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Equanimity

Member
Oct 27, 2017
14,991
London
Alex returns with a deep dive into Remedy's amazing Control. Is this the most fully featured ray tracing game yet available? Does Nvidia's RTX line finally have a killer app? And how does the game stack up compared to the top-of-the-line Xbox One X version? We have all the answers right here.

 
Oct 25, 2017
22,378
Sadly I would have to downgrade pretty much everything else to have it run with Raytracing and it just doesn't seem worth it overall.
 

GReeeeN

Senior Analyst at GSD
Verified
Mar 6, 2018
329
Been playing with ray tracing and using 1080p to 4K upscaling. While it isn't the sharpest image around, the ray tracing tech is incredible.
 

smuf

Member
Oct 27, 2017
533
This looks amazing. I'll hold off from playing this until I get an RTX cable card.
 

Serious Sam

Banned
Oct 27, 2017
4,354
I'm not liking the overall image quality in this game. It looks very fuzzy/blurry/muddy/smeary/noisy. Alan Wake and Quantum Break had these problems, but in Control they are far more pronounced, especially when enabling RTX and DLSS. There are so many graphical anomalies and artifacts. Weird fade-ins, texture pop-ins, various temporal artifacts around character's hair, etc. When you add all that together resulting presentation just isn't that good. There are some nice looking physics and particle effects in the game, though.

On a 27" 1440p monitor DLSS + RTX image quality looks barely passable. Performance isn't that great either. This is on a 2070 SUPER paired with 9900K. I'm constantly switching to native 1440p rendering with RTX off. I find that image looks way better and performance is improved, as well as gameplay fluidity.

So yeah, still not sold on RTX, mainly because of drastic performance drops and needing to rely on upscaling techniques like DLSS.

Quake 2 RTX so far is the most impressive demonstration, and maybe Minecraft RTX will be too, once that's released.
 

Xx 720

Member
Nov 3, 2017
3,920
im playing at 1440p dlss using a 2080ti, the grain is sort of Remedy's style, even going back as far as max payne. The game is stunning i just hope they can fix the stutter. Luckily it seems to be random, ive played for long stretches without it then had it happen during non combat type scenes so maybe its something with the games engine??
 
Oct 26, 2017
2,780
If this is the killer app of raytracing, then raytracing is definitively not for me. I just see more accurate glossy reflections on the floors and in the glass in this video and it doesn't seem as I'm losing anything important.
 

shark97

Banned
Nov 7, 2017
5,327
I'm not liking the overall image quality in this game. It looks very fuzzy/blurry/muddy/smeary/noisy. Alan Wake and Quantum Break had these problems, but in Control they are far more pronounced, especially when enabling RTX and DLSS. There are so many graphical anomalies and artifacts. Weird fade-ins, texture pop-ins, various temporal artifacts around character's hair, etc. When you add all that together resulting presentation just isn't that good. There are some nice looking physics and particle effects in the game, though.

On a 27" 1440p monitor DLSS + RTX image quality looks barely passable. Performance isn't that great either. This is on a 2070 SUPER paired with 9900K. I'm constantly switching to native 1440p rendering with RTX off. I find that image looks way better and performance is improved, as well as gameplay fluidity.

So yeah, still not sold on RTX, mainly because of drastic performance drops and needing to rely on upscaling techniques like DLSS.

Quake 2 RTX so far is the most impressive demonstration, and maybe Minecraft RTX will be too, once that's released.


totally agree. df tries to sell it as amazing, but the hair is bad, animation bad, and everything just looks low res with poor iq. that's remedy. too be fair, they are not the highest budget studio by far.

the side by side, rt does look much better. but just viewed by itself, it's not that impressive vs other games.

scary how low the one x settings are, and that's by far the best console version! i guess it's time for a new gen.
 

TheKeyPit

The Fallen
Oct 27, 2017
5,865
Germany
Great video!

So, this was basically an "early" Control RT Demo:

?

That shimmering/noise effect was much worse back then. That needs to disappear completely in the future to look AMAZING.
 
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Tovarisc

Member
Oct 25, 2017
24,406
FIN
Been playing with ray tracing and using 1080p to 4K upscaling. While it isn't the sharpest image around, the ray tracing tech is incredible.

