It's pretty mediocre, honestly looks like a early Xbox One game with just higher resolution (basically looks like Quantum Break). The framerate is solid, but stuck at 30. The loading times are bad on Series X and abysmal on One X. There's no HDR implementation; Auto HDR helps but doesn't save it. Dark scenes are too dark, bright scenes are too bright, with or without Auto HDR. Half the time the map textures don't load properly so I can't see where I'm going.How's the current gen version on series x?
I have that version , and I might just start playing it now.
Sounds like I should pay money later for either the steam version or xsx versionIt's pretty mediocre, honestly looks like a early Xbox One game with just higher resolution (basically looks like Quantum Break). The framerate is solid, but stuck at 30. The loading times are bad on Series X and abysmal on One X. There's no HDR implementation; Auto HDR helps but doesn't save it. Dark scenes are too dark, bright scenes are too bright, with or without Auto HDR. Half the time the map textures don't load properly so I can't see where I'm going.
It's playable, and the game itself is great. But technically it's a mess and not at all what I've come to expect from games on Series X.
It's pretty mediocre, honestly looks like a early Xbox One game with just higher resolution (basically looks like Quantum Break). The framerate is solid, but stuck at 30. The loading times are bad on Series X and abysmal on One X. There's no HDR implementation; Auto HDR helps but doesn't save it. Dark scenes are too dark, bright scenes are too bright, with or without Auto HDR. Half the time the map textures don't load properly so I can't see where I'm going.
It's playable, and the game itself is great. But technically it's a mess and not at all what I've come to expect from games on Series X.
I actually did buy the Ultimate Edition on Black Friday. But then the base game got added to Game Pass and there was still no word on when the upgrade would come out. So I got a refund and powered through because I actually enjoy the game design and mechanics.Sounds like I should pay money later for either the steam version or xsx version
I played it on both One X and on Series X. Bringing up the map, the inventory or, god forbid, the pause screen always causes some frozen frames, but it seems a little bit better on the new console.Thats what toy get when you're trying to brute force from a base that was bad in the first place. Does the map at least not completely freeze for a second like it did at a launch every time you bring it up?
Control uses full resolution high quality RT reflections, spider man is quarter res (720p in the 60 fps Mode) with simplifications in its RT reflections. Control's reflections use no SSR elements (so they are more accurate, consistent and not error-prone) - while spider man does use ssr with its RT. Not all RT effects are the same across game in terms of quality.I don't get why they can't have 60fps w/ RT on the PS5 when Insomniac is capable of doing it with Spider-Man/Miles Morales at probably higher resolutions and a way larger world!
THIS is the kind of game you sacrifice 60fps to play with raytracing on. It transforms the game environments. 30fps feels fine in this game.
Yep. The ray tracing is amazing in Control but it's certainly not work sacrificing 60fps for.Problem is the game works better as run and gun with movement abilities and physics powers which all look/feel much better at 60 too.
They could just give a 1080pRtx60 mode. My laptop is running around 1440p rtx 60 (2060 mobile) without issue (with dlss but it's still not a Buffy computer )
Maybe they are doing something différent on console ? Like adding ssr and changing the résolution of Ray tracing ?Control uses full resolution high quality RT reflections, spider man is quarter res (720p in the 60 fps Mode) with simplifications in its RT reflections. Control's reflections use no SSR elements (so they are more accurate, consistent and not error-prone) - while spider man does use ssr with its RT. Not all RT effects are the same across game in terms of quality.
Two out of four. Reflection and another one I forgot the one I like the mostWhat RT settings though? At high my 2070 Super barely manages locked 60 at 1080p with DLSS.
They could just give a 1080pRtx60 mode. My laptop is running around 1440p rtx 60 (2060 mobile) without issue (with dlss but it's still not a Buffy computer )
Console optimisation is still a think. They could dial back rt resolution, among other things. Anyway. I love raytracing in still... but when I play it's not that important. I don't notice it much in Spider-Man even though with the new mode I use rt 60. 60fps all the way. I wanted to buy watch dog but for no I don't buy any 30fps next gen gameWell the RT performance of the PS5 is right around that 2060 mobile, and by using DLSS (and judging by your performance) you were using an internal rendering resolution of just 720p and weren't getting a locked 60fps either.
Those calling for a 60fps RT mode really need to get their expectations in check here. We have one example of a 60fps RT game and it runs at 1080p in stressful scenes using quarter resolution RT reflections with significant performance saving techniques employed. Control's RT features on PC go far beyond that and if Remedy want to bring that vision over to consoles then 60fps is off the table unless you're happy with dynamic resolution dropping into 720p territory.
It kinda sucks that consoles can't experience raytracing with 60FPS.
Raytracing is a fucking revelatory experience. Playing control last year was the first time I've been taken aback by a game's visuals since the 360 era.
