Fallout, but something about Obsidian's latest effort left me cold. I stopped playing way before finishing it, despite it being relatively short for an RPG. That was the case due to various factors, but it wasn't just down to my backlog forcing me into my nightly 9 pm paralysis, which invariably leads to Skyrim.
No, it was its attempts at humour that hindered my curiosity to explore the rich and colourful Halcyon system. I'm not referring to the hilariously 'dumb' character builds you can create, but the parody of evil corporations that characterises this troubled part of the galaxy.
https://www.pcgamer.com/corporate-s..._source=twitter&utm_campaign=buffer-pcgamertwThe late-capitalist hellscapes that The Outer Worlds and Journey to the Savage Planet try to ridicule are not hypothetical situations lurking in the future. They exist today. As a result this satire just bounces harmlessly off its targets; it no longer has bite, and therefore, it isn't funny.
Corporate satire in videogames is missing something: hope. Satire needn't be throwaway slapstick like 2019's not-golf game, and the anti-social goose game. It can be constructive; created with the idea that a better future is possible.
I have been feeling the same with corporate satire in games recently. I don't know if it's because it does remind me of a sad reality or because most games like this don't go beyond the surface-deep, repeated to death jokes. As bad as the dialogue might've been, I feel like Death Stranding did a much better job at critizicing corporate culture by focusing on hope and positivity rather than old and tired self-mockery.