So uh... what kind settings you running other than that or rocking that quad-2080Ti for passable FPS?

My 2080Ti chokes HARD on 3440 x 1440 without DLSS on and even with it FPS takes major knee at times when running RT.

If this is the killer app of raytracing, then raytracing is definitively not for me. I just see more accurate glossy reflections on the floors and in the glass in this video and it doesn't seem as I'm losing anything important.

Real time and basically real life accurate reflections, lightning etc. Who needs that?

Did e.g. AO face same "Doesn't add anything, pass" mentality in general?
 

Tovarisc

Member
Oct 25, 2017
24,406
FIN
Noticed small... flaw? in ray tracing within Control while hounding for screenshot spots. What would cause this disconnect and not have blinking reflected accurately, almost like crate is pre-baked into RT?

rtxq2k9p.png
 
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CypherSignal

Member
Oct 25, 2017
1,064
Hu-what? I just finished a full playthrough and I don't think I ever saw a single one of those stutters shown at the 18minute mark. My CPU is an older Core i7-3770k, and the same GPU that they're showing with. If there's something going on it must be somewhat machine-specific.

Anyway, speaking of raytracing in Control, I can't help but share this experience I posted in the Control OT:
Hah, just had a fun little gameplay moment with the raytracing. Had finished up a combat sequence but the combat music was still on. After about 30-40 seconds of some meandering, and looking for the guy...


...I manage to spot him sneaking up on me, with the window's reflection!

j0QiuWi.jpg
 

Dictator

Digital Foundry
Verified
Oct 26, 2017
4,930
Berlin, 'SCHLAND
Noticed small... flaw? in ray tracing within Control while hounding for screenshot spots. What would cause this disconnect and not have blinking reflected accurately, almost like crate is pre-baked into RT?

rtxq2k9p.png
Probably the fact that the emmsive on and off flag for that specific texture was not passed on to RT - probably an asset oversight!
 

Serious Sam

Banned
Oct 27, 2017
4,354
Real time and basically real life accurate reflections, lightning etc. Who needs that?
It's debatable how "accurate" these reflections really are. It's better than screen space, but RTX reflections have their own share of problems and limitations. For example reflection draw distance is very low. Enter a larger room and you'll notice that distant objects in reflection start fading into a white fog, which looks very jarring and completely breaks immersion.
 

Cooking

Member
Oct 27, 2017
1,451
I'm not liking the overall image quality in this game. It looks very fuzzy/blurry/muddy/smeary/noisy. Alan Wake and Quantum Break had these problems, but in Control they are far more pronounced, especially when enabling RTX and DLSS. There are so many graphical anomalies and artifacts. Weird fade-ins, texture pop-ins, various temporal artifacts around character's hair, etc. When you add all that together resulting presentation just isn't that good. There are some nice looking physics and particle effects in the game, though.

On a 27" 1440p monitor DLSS + RTX image quality looks barely passable. Performance isn't that great either. This is on a 2070 SUPER paired with 9900K. I'm constantly switching to native 1440p rendering with RTX off. I find that image looks way better and performance is improved, as well as gameplay fluidity.

So yeah, still not sold on RTX, mainly because of drastic performance drops and needing to rely on upscaling techniques like DLSS.

Quake 2 RTX so far is the most impressive demonstration, and maybe Minecraft RTX will be too, once that's released.

Agreed, I find the game to look pretty noisy and sometimes outright bad. I'm using nvidias recommended settings for my 2080 and so many surfaces have distracting visual noise. Sharpening helped a little bit

I need to watch alex's Video but it hasn't been a great first impression of RTX imo
 

Dictator

Digital Foundry
Verified
Oct 26, 2017
4,930
Berlin, 'SCHLAND
It's debatable how "accurate" these reflections really are. It's better than screen space, but RTX reflections have their own share of problems and limitations. For example reflection draw distance is very low. Enter a larger room and you'll notice that distant objects in reflection start fading into a white fog, which looks very jarring and completely breaks immersion.
Are you certain this is true?
I asked Remedy in an interview and they said it covers the entire player view - view LOD is RT LOD.

Expanded view frustum for player view and then a (smaller) radius around the player for out of view objects.
 

gabdeg

Member
Oct 26, 2017
5,956
🐝
Great video!

