I really liked Control, and for the most part, I think it's one of Remedy's best titles for its atmosphere and world-building alone. However, the weapon and personal mod system really took me out of the gameplay, and its randomness made me completely ignore it for most of the game.
You're littered with so many mods after every battle, each having a really small difference in effect, and it felt like an annoyance, rather than a system I'd enjoy spending time in. I think the game would've benefited from having basic weapon upgrades, rather than having you go through each mod, and comparing it with your current one and seeing how it only increased the damage by 2% or boosted your health by 3%. None of these mods, in my experience, really made the game more interesting in any way, and just randomly boosted stats.
I think this works in RPGs, but I do believe it hurt the flow of gameplay in this third-person action game.
Really good game though.
You're littered with so many mods after every battle, each having a really small difference in effect, and it felt like an annoyance, rather than a system I'd enjoy spending time in. I think the game would've benefited from having basic weapon upgrades, rather than having you go through each mod, and comparing it with your current one and seeing how it only increased the damage by 2% or boosted your health by 3%. None of these mods, in my experience, really made the game more interesting in any way, and just randomly boosted stats.
I think this works in RPGs, but I do believe it hurt the flow of gameplay in this third-person action game.
Really good game though.
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