I got rid of 99% of my stutter by just putting low latency mode on, game runs great now. For me atleast that seems to have been the cause of it.
Did you put it on 'on' or on ultra? The stutter is still haunting me.I got rid of 99% of my stutter by just putting low latency mode on, game runs great now. For me atleast that seems to have been the cause of it.
Reshade obviously i recommend AMD's contrast adaptive sharpen shader. Pascal Gilcher (AKA MartyMcFly) ported it to Reshade recently https://gist.github.com/martymcmodding/30304c4bffa6e2bd2eb59ff8bb09d135
It was made for TAA and similiar blur is very lightweight, smart and doesn't oversharpen just drop the cas.fx into reshade-shaders\Shaders. Reshade works for DX12 as well now since the last version but it's beta.
I used nvidia inspecter to put it on 1 prerendered frame so I assume its the same as the on settingDid you put it on 'on' or on ultra? The stutter is still haunting me.
Shit...Native 4k? If so no. You wouldn't even be able to do it with RTX completely off.
Could you take comparison screenshot with native ultrawide and DLSS ultrawide??
/walks in officeDid more crazy gifs, just look at first gif damn it! :D (click HD too se 60fps.)
Did more crazy gifs, just look at first gif damn it! :D (click HD too se 60fps.)
It's not as noticeable in still shots as it is in motion, the performance difference is significant though.Could you take comparison screenshot with native ultrawide and DLSS ultrawide??
As said by Nvidia in the article introducing "Low Latency" mode, it has no effect in DX12 games.
I still get stutters no matter what I do, flow control, no OC, downclock, nothing, it's just a DX12 issue with the game.
It's also totally random, from one launch to another the game can have less frequent stutters and sometimes it happens very often.
It's a particle effects monsterI don't think I have played a game with better environment destruction.
PC gamers aren't crying. Console gamers who are stuck with a game that barely holds 30fps are crying, as they should be.PC gamers cry about how demanding it is but the Northlight engine is amazing.
I Only turn down volumetric ligthning to medium just that and dx11 1080p,runs very well indeed,not bad for a 1070.Following nullref 's advice, I dropped the internal res down to 1080p and reduced the MSAA from 4x to 2x, and now it's running perfectly
Hope more games going forward have a similar res scaler, it has come in handy with getting more life out of my 1070
Usually yes. But in this game you get reconstruction to your display resolution. So if you pick 4K display and 1080P render then the game will reconstruct to 4K using available data across multiple frames. So it'll look sharper than it would if he game was running on 1080P straight up.Hey so what is the deal with resolution and render resolution?
If I set resolution to 4k and render resolution at 1080p it actually looks quite good.
I assumed that resolution just means essentially a scaler, so 4k upscaling, if render resolution is set to 1080p? Is that not correct?
Usually yes. But in this game you get reconstruction to your display resolution. So if you pick 4K display and 1080P render then the game will reconstruct to 4K using available data across multiple frames. So it'll look sharper than it would if he game was running on 1080P straight up.
Anybody else having problems with their graphic settings not saving or changing? Seems it keeps reverting back to DLSS for me all the sudden. Feel like this started happening after I modified the exe for the extra outfits.
Edit: None of my settings are even making a difference now. I can even try to turn of RTX and it's still on anyway. This is weird.
Well, time to avoid this thread, I'm not there yet, I did not want location spoilers...
Yep.I don't think I have played a game with better environment destruction.
I don't have an rtx card so I don't know how it works on Control but DLSS does the same thing as reconstruction, just goes about it in a different manner. You're not going to get any extra performance out of it most likely even if you can use them both together.Ok so should I be using dlss in tandem with 4k and 1080p render? Doesn't seem to boost fps much.
Running a 2070 with everything maxed including rtx and it's staying in my gsync range of 40-60.
Man, I just tried this and even at 720p, having all those RTX options still makes my 1080 Ti drop below 30 fps during certain scenes and I get additional hitching. Plus I lose the sharpening filter with the old driver so the game ends up being extremely blurry and artifact-y. I guess I couldn't do it after all lol.Same here. If I can actually manage 30fps at a good enough resolution, I might just go with that.
Bought a EGS key for the game off eBay (not one of the nvidia promo ones).
Redeemed no issues. Shows up as "unavailable" in my library. Huh. Emailed epic asking what's going on?
Noticed after the game is unavailable BUT there is a "CONTROL (review)" in my library. Downloaded that instead.
Am I already dead?
Nothing illegal about buying that key.
Im also playing on an LG OLED with a 2080Ti, what's this scanline thing you mentioned?
I would love for you to do a write-up on Scaline Sync if you have the time, it would be very much appreciated from my end at least.
OLED gamer here with 2080 Ti. Also get occasional stutters with DX12 that aren't visible with DX11, usually a very short (like 100ms) pause just when intense action begins, almost like it's a short pause whilst it loads something from my (NVMe) SSD or RAM or something, rather than GPU/CPU demand. Don't get any of that with DX11, but obviously I want to use RTX.
Note: Most of the stutter doesn't start happening until several hours into the game for most people who see it.
