40k is space hax.Anyway, this conversation has been beaten to death since time immemorial.
We should spice things up some.
The Federation...AND the Galactic Empire.
Vs.
The Imperium of Mankind.
Anyway, this conversation has been beaten to death since time immemorial.
We should spice things up some.
The Federation...AND the Galactic Empire.
Vs.
The Imperium of Mankind.
I don't know why people keep saying this, but it's not true. Hyperspace routes are mapped out in hyperspace, it's not like they can't use hyperspace until it's mapped, it's just that they can't literally fall asleep at the helm. it takes a planetary body sized object to negatively impact a ship moving at hyperspeed and even then you wouldn't really be in danger, because ships are designed to immediately exit hyperspace whenever a mass shadow is detected. That's how interdiction fields worked, by 'faking' a mass shadow and trapping Ships in system by way of exploiting a safety feature.The Empire's potential speed advantage is moot without a well mapped out galaxy. They'd have trouble even getting to Federation space in an actual invasion.
Mouse buys Viacom and Star Trek gets assimilated like the rest.
I don't know why people keep saying this, but it's not true. Hyperspace routes are mapped out in hyperspace, it's not like they can't use hyperspace until it's mapped, it's just that they can't literally fall asleep at the helm. it takes a planetary body sized object to negatively impact a ship moving at hyperspeed and even then you wouldn't really be in danger, because ships are designed to immediately exit hyperspace whenever a mass shadow is detected. That's how interdiction fields worked, by 'faking' a mass shadow and trapping Ships in system by way of exploiting a safety feature.
A star wars ship in the Trek universe could just make several 'short' [for them] straight line jumps and leave the federation in the dust.
You're not really disagreeing me. They need mapped out routes to actually take advantage of their drives. Having to map things out as you go for an invasion of an entire galactic quadrant seems like a bad move.
Pre or Post Heresy Imperium?
I'd think that Pre-Heresy would destroy everything with a full power Emperor and the Primarchs with their legions.
Post Heresy gets dicey with how far the Imperium has stagnated/declined.
They'd still lose even with pre-heresy leadership.
They only pulled off what they did because the galaxy was already in a terrible state, with most of the major powers gone and a massive power vacuum.
now, dark age of technology humanity would be a fun match up.
If the Federation was really desperate, they could just lead the Empire into Borg terrirory and the Empire wouldn't be the wiser.The Empire's potential speed advantage is moot without a well mapped out galaxy. They'd have trouble even getting to Federation space in an actual invasion.
If the Federation was really desperate, they could just lead the Empire into Borg terrirory and the Empire wouldn't be the wiser.
If the Federation was really desperate, they could just lead the Empire into Borg terrirory and the Empire wouldn't be the wiser.
Yes and no.This bit isn't true unfortunately. I don't know the exact times off the top of my head, but hyperspace travel seems to let you cross half the galaxy in a few days, whereas even the highest warp speeds take weeks to go a fraction of that distance
It's really dumb though (see above). Also contradicted by everything from movies to other materials (what a single transport can do - Grand Admiral Thrawn needed a fleet of star-destroyers for - some brilliant strategiest... ).This has actual substance to it. I'm convinced. Star Trek is a liar, sometimes.
That's a dozen original series era torpedoes glassing a continent and cracking the crust of a planet. Each starship has hundreds of torpedoes and can synthesize hundreds more with replicators and antimatter from the warp core. And technology only improved since then. The Rise of Skywalker Death Star Destroyers don't obliterate a planet like the og Death Star either but they clearly do enough damage to render it uninhabitable. Which is something the Federation does regularly.That's extremely far from destroying a planet. That's simply glassing the surface. Straight up blowing it up is a different beast.
Regardless I always found these discussions weird as Star trek primarily deals with one quadrant of the galaxy whereas Star Wars deals with a force occupying the entire galaxy.
The very first episode of Star Trek is a man developing god-like force powers. The first episode of TNG introduces Q, an alien with god-like powers. The first episode of DS9 introduces the Prophets, a collective of god-like aliens with control over time and space. Star Trek is absolutely filled with powerful space fantasy nonsense that make the Jedi and Sith look like child's play.I felt like TNG tried to stay grounded most of the time. I checked out after DS9 so if Trek has gone more fantasy since then that is a shame.
That's just it, Space isn't kinda empty really. There are tons of things like undiscovered black holes, rogue planets, etc just floating around out there. And in the Star Trek galaxy you've got Dyson Spheres going undetected for centuries/millennia.He's literally saying they don't need to be mapped out, which is correct.
Space is kinda empty after all.
Federation weapons would have zero problem getting a lock on Star Wars fighters. Federation ship combat taking place at Full Impulse involves the ships moving at around 20-25% of light speed, and their weapon tracking systems can still obtain relatively accurate locks within seconds. Star Wars fighter craft may be small and agile but they're moving at a fraction of that speed. Federation targeting sensors would have zero trouble getting a phaser lock on to a Star Wars fighter.If you balance out the tech and focus on the other stuff, I always felt it would come down to the Empire using a lot of fighters versus the Federation focusing on capital ships + having transporters.
I always figured the Federation could take on a Star Destroyer no problem, Federation ships always seemed faster than SW capital ships, but having to go up against tons of Ties would quickly overwhelm a Federation ship.
I don't think Starkiller Base or the Death Star are super dangerous to the Federation, they have way better comms and creativity than the Empire does. One planet would get blown up and they'd have a one use plan to create a mini black hole in the center of the Death Star (and just ponder how many lives they were taking themselves).
That's just it, Space isn't kinda empty really. There are tons of things like undiscovered black holes, rogue planets, etc just floating around out there. And in the Star Trek galaxy you've got Dyson Spheres going undetected for centuries/millennia.
