more organic setup instead of challenges in how things are setup for you to progress power wise.
Thats what I'm saying.
Make it more about the user being able to utilize the open map against enemies to do different combo's that will yield them/ reward them orbs for trying different things.
I have to ask you a question, have you ever played a Crackdown game? Seriously, please answer that. Because most of what you're suggesting has been a part of Crackdown since day one. Each character attribute is improved through "orbs", i.e. experience points visualized as tiny orbs. Kill a character with melee, including ground pounds, and you get experience points for your Strength attribute. Doing it by using guns raises Firearms, explosive weapons improve Explosives and so on. Often you'll be getting different types of orbs/experience points simultaneously, and their ratio and amount depends on what you did and how. Agility is the attribute that you raise by collecting special containers called Agility orbs, but also by finding Hidden orbs, doing checkpoint races, and, in Crackdown 2, figuring out how to capture Renegade orbs.
Agility orb collecting in Crackdown has never been "collecting for the sake of it", it serves a very tangible and very important function of improving your character's Agility attribute. In addition to that, getting to many of them is an environmental puzzle that you need to figure out and skillfully execute, so they are not just window dressing or a collectible, they are a part of gameplay.
And the bolded part - I have no words. Crackdown has always been Crackdown, and Infamous and Saints Row are both series that have tried to imitate certain aspects of it, with varying success.
I guess I don't understand what yours suggesting.
You say the game should
But that's exactly how it works.
Chettlar m'dude, you haven't played Crackdown before? Ohhh boyyyy, you're in for quite the treat :]
Exactly my point. I guess if thats all people want then give it to them which from what ive seen is what this is. But like I said to me in 2018 it feels old.
But that is how it works...just exploring the city and naturally getting stronger through your activities
Orb collecting is something that has become used in almost every open world game. From assassins creed, to Imfamous. Collecting for the sake of it is something that doesn't show off great when it is just that collecting.
But the gameplay loop is still something seen from way last gen. Reminds me of saints row. Which gameplay wise is also old. It's humor and not serious tone is what drives it apart. Crackdown feels like a game that doesn't know what it wants to be. It seems like it's trying to ride that thin line between a infamous type of game mixed with saints row.
So it's just gonna be go to X and complete X objective X amount of times and bring out the boss? I mean I get that's what the original was but I feel like there is so much more than can be done. I'm interested to see how open and viable experimentation actually is or if you just run in and bang bang shoot every X objective.
I don't see how it's collecting for the sake of it, when you're actually levelling up. You mention AC, a series where you collect things like flags, that have no effect on the protagonist and is just a means to "100%" a game and get you an achievement.
As for your last paragraph, CD has always known what it wants to be, go look back at the launch trailers for the old games, where the general theme is pulling of crazy feats and blowing shit up, the trailers for CD3 have the same exact theme. As for the comparisons to Saints Row, the first 2 are more like GTA games of old, it was the 3rd game that aped the CD gameplay, as CD 1 and 2 both released before it. And whilst I've only played the first Infamous game, going off that, other than the fact that both games feature characters with super powers and have different gangs on each island, they don't really play much alike.
A fun game is a fun game. It looks okay, but I am really over these kind of games after games like Spider-Man and inFamous just do it better. Hell even the Saint's Row games.
Will say it looks much improved over previous showings.
I was a big fan of this franchise but times change and mechanics and technology progress.
Everything about this game looks archaic, stale and underwhelming and the destructibility - which was one of the most hyped features when this was first announced - is nowhere to be seen in the single-player game.
Yes, a long time ago. What i was trying to get out in that post was I wish the city was more of a character than a backdroo for just sandboxing jumping around, and doing challenge style tracking of abilities through different things you do. Which was similar to the later saints row games when it got wacky with powers. The city should have more character, and be something that feels organic instead of having challenges be tracked from you doing specific actions that level up those aspects. Like spiderman has you try a bunch of different shit when you unlock or pruchase different suits, and doing combos yeild different things. Like theres no manual at a certain point when you can interact with the environment and use a shit load of gadgets in combination with your combat, and your suit abilities that all can chain together.
How you unlock those is kind of shitty though, going specific missions and actions to get tokens. Thats the part that actually detracts from the fun of you having this powerful character and interact with a city that feels alive and doing it the way you want to.