It happens to me as well, also on an NVME and most are undoubtedly on SSDs of some kind. It's not a storage performance issue.
Thank you!After writing a 7-page document, I figured that it would be better to post the guide as a separate thread, so here it is!
Let me know if you have any questions, and I'll try to answer them to the best of my abilities.
Also, for Control, make sure that you select the correct EXE ("Control_DX11.exe" or "Control_DX12.exe"), depending on which version of the game that you're playing.
I played through the entirety of the Maintenance sector of the game in DX12 without any stutters whatsoever. 3840x2160 display resolution, 2560x1440 render resolution. Medium SSR, medium global reflections, medium volumetric lighting and no MSAA (Dictator's optimized settings).
My specs:
Windows 10 Pro version 1903 (build 18362.295)
Nvidia driver version 436.15
i7-7700K
32GB DD4-3200 CL14 RAM
EVGA 1080 Ti SC2 Hybrid
System installed on a 512GB Samsung 960 Pro NVMe SSD
Game installed on a 1TB Samsung 970 Evo NVMe SSD
Even after hiding the "main" tear line (Scanline Sync set to -140), there's still occasional tearing at the top of the screen. This is due to the demanding nature of the game, and may not happen with a 2080 Ti. Still, playing in DX11 and enabling Nvidia's Fast Sync (which doesn't support DX12, unfortunately) completely eliminates all screen tearing for me.
I haven't come to a conclusion if it's better to render the game in 1080p with all settings maxed out, or 1440p with optimized settings.
Edit: I've added my RTSS's Global CFG file and Control's DX11 and DX12 CFGs to Pastebin:
RTSS Global CFG
Control DX11 CFG
Control DX12 CFG
Note that Control DX11 CFG's is configured for 1080p render resolution, with Scanline Sync set to -50.
You can just download the individual game profiles, rename them (deleting the ".txt" part), and then copy and paste them into RTSS's "Profiles" folder. For the Global profile, you have to manually edit the original file using Notepad, as it doesn't have a proper extension.
I mentioned above that I played through the entire Maintenance "chapter" of the game without stuttering.
Do the stutters occur even later into the game, or should I have already experienced them?
Tons of effects in this engine are stochastic and reconstructed over time with temporal AA - UE4 is the same, UC4 is the same, tons of engines do this now but I think it is really obvious here in this game due to the harsh lighting and surface detail. You can see it really easily against starkly lit white pillars and such.What causes the dithering looking effect? Is that just a part of this engine? I remember quantum break having it too.
SpecialK64.dll
in the game directory.DXGI.dll
and it should activate the next time you run the game in DX11 mode.As for gameplay, the game seems to perform and control a lot better than Quantum Break did, which is a good thing.
The mouse controls seem considerably improved from what I remember, but still have issues. The sensitivity settings really need to allow for fractional adjustments, and they should either match the movement/aiming camera control sensitivities, or include an option which makes them the same.
With the sensitivity at 0 even 12,000 CPI was not enough to complete a 360° turn on a typical 25cm/10" mouse pad. With a sensitivity of 1 I had to drop it to ~7200 CPI which turns a little more than 360°. But for aiming, I have to increase the in-game sensitivity to 3. This is not perfectly matched to the regular movement sensitivity - it turns a little bit further again.
It's possible that there is some combination of movement/aiming sensitivities which are perfectly matched but I didn't have the time to investigate it.
I didn't have enough time to really investigate, but it didn't seem like there was any acceleration - or if there was, it was low.I've also had complains about the mouse first time I booted up the game.
Not only did it feel floaty at default settings, there also seems to be a bit of acceleration when aiming down sights. I've droped both the Camera Speed and Mouse Sensivity sliders in-game from 50 to 23 each and set my DPI to 1300 ( I normaly use 800 for shooters) and while not perfect, it was much better and I was able to finish the game properly.
No special setting to minimize it?Tons of effects in this engine are stochastic and reconstructed over time with temporal AA - UE4 is the same, UC4 is the same, tons of engines do this now but I think it is really obvious here in this game due to the harsh lighting and surface detail. You can see it really easily against starkly lit white pillars and such.
with a 2080 I can get decent fps with raytracing medium at 1080p DLSS at 4k.
Man ray tracing is literally the first time i've sacrificed resolution this much lol.
like this is nuts.
Both Quantum Break and Control are very sensitive to overclocks. What is stable for me in other games is not stable in this game. Very weird. But yeah. If you just "turned it down" (as in, not putting it back to stock) it could still crash.I'm on an 8600k/2080ti and the game runs like a dream with everything on max settings/RTX on at 1080p but it crashes every 10-20 minutes, and it's frustrating as shit. The only thing I can think of that might be causing it is OC settings, but I've tried turning them down and it doesn't make a difference, so I have no idea what else to do. Yes, I'm on the latest drivers.
Both Quantum Break and Control are very sensitive to overclocks. What is stable for me in other games is not stable in this game. Very weird. But yeah. If you just "turned it down" (as in, not putting it back to stock) it could still crash.