But man I don't think I'd sacrifice 60FPS for it.
Is it ever gonna be possible on the current gen hardware to do both?
It'll just depend on the game and the developer.It kinda sucks that consoles can't experience raytracing with 60FPS.
Raytracing is a fucking revelatory experience. Playing control last year was the first time I've been taken aback by a game's visuals since the 360 era.
But man I don't think I'd sacrifice 60FPS for it.
Is it ever gonna be possible on the current gen hardware to do both?
I'm pretty sure Spider-man Remastered, Miles Morales, Call of Duty, and Devil May Cry 5 Special Edition already do ray tracing at 60FPS. So, that's not 1, 2, but 4 games that already do.It kinda sucks that consoles can't experience raytracing with 60FPS.
Raytracing is a fucking revelatory experience. Playing control last year was the first time I've been taken aback by a game's visuals since the 360 era.
But man I don't think I'd sacrifice 60FPS for it.
Is it ever gonna be possible on the current gen hardware to do both?
I'm pretty sure Spider-man Remastered, Miles Morales, Call of Duty, and Devil May Cry 5 Special Edition already do ray tracing at 60FPS. So, that's not 1, 2, but 4 games that already do.
I'm pretty sure Spider-man Remastered, Miles Morales, Call of Duty, and Devil May Cry 5 Special Edition already do ray tracing at 60FPS. So, that's not 1, 2, but 4 games that already do.
How naive (and ignorant to be honest) I was to believe that previous generation games would run with zero compromises on the new consoles. 4k, RT and 60fps definitely won't happen together; even getting both will probably be rare going forward.
To be fair. You need high end hardware to run 60FPS raytracing at 4K on pc
To be fair. You need high end hardware to run 60FPS raytracing at 4K on pc
I'm pretty sure Spider-man Remastered, Miles Morales, Call of Duty, and Devil May Cry 5 Special Edition already do ray tracing at 60FPS. So, that's not 1, 2, but 4 games that already do.
Oh yes of course; I'm not very savvy regarding tech, but I see that those games are just too demanding for the new console to run them with zero compromise.
It's just that diminishing returns I guess, at least visually. Let's see what the new CPUs will bring...
The RT in Spiderman and Call of Duty is nowhere near as elaborate and complex as the techniques shown in stuff in Control, Cyberpunk and even Metro Exodus. Just having some reflections or only ray traced shadows isn't going to be "revelatory" as that poster put it.
For consoles to get that sort of experience at 60fps we probably need an older game which has a lot of performance headroom to spare in the first place. The best candidate I can think of would be something like Alien Isolation which has an incredible art direction and extensive use of lights/shadows to create its visuals. It doesn't take much for that game to run at 4K60 on PC either and it would benefit immensely from something like ray traced GI.
The problem for consoles is that they don't support DLSS and a huge portion of the player base is running 4K displays so they're also less keen to render at 1080p or lower. Trying to run RT in Cyberpunk at native resolution is a disaster on PC unless you have 3070 at minimum.
The standalone edition is included in the ultimate edition - which is the only version that works on current gen.lmao of course they'd have the base version of the game on sale but not the ultimate edition.
Fuck off 505. The least you could do is delist the standalone. This is so stupid.
Just drop the 4K and you can run 60fps RT just fine with 2018 hardware. My current 3440x1440 display doesn't require latest and greatest GPU to get 60+ and something like 2080TI fine enough.
I'm actually pondering turning off raytracing to get 144 FPS in Control as opposed to 70-90. I actually thought Control might be the showcase that finally made me understand the power of RT, but mostly I think it's just a "oh, neat" level upgrade to graphics. Should try minecraft or Quake 2 with it, those are said to be the best showcases.Raytracing is a fucking revelatory experience. Playing control last year was the first time I've been taken aback by a game's visuals since the 360 era.
How naive (and ignorant to be honest) I was to believe that previous generation games would run with zero compromises on the new consoles. 4k, RT and 60fps definitely won't happen together; even getting both will probably be rare going forward.
The PS5 is closer to a 2070 than a 3070 and when we're talking about RT performance it's even further behind.
I doubt a 2060 can even do 60fps RT properly in Control, my 2070 Super only just does it at 1080p with DLSS on.
Isn't the lack of DLSS going to be a huge limitation going forward?
Just drop the 4K and you can run 60fps RT just fine with 2018 hardware. My current 3440x1440 display doesn't require latest and greatest GPU to get 60+ and something like 2080TI fine enough.
MS is working on something, and there's special hardware in their consoles to support it. But who knows when we'll see it.I'll play it with RT at 30fps, but when are we getting a DLSS type solution on consoles?
Also sucks to hear owners of the original game get screwed. That's some BS.