They are not the Empire at that point, they are Borg.Does it count then, if an assimilated Empire defeats the Federation???
I just had the thought that Q was probably the one who brought the Empire to the Star Trek universe as some sort of "war game" for Picard et al. so I don't know that he'd be all that helpful in this scenario short of ending it and setting everything back to the way it was before.And they have wildcards of all sorts, like Q, non-corporeal entities that sometimes interact with them, and the other empires.
I just had the thought that Q was probably the one who brought the Empire to the Star Trek universe as some sort of "war game" for Picard et al. so I don't know that he'd be all that helpful in this scenario short of ending it and setting everything back to the way it was before.
Even Post-Heresy Imperium wins.Anyway, this conversation has been beaten to death since time immemorial.
We should spice things up some.
The Federation...AND the Galactic Empire.
Vs.
The Imperium of Mankind.
That's just it, Space isn't kinda empty really. There are tons of things like undiscovered black holes, rogue planets, etc just floating around out there. And in the Star Trek galaxy you've got Dyson Spheres going undetected for centuries/millennia.
And with Star Wars Hyperdrive not only do you have to map out these obstructions to make travel reliable, you have to CONSTANTLY update those maps on an hourly or daily basis. Within the Star Wars Galaxy there are agencies dedicated to doing nothing but keeping Hyperspace maps up to date that requires equipment across the galaxy to constantly monitor known hazards as well as identify new ones. As soon as the Federation become aware of that they can just locate one of the stations/probes that the Empire were using to keep their nav computers up to date and either destroy it, or hijack it and feed in false data to completely screw the entire Imperial navigation system.
You've also got the advantage Federation ships have in that they can just make micro warp jumps of fractions of a second, and engage their warp drive at more or less the drop of a hat.
Jumping to Hyperspace takes time because you have to make navigation calculations and line up with a specific vector in order to make the jump safely. Like Han Solo said, without proper calculations you could end up flying into a sun or exit right into the middle of an asteroid field.
Federation weapons would have zero problem getting a lock on Star Wars fighters. Federation ship combat taking place at Full Impulse involves the ships moving at around 20-25% of light speed, and their weapon tracking systems can still obtain relatively accurate locks within seconds. Star Wars fighter craft may be small and agile but they're moving at a fraction of that speed. Federation targeting sensors would have zero trouble getting a phaser lock on to a Star Wars fighter.
Fighters also couldn't outrun a Photon Torpedo, which is an FTL capable weapon, without jumping to Hyperspace which would take them out of the battle.
You're right, you don't need a special map when traveling at the speed of light cause space is so empty. Nothing to worry about.Um. Space is astonishingly empty. Like, beyond human comprehension empty. None of those things you mention comprise... anything in terms of space. The models we use to show the solar system aren't at all accurate in showing off exactly how empty space is even in our own solar system.
The first episode of TNG introduces Q....I felt like TNG tried to stay grounded most of the time. I checked out after DS9 so if Trek has gone more fantasy since then that is a shame.
Anyway, this conversation has been beaten to death since time immemorial.
We should spice things up some.
The Federation...AND the Galactic Empire.
Vs.
The Imperium of Mankind.
You know what's up!How about the three of them combined vs a single Culture ship? To makes things fair, all they have to do is hit the Culture ship once to win.
Basically it's considered an insane galaxy-wide threat in Star Wars when one battlestation or 50 star destroyers are equipped with planet destroying superlasers.
Meanwhile even at the time of the original Star Trek series each starship contains enough antimatter to destroy dozens if not hundreds of planets, and the Federation alone has thousands of starships, and the other powers have thousands more.
Like in the original series Kirk just takes down a teapot sized container of antimatter and Akiras an entire planet, boom it's uninhabitable.
Here's a way too long google doc a whole forum wrote about it and it's more words than anyone should ever waste on such an open and closed subject:
A better question would be how the Federation would fare against The Culture once they were done thrashing The Empire. Poorly in my view.
How about the three of them combined vs a single Culture ship? To makes things fair, all they have to do is hit the Culture ship once to win.
You're right, you don't need a special map when traveling at the speed of light cause space is so empty. Nothing to worry about.
Given the average distance between two stars in the Milky Way is 30 trillion miles or 5 light YEARS, no, you don't.
Federation weapons would have zero problem getting a lock on Star Wars fighters. Federation ship combat taking place at Full Impulse involves the ships moving at around 20-25% of light speed, and their weapon tracking systems can still obtain relatively accurate locks within seconds.
Dialogue from several episodes, including "Where No Man Has Gone Before" and "The Doomsday Machine", suggests that the impulse drive could be used in some manner to propel a ship at faster than light speeds, albeit with a lower maximum speed and a higher rate of fuel consumption than the main warp drive. This could possibly make the relationship between impulse and warp drive analogous to the relationship between electric motors and internal combustion engines in a modern hybrid car. It would also explain Scott's remark in "Balance of Terror" about the Romulans' power being "simple impulse" and allow it to be reconciled with their clear capacity for interstellar travel.
According to Jo'Bril in the episode "Suspicions", "I am one million kilometres from the star's corona. Proceeding at three quarters impulse. I should reach it in approximately three minutes." That is approximately 12,400,000 miles per hour or 5,543 kilometers per second (~1.8% the speed of light). One quarter impulse for the shuttle could be estimated at 1,852 kilometers per second.
The Star Trek Voyager Technical Manual, page 13, has full impulse listed as ¼ of the speed of light, which is 167,000,000 mph or 74,770 km/s. One quarter impulse for Voyager would be 18,665 km/s. Voyager's one quarter impulse is 10 times faster than that of the shuttle. Therefore, the term "¼ impulse" isn't a fixed speed as much as it is one fourth of the full speed of the impulse engines' maximum.