A little disappointing, although understandable, that ray tracing is limited to reflections only. The full fat RT experience on PC is a sight to behold and personally feel it would be worth dropping sub 1080p to enable it on consoles.
It completely tanks performance on the 6800/6800xt though, so I understand why its missing.
Goes to show what a difference DLSS and Nvidia's better RT hardware makes though. I targeted 60fps with all RT effects enabled on my 3070 thanks to DLSS performance. That's a far more visually complex version of the game, running at a much higher resolution at twice the framerate, so in all we're talking about a generational gap. I understand that 4K DLSS performance is technically 1080p but when the end result looks so close to native 4K, I don't think it matters.
Edit: The graphics mode is actually native 1440p? Yeah, that's a real missed opportunity. Should have gone 1080p and showed off what the engine is capable of. Resolution be damned.