So, this was basically a Control RT Demo:

?
Nuts how that was just a year ago. I remember at the time every thinking this stuff is next-next-gen tech and we'd maybe see it in like 5 years on PC. I guess the takeaway is when a lot of devs show a certain tech this far ahead along in development, expect it to show up somewhere soon.

As for the implementation in Control Remedy certainly set a high benchmark relatively early on. All of those effects together look incredible. I'm already thinking that the other titles that were announced with stuff like reflections only need to step it up. :D

Hu-what? I just finished a full playthrough and I don't think I ever saw a single one of those stutters shown at the 18minute mark. My CPU is an older Core i7-3770k, and the same GPU that they're showing with. If there's something going on it must be somewhat machine-specific.

Anyway, speaking of raytracing in Control, I can't help but share this experience I posted in the Control OT:
I had a bunch of moments like that too. Raytracing for once is tech that actually has the potential to enhance gameplay.

Interesting to finally see some footage of the stutter people were talking about. I personally have not come across it yet, around 4-5 hours in.
 

ThreepQuest64

Avenger
Oct 29, 2017
5,735
Germany
For some options you really need to zoom in and look at it side by side, some others are more pronounced and add up to a overall great graphics. Image clarity though is not the best. But as with the graphics options that adds details mainly visible in comparison and still frames, it doesn't affect the experience while in motion and combat.

What does affects it, though, is the stutter. It puts me completely off and is SO much annoying and ruins the fluidity of combat almost entirely.

I hope Remedy and/or Nvidia will fix this; can't be soon enough.
 

ss_lemonade

Member
Oct 27, 2017
6,649
Hu-what? I just finished a full playthrough and I don't think I ever saw a single one of those stutters shown at the 18minute mark. My CPU is an older Core i7-3770k, and the same GPU that they're showing with. If there's something going on it must be somewhat machine-specific.

Anyway, speaking of raytracing in Control, I can't help but share this experience I posted in the Control OT:
Same, but I'm on a 3700x and a 1080 Ti. Other than the menu transition stutter, I haven't encountered any other stutter yet in dx12 max settings. 60 - 80fps at 2560x1080 w/ 2x MSAA and 40 - 60fps at 3440x1440 no MSAA. I wonder if it's raytracing that's causing stuttering?
 

Deleted member 4346

User requested account closure
Banned
Oct 25, 2017
8,976
Good video and very detailed comparison of the effects that RTX gets you. But man, the performance hit, 2080 Ti @ 1440p can be as low as 40 fps with RTX High, 2070 can be under 30 fps, 2060 is a 1080p GPU, and then the stutters... yikes. This will be a really cool game to play on the next generation of RTX GPUs, I think?
 

Serious Sam

Banned
Oct 27, 2017
4,354
Are you certain this is true?
I asked Remedy in an interview and they said it covers the entire player view - view LOD is RT LOD.

Expanded view frustum for player view and then a (smaller) radius around the player for out of view objects.
Yes, you can see what I mean in one of larger hall-like areas that have office windows around it. I would take some sreenshots but on a different computer right now.
 

daninthemix

Member
Nov 2, 2017
5,022
Are you certain this is true?
I asked Remedy in an interview and they said it covers the entire player view - view LOD is RT LOD.

Expanded view frustum for player view and then a (smaller) radius around the player for out of view objects.

Alex can we not turn Global Reflections off when using Ray Traced Reflections?
 

Terbinator

Member
Oct 29, 2017
10,217
No article for this (at time of writing)?

Feels pointless not being able to intensely scan through comparisons.
 

Muhammad

Member
Mar 6, 2018
187
The stutter is certainly machine specific, I have none, and I use a 3770K on a 2080Ti, I run the game Max RT and all @1440p DLSS.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
if you don't mind 30fps (heresy, I know), even a 2060S can manage RT quite well.

I'm just glad there's a game that utilizes all the features of RT. AMD's RT cards and Nvidia's 3000 series is gonna be some fun times
 

ss_lemonade

Member
Oct 27, 2017
6,649
I got it without RT on when testing the baby turing cards!
Huh, weird. Hopefully it's something that can be easily fixed with a patch.

One strange thing I encountered yesterday though was the menu stutters went away completely for me briefly. Then after I alt-tabbed out and back into the game, the stutters came back.
 
Oct 28, 2017
1,951
Wow, this is a really a great step by step detailed analysis of what fills up scene after base rendering.
Seriously damn good stuff!

I don't even remember if I have seen anything on the lines of this analysis prior, really appreciate the effort.

Edit: Am I the only one who feels that the Digital Foundry is actually putting in extraordinary effort to showcase how Ray Tracing really benefits game visuals, much more than Nvidia which commercially brought the RT hardware in the first place. I somehow feel Digital Foundry is like lifting up the RT tech like lifting Simba in Lion King and saying "Gentlemen, this is what real time Ray Tracing is!".
 
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Duxxy3

Member
Oct 27, 2017
21,696
USA
The part that I like about ray tracing in the game is that it makes the world look more consistent. Given the choice between high 1080p normal rendering or DLSS+RTX, I chose the latter. The RT effects more than make up for decrease in resolution.

I wouldn't enable it in a multiplayer game where framerate and detail are more important, but it works very well in Control.
 

LavaBadger

Member
Nov 14, 2017
4,986
This stuff looks great, and that was an interesting video.

However, dropping resolutions significantly and still not achieving 60 fps unless without other cut backs even on the most expensive of video cards, I just don't know. I look forward to RTX in another generation or two of cards, but I just can't help but feel we're pushing this tech for general use a little too early for the tech. In the sense you mentioned that this is, "for the future", I definitely agree.

Would have been interested in seeing a bit more about the xbox one x vs pc comparison.
 
Oct 27, 2017
17,973
The intro does a great job taking you through the evolution of lighting/shadow effects through the years. As you ramp up the effects the reflections really do come into focus. Really great work by Remedy and DF!

The only thing with this is that in the end result, it still looks very much like a game, particularly character animation. Not a complaint, just a checkpoint as to where we are and excitement for the future. There will be games in the future that will tie everything together for a transformative result. But for now, this is great for photo mode and the occasional gameplay emergent moment like the one posted above (off-screen info being shown on a surface on-screen). I hope to see more of them!
 

thePopaShots

Member
Nov 27, 2017
1,687
Is it even worth trying out raytracing on system with a 2070 Super, or is this basically a feature that will be mostly limited to 2080 TIs?
 

Deleted member 15440

User requested account closure
Banned
Oct 27, 2017
4,191
great video. this is one of those games like crysis that i'll be coming back to periodically as my hardware gets upgraded over the years.
 

Duxxy3

Member
Oct 27, 2017
21,696
USA
This stuff looks great, and that was an interesting video.

However, dropping resolutions significantly and still not achieving 60 fps unless without other cut backs even on the most expensive of video cards, I just don't know. I look forward to RTX in another generation or two of cards, but I just can't help but feel we're pushing this tech for general use a little too early for the tech. In the sense you mentioned that this is, "for the future", I definitely agree.

Would have been interested in seeing a bit more about the xbox one x vs pc comparison.

My setup is i7 7700k, RTX 2070, 16GB of ram and a 1080p freesync 144hz monitor. With DLSS+RTX on it runs above 60fps on high settings. I know that's not amazing, but it's smooth and it still looks amazing.
 

Smokey

Member
Oct 25, 2017
4,175
Completed the game with ray tracing on High. Incredible visual experience. I used the DLSS @ 1080p option while playing at 4k. It never dropped below 40 during the super intense parts, and was at 60 most of the time. My 4k monitor is gsync, and I think that helped a lot. Overall i was very pleased with the performance. Didn't experience any crashing.

Dictator I'm not sure how much you've been in the pc perf thread, but try the game with GPU OC off, if you have one. Once I did that the hitching for me completely went away.
 
Oct 27, 2017
4,018
Florida
Dictator you're missing a fun opportunity for these videos! XBOX One X vs. Premium PC vs. Mainstream PC. I think it would be hilarious to compare the games on average Steam PC setups not just on the super high end 2080Tis.
 

LQX

Banned
Oct 25, 2017
1,871
Yeah, Control made me a believer in Ray Tracing as it is the first game with it that actually made me want to comprise resolution and some extra features to